I recently picked this up for a 50p. I t was published in 1972 to catch the Fischer boom.
Do any of you remember or still have a copy of this.
It was published in 1982 to catch the Dungeons and Dragons boom.
In this book you were armed with a sword, a rucksack and a lantern.
You entered a cave and if you met someone or something you were
given a choice on what to do. You have just met an old harmless man.
Given a choice I was always drawing my sword and charging.
On page 247 you end up get walloped. Beware of page 247.
In the Lasker book the idea is the same. You are placed in a position and given two
or three choices. You then go to the section of your choice to see if your were correct.
This is an example from the book (It is infact a mirrored copy of the Saavedra Study.)
You are White and her are your choices.
(these are in descriptive notation, I’ll translate.)
So if you think the next move is 2. Kf5 then off you go to Section 43 to find out.
Section 43 (2.Kf5) is the draw sword and charging method. It’s wrong. Beware of Section 43.
Black plays 2...Re1 and 3.f8=Q Rf1+ and Rxf8.
Let us jump to section 50 and see how White wins this.
FEN
8/5P2/4r1K1/8/8/8/8/7k w - - 0 2
[FEN "8/5P2/4r1K1/8/8/8/8/7k w - - 0 2"] 2. Kg5 {This is the only move that wins. 2.Kg7 Re7 pins the f-pawn and Rxf7 next move.} 2... Re5+ 3. Kg4 {2.. Kf4 than Re1 and Rf1+} 3... Re4+ 4. Kg3 Re3+ 5. Kf2 {Now there is no Rf1+ skewer the pawn is ready to promote.} 5... Re4 {A last try by Black 6. f8=Q Rf4+ 7.Qxf4 is stalemate.} 6. f8=R {Now 6...Rf5+ is not a stalemate and White is threatening Rh8 mate.} 6... Rh4 {Only move to stop Rh8 mate.} 7. Kg3 {White attacks the Rook and has Rf1 mate. Black cannot answer both threats with one move. 1-0}
Some RHP players thinking have fallen into a trap have been resigning when
they had no need to. They could have set a counter trap and made a game of it.
Here is the trap working..
mikesalami - Mr Chas Estes RHP 2016
1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. d3 {White wishes to side-step the Berlin Defence.} 4... Ne7 {This is the trap. No real harm done, if White does not take the e-pawn then Ng6.} 5. Nxe5 c6 {A few RHP players have resigned here thinking they are losing piece for no counter play.} 6. Bc4 Qa5+ {This check and taking on e5 is the root of the trap.}
Now we look at the counter trap that White can set Black.
Normanni - taipei5200 RHP 2013
1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. d3 Ne7 {Offering the e-pawn as bait.} 5. Nxe5 c6 {Now instead of moving the Bishop....} 6. Nc4 {...Tactically defending the Bishop.} 6... cxb5 {The Bishop cannot be taken.} 7. Nd6 {Checkmate.}
It’s up to you if you want to try this as White. personally I’d leave the e5 pawn alone.
But this is just an old man talking. Fall for it, take the pawn and wriggle like a worm.
Analysis (more like a walk up the garden path and around candy mountain.)
1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. d3 Ne7 5. Nxe5 {Instead of this just castle. But if it's a skittles game, take it. Have fun.} 5... c6 6. Nc4 Ng6 {7.Ba4 b5 wins a piece so White has to cloud matters.} 7. e5 {7...Nd5 is OK here. They might see ghosts after Qf3 (there appear to be none.)} 7... Ng8 {White is now doing OK.} 8. Nc3 {White is going to lose a piece, get more men out.} 8... cxb5 9. Nxb5 Nxe5 {Black spots a trick to win a pawn back. 10.Nxe5 Qa5+} 10. O-O {10.Qe2 is probably better but let's look at this, it's how I analyse, the suck and see method.} 10... Nxc4 11. dxc4 {Now 11....d6 12.Bf4 White is OK. What about....} 11... Nf6 12. Re1+ Be7 {13.Nd6 Kf8. Nothing there so sac the exchange.} 13. Rxe7+ {13...Kxe7 14.Qd6+ Ke8 and 15.Nc7+} 13... Qxe7 14. Nc7+ Kd8 15. Nxa8 {Now does the Knight get trapped.} 15... b6 16. Bf4 Bb7 17. Nc7 Qe4 {That is annoying the Queens are coming off.} 18. Qf3 Qxf3 19. gxf3 Bxf3 {Well that was jolly joy. Good Luck and thank you for flying with Chandler Airlines.}
This week we look at one of my OTB (over the board) games.
H. McMillan - G. Chandler (that’s me!) Edinburgh Congress 2006.
FEN
1r4k1/p3ppb1/2p3p1/1q1nP2p/1pn1NP1P/1N1R1Q2/PPP3P1/1K1R4 w - - 0 29
[FEN "1r4k1/p3ppb1/2p3p1/1q1nP2p/1pn1NP1P/1N1R1Q2/PPP3P1/1K1R4 w - - 0 29"] 29. Nd4 {Hits my Queen. I have to move it.} 29... Qa4 30. Nxc6 {That looks good , in fact it looked very good.} 30... Nc3+ {There goes the first Knight.} 31. Nxc3 Na3+ {There goes the second Knight.} 32. bxa3 bxc3+ {Now if White takes the Rook (which they didn't.) then we see...} 33. Nxb8 Qb5+ {And mate next move. But alas this did not happen, but I did eventually win the game.}
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