Originally posted by RussI'm finding that the first move of a pawn or piece can be made by tapping it and then another square or dragging it, but subsequent moves must be tap and drag (I had no idea until now that dragging was possible on rhp on iOS, actually. Was that a new UI tweak?).
Checks out on both :
Safari on iO7 7.1.1
Safari on iO7 7.1.2
(iPad 3)
Much slower than I would like, but it does work as designed for both touch and drag and drop.
I'm about to update to 7.1.2, so I'll check again and let you know if there's any difference.
Originally posted by RussClearly a technical genius, your wife 😉 . Thanks for sorting it out.
This is now fixed. After failing to unearth any issue on OS X, with all flavours of browser tested with no new leads to pursue, my wife suggested it was "that annoying noise" at which point the penny dropped of a possible cause - and it proved to be. 🙂
i too did not know about game analysis, however, now having tried it, i have to say that what was available in game history was better, and here is one simple reason why. in game history, at least the way it was, you could play out a series of complex moves, that if you did not like where it took you, you could just hit last, and be right where you started, the current move. in analysis, maybe i haven't figured it out yet, but it does not seem to be that simple. if you hit last, you get to your last theoretical move, not the beginning of where you started, the current move. first just gets you back to the beginning of the game. seems that short of reloading it to start another set of hypothetical moves, the only way to get back to where you were before is the previous button backtracking through all the moves you just tired ... am i missing something here?? thought the other way was much more efficient.
Originally posted by doug989Reset all in analyze mode takes you back to the game position.
i too did not know about game analysis, however, now having tried it, i have to say that what was available in game history was better, and here is one simple reason why. in game history, at least the way it was, you could play out a series of complex moves, that if you did not like where it took you, you could just hit last, and be right where you started, ...[text shortened]... you just tired ... am i missing something here?? thought the other way was much more efficient.