Originally posted by no1marauderOk, I'll spell it out. You stated that you only considered other than 1st choice moves which were outside a threshold of .04 of a pawn, ie: moves within .03 of a pawn or less were of no relevance to your analysis. Setting a threshold of 0 would mean that every move would be annotated, meaning that I would have to then trawl through the analysis and find the moves which were less than 0.04, and delete out the meaningless variations.
Yes, it's called threshold on Fritz8. Again as stated in the other thread, the way you did it left a significant drift of .75 pawns when supposedly all the proper moves were being made (virtually all forced). Why did you refuse to do the analysis over with the threshold set at "0"? And why did you also refuse to publish your analysis of the other game? What are you hiding, Ragnorak?
Get it?
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Originally posted by RagnorakNot to take issue with Fine, but it's an unusual ending that doesn't come up very much in practical play. I can't remember EVER being in one before. So I doubt it would be considered necessary to "optimise" his engine for a situation that he never expected to encounter. You would presume, however, that a super strong player would have access to endgame books describing the general technique. However, all IM did in this game was to play engine moves at that point which was getting him nowhere. I actually thought I might draw by the 50 move rule as he was merely chasing my King and Rook around without getting closer to winning the pawn which is proper technique. But then my "engine" broke down and I made my "deliberate" blunder on move 58 to avert suspicion.
Obviously, but can you explain how a player who doesn't know basic endings and who also has an engine which is in no way optimised, can beat tonnes of other (optimised? ) engines, and engine beating players?
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Originally posted by RagnorakSo what?? If you were going to recreate my analysis, you should do it EXACTLY as I did. I'm saying you did something incorrectly because there is no possible way that I matched up 90% in that game. First, you continue to say there were only 13 database moves when I showed you the game on Chesslab which takes it to 21. Second, you won't do it the way I did but then insist I "cooked" my analysis. Third, whatever happened to your analysis of the other game?
Ok, I'll spell it out. You stated that you only considered other than 1st choice moves which were outside a threshold of .04 of a pawn, ie: moves within .03 of a pawn or less were of no relevance to your analysis. Setting a threshold of 0 would mean that every move would be annotated, meaning that I would have to then trawl through the analysis and find the moves which were less than 0.04, and delete out the meaningless variations.
Get it?
D
Originally posted by Freddie2004Here's a fine example of a good player matching up at very high percentages against a poor player. Before 2Bit accuses me of trawling through his games to find one with high matchups, this is the first one I found where 2Bit beat a much lower rated player. And to apply a bit of 2Bitian science to the equation: I'd bet my right leg from just below the knee that if I had a slower computer and a different engine, those last two moves would also match.
Of course IM matched up close to an engine when he was playing players that he could beat with his hands tied behind his back.
meanmicro - no1marauder
Sprint Duel 64 V http://www.timeforchess.com (1), 22.06.2005
[Database on Chesslive] 1.e2-e4 c7-c5 2.Bf1-c4 e7-e6 3.Ng1-f3 a7-a6 4.a2-a3 b7-b5 5.Bc4-a2 Bc8-b7 6.d2-d3 Nb8-c6 [End Database]
7.Bc1-e3 Bf8-e7 8.c2-c3 Ng8-f6 9.e4-e5 Nf6-g4 10.Be3-d2 Nc6xe5 11.Nf3xe5 Ng4xe5 12.0-0 Ne5xd3 13.c3-c4 Nd3xb2 14.Qd1-c2 Nb2xc4 15.Ba2xc4 b5xc4 16.Qc2xc4 d7-d5 17.Qc4-b3 Qd8-d7 18.Qb3-g3 Be7-f6 19.Ra1-a2 Ra8-c8 20.f2-f4 0-0 21.f4-f5 c5-c4 22.Bd2-b4 Rf8-e8 23.f5xe6
Re8xe6 [-7.03 Junior 8: 23...Qd7xe6 24.Ra2-f2 Bf6-d4 25.Bb4-c3 Bd4xf2+ 26.Qg3xf2 Qe6-e3 27.Kg1-h1 Qe3xf2 28.Rf1xf2 Re8-e3 29.Bc3-d4 -5.27/14 ] 24.Nb1-d2
Qd7-c7 25.Qg3-f3 d5-d4 26.Qf3-g4 c4-c3 27.Nd2-b3 Bb7-d5 28.Bb4-a5 Qc7-c6 29.Nb3xd4 Bf6xd4+ 30.Qg4xd4 Bd5xa2 31.Rf1-c1
Qc6-c5 [-9.78 Junior 8: 31...Re6-e2 32.Qd4-g4 Re2xg2+ 33.Qg4xg2 Qc6-c5+ 34.Kg1-h1 Ba2-d5 35.Rc1xc3 Rc8-b8 36.Ba5-b6 Rb8xb6 37.h2-h4 Bd5xg2+ 38.Kh1xg2 Rb6-b2+ 39.Kg2-f3 Qc5xc3+ 40.Kf3-e4 Rb2-e2+ -19.65/14 ] 32.Qd4xc5
Rc8xc5 33.Ba5xc3 Re6-e3 34.Rc1-c2 Re3xc3 0-1
Analysed: 28
Matched: 26
% Matchup: 92.86%
D
Originally posted by RagnorakReport me to the Game Mods. I have that game matching up 20/29 or 69%. I suspect that you are using your same tricks to artifically raise the matchups. I, of course, don't have Junior and you are withholding the information as to what threshold and MB you are using. Same old, same old.
Here's a fine example of a good player matching up at very high percentages against a poor player. Before 2Bit accuses me of trawling through his games to find one with high matchups, this is the first one I found where 2Bit beat a much lower rated player. And to apply a bit of 2Bitian science to the equation: I'd bet my right leg from just below the kn ...[text shortened]... c8xc5 33.Ba5xc3 Re6-e3 34.Rc1-c2 Re3xc3 0-1
Analysed: 28
Matched: 26
% Matchup: 92.86%
D
Originally posted by rmackenI have already done a full investigation and if I had found that I was a cheat, I would have immediately kicked myself from my clan.
I am afraid as a clan leader you should investigate yourself and if you catch yourself out I think its only fair you leave your clanππ
π
Originally posted by RagnorakAsk Arrakis if he believes I'm an engine user. You continue to lie and distort other people's statements. It kills you that your bud was proven to be a cheat and it REALLY kills you that I was proven right. I feel your pain, but you're still acting like a clown.
The same old tricks that Arrakis uses as well? And anybody else with an engine? Apart from you?
D