Originally posted by pawnhandlerI think this deserves more consideration. A stealth game mod team with the power to set people on fire would be pretty cool and consistent with the site branding to boot. I don't know if such a system would actually be better, but it would definitely be more entertaining.
I have to start reading more slowly -- I thought you said "oversee the immolation process." Then again, people would think twice about using engines...
So...anyone know any flamethrowing ninjas? Chess skills optional.
Originally posted by IchibanovUser 23634?
So...anyone know any flamethrowing ninjas? Chess skills optional.
He's a world class Ninja all right...no one has seen him for 5 years.
But I'm not clear on whether or not he owns a flame-thrower, so the search will continue.
On a more serious note, I had posted a suggestion regarding game moderation in a private forum. Some there thought might be worth reposting here. I don't know if this approach has already been suggested/tried/etc. It was just something that came out of our discussion and I'm reposting it here to see if what people think. So apologies if this is a rehash of an old idea.
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Maybe a combination of automation and paid moderation would work?
Run suspect games through some sort of automation. If the Fritz correlation is high enough, games have the players names changed to stuff like 'Suspect1' vs 'Victim' and are emailed to a set of independent (non-RHP) GMs or IMs. Said mods then review those games for an pre-agreed price and render independent verdicts based solely on the evidence. A unanimous guilty verdict by the team of mods gets you kicked.
This place does produce a decent income for Russ & Chris. Kicking a little back to catch cheaters would be money well spent and might even pay for itself in new subs if the system were found to be effective. Having an automated filter on the front would cut down the time & cost involved in the human investigation.
Originally posted by RussWill this be a regular week? Or a Code Monkey week? π
We will be taking a slightly different approach to game moderation in future. There will be no further community votes for electing moderation teams. A new method for alerting suspect cheats will be introduced shortly too. Further details to follow within a week.
-Russ
Originally posted by Red NightJust to set the expectation here, we are not doing anything that special. In fact, it will not be dramatically different from what has gone before, but the process of selecting game mods and reporting suspects will be different.
Hopefully, this is some sort of automated system similiar to what they use at ICC
-Russ
Originally posted by RussDoes it involve a blindfold and a giant dartboard with a photo of everyone's face on it?
Just to set the expectation here, we are not doing anything that special. In fact, it will not be dramatically different from what has gone before, but the process of selecting game mods and reporting suspects will be different.
-Russ
Originally posted by RussThe "process" of selecting Game Mods was YOU did it. Votes were taken, but you felt free to and did disregard the votes if you saw fit to.
Just to set the expectation here, we are not doing anything that special. In fact, it will not be dramatically different from what has gone before, but the process of selecting game mods and reporting suspects will be different.
-Russ
What part of the reporting of suspects was a problem? Plenty of suspects were reported from what I understand and Gate has said the Game Mods were able to keep up with the workload. Perhaps rather than focusing your valuable time on the "correction" of non-problems, you could concentrate on reviewing and validating the determinations of the Game Mod team (excuse me; ex-Game Mod team).
Originally posted by no1marauderI think one of the biggest problems with the game mods as they are now (or I guess were) was that we never really got set into a routine and cleared out all of the other crap that we had to get done before we could just straight up look at all of the suspects. If the 5 game mods could have just focused on doing all of their work, we could have probably looked at more suspects than we had rolling in, but as it was, we got through very little because we never really got to cover all of the initial "fixed costs".
The "process" of selecting Game Mods was YOU did it. Votes were taken, but you felt free to and did disregard the votes if you saw fit to.
What part of the reporting of suspects was a problem? Plenty of suspects were reported from what I understand and Gate has said the Game Mods were able to keep up with the workload. Perhaps rather ...[text shortened]... iewing and validating the determinations of the Game Mod team (excuse me; ex-Game Mod team).