Originally posted by no1marauderIt's an excellent guide. I appreciate your putting it together. I am just analyzing your method like I do most things out of habit. It helps pass the time.
I choose the factors I did because they're A) Important and B) Easily Quantifiable. I suppose I could do something with land unit mobility, like adding up all movement points for each country but that would heavily skew the results towards those nations with a lot of cavalry. I'm just not sure how big of an advantage land mobility is and, at this point, ...[text shortened]... ly quantifiable either. The whole thing is a rough guide; use it or ignore it as you choose.
Originally posted by AThousandYoungThen again, one nuke and all those carriers go boom. 😏
I do tend to discount the advantages of mobility in games like Starcraft. Maybe I should take peoples' navies more seriously. But in my case...the biggest navy in the world won't help anyone against me! At least not yet. I only have one coastal province and I already intended to keep it defended since it's on my land border.
Originally posted by no1marauderIt's a wednesday night. I have an interview to a theatre school tomorrow so I'm not drinking or going out or doing anything except relaxing and re-reading the book I told them I'd read....oh and waiting for the turnfile as well 😛
I'll let you in on a secret: I'm dying to see the new turnfile, too!! Hopefully only a couple more hours; go have a beer and a game of darts or whatever they call darts over there.
Originally posted by Freddie2006Yeah, what's one hour and one little beer??
I suppose I [b]could go out for an hour to the pub while it is open...but I really want to get into this university (anyone from Rose Bruford theatre college...I hope you're listening 😉) so I think I should try to be concious tomorrow.[/b]
Usually when I've started an evening with that thought, I've ended it several days later lying on a sidewalk.