"Now, that's what I'm talking about! That guy has learned something about Chess Psychology that most of you numbnuts don't understand. Although he did not play error free chess, he learned to recognize that it was his own psychological thoughts that was interferring with his game and he overcame them to go on to win the game."
Trying to use psychology in chess to defeat your opponent is just bull - play the position.
Originally posted by RJHindsYou should start a new type of Chess Problem;
I, on the other hand ,needed only to find the moves that would keep up the psychological effect until I had the winning position. .
"Find White's Best Psychological Move"
or
"White Psychologically Defeats His Opponent in 3 Moves"
or
"Black to Move - What Is He Thinking?"
Ask Swiss Gambit for help (he likes a challenge ... and a laugh)
Originally posted by MarinkatombI am not sure I used much psychology in this games you asked about. It seems easier to me to use psychology OTB where you have a continuous game. The clock can become a big factor for or against your psychologically.
Rj how would you feel about adding some comments to this game? Game 9351174 It'd be really interesting to hear a little about the psychological tactics you employed.. 🙂
Or perhaps another RHP game of yours..
I have played kingshill several times before and he has astonished me with his defensive capabilities when I have tried to play the Ruy lopez against him. He favors the Schliemann Defense for some reason. I had been under the impression that it was not the best defense, but he has been able to counter my play and I had felt lucky to get the draws.
Kingshill starts with 1.Nf3 in the other game in this tournament, so I decided to start with 1.Nf3 in this game to see how he would reply to it. After he responded symetrically, I decided to turn it from a Reti opening to a Queen's Pawn opening with 2.d4 and he decides to defend with the King's Indian Defense. I have done research on the King's Indian Defense and have opening books that comment on the moves up to a point. I had played several other games from both sides and felt comfortable that I had enough information and enough experience with it to hold my own through the opening at least. Perhaps there is a little psychology in there.
Originally posted by RJHindsReplace the word psychology with engine analysis and the annotations make more sense.
I am not sure I used much psychology in this games you asked about. It seems easier to me to use psychology OTB where you have a continuous game. The clock can become a big factor for or against your psychologically.
I have played kingshill several times before and he has astonished me with his defensive capabilities when I have tried to play the Ruy lo ...[text shortened]... a8a5 {Bingo! Something has got to give and He resigns} 1-0
[/pgn]
Originally posted by RJHindsSadly, the difficult positional part has (virtually) no annotations. Anyone can look up an opening and get the names of the variations and the ECO code. It's the very part where the game is actually played that you have nothing to say at all.
I am not sure I used much psychology in this games you asked about. It seems easier to me to use psychology OTB where you have a continuous game. The clock can become a big factor for or against your psychologically.
I have played kingshill several times before and he has astonished me with his defensive capabilities when I have tried to play the Ruy lo ...[text shortened]... a8a5 {Bingo! Something has got to give and He resigns} 1-0
[/pgn]
It's understandable since the "techinique" involved seems like nothing more than long hard (and seeminlgy very precise) analysis like that of a computer. Anything with strategy or planning, has no comments or ideas listed at all. It's funny because that's where a computer can not help you. It can't give you ideas ... only variations. Why even bother going on?
Sometimes I even wonder if you really know how the knight moves.
Originally posted by paulbuchmanfromficsThe knight moves like a checker. It jumps over a piece and the piece is removed from the board. So there, smart aleck. 😏
Sadly, the difficult positional part has (virtually) no annotations. Anyone can look up an opening and get the names of the variations and the ECO code. It's the very part where the game is actually played that you have nothing to say at all.
It's understandable since the "techinique" involved seems like nothing more than long hard (and seemi ...[text shortened]... en bother going on?
Sometimes I even wonder if you really know how the knight moves.
Originally posted by KnightStalker47Let's give it a go.
Replace the word psychology with engine analysis and the annotations make more sense.
"It seems easier to me to use engine analysis OTB where you have a continuous game."
If you can put up with all the looks you'll get for the constant fiddling inside your trousers I think you could pull it off. Oooo matron.
The only psychology used in a game I've encountered is the abuse of time... perhaps taking several minutes in a blitz game (or in CC's case, days) to make standard or forced moves... throwing the opponent off his/her concentration.
I'm only sayin this cos I lost a game recently due to my impatience (but I am currently returning this "psychology" back to him, by taking as long as i can to simply move out of check)
As for everything RJ is saying..... LOL