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Conditonal Moves

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benching

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Originally posted by no1marauder
You're seriously deluded if you think the "horizon effect" of present engines is any serious problem with setting up conditional moves in advance.

The idea that using conditional moves might be indicator of engine use, if actually applied by Game Mods, will seriously chill their use. I personally see no necessity for them if everybody re ...[text shortened]... y move (which I seriously doubt) and regard your post has self-contradictory and misinformed.
Hey, calm down ladies. Can't we have chess discussions without your paranoia spilling out on the forums?

buffalobill
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Question: How does one access/input conditional moves? I see the queue feature on the analysis board but have no idea about how or what to do.

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benching

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Originally posted by buffalobill
Question: How does one access/input conditional moves? I see the queue feature on the analysis board but have no idea about how or what to do.
See Thread 104192

S
Caninus Interruptus

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Originally posted by buffalobill
Question: How does one access/input conditional moves? I see the queue feature on the analysis board but have no idea about how or what to do.
I've played around with the feature and I think this is how it works:

1. Go to the main game page for any game in which your opponent has the move.
2. Click "conditional moves".
3. Click "quick mode" to enter just 1 move, or "deep mode" to do sequences longer than just 1 move.
4. If in quick mode, play a move for your opponent, then enter your reply, and hit "submit conditional move".
5. If in deep mode, enter a move for your opponent, click "record conditional move", enter your reply, hit "submit conditional move". Repeat this process to add more moves to the variation.
6. If in deep mode, to enter another variation, click "reset to board at play" and repeat step 5 for the new variation.

greenpawn34

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Originally posted by SwissGambit
I don't think the opponent is given a choice about conditional moves. It sounds like they are triggered automatically by the server.
I've not seen it in action but if you send a conditional series of say 6 moves
surely your opponent is not bound to accept all 6 of them
- can he not just accept the firs 4 if he so wishes?

It's how con moves work in Postal play.

As I say I've not seen it yet so happy to be corrected on this point.

l

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Can you save conditional move set ups (for example elephant trap) and install them into different games or do you have to set them up anew each time you start a game?

I'm not considering this as yet as I'm a weak player and it's probably good for me to research and understand the variations but it would be pretty cool if you're more experienced or you just can't be bothered to play the same opening for the 1000th time.

l

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Originally posted by greenpawn34
I've not seen it in action but if you send a conditional series of say 6 moves
surely your opponent is not bound to accept all 6 of them
- can he not just accept the firs 4 if he so wishes?

It's how con moves work in Postal play.

As I say I've not seen it yet so happy to be corrected on this point.
My understanding of the situation is that conditional moves will only be made when the opponent has moved as you have predicted. If he makes a move that you haven't predicted, you will have to move manually. However you can always set up two conditional moves to cover multiple possibilities.

Hope this makes sense - just bashed it out in 30 secs.

D
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Quarantined World

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Originally posted by no1marauder
You're seriously deluded if you think the "horizon effect" of present engines is any serious problem with setting up conditional moves in advance.

The idea that using conditional moves might be indicator of engine use, if actually applied by Game Mods, will seriously chill their use. I personally see no necessity for them if everybody re ...[text shortened]... y move (which I seriously doubt) and regard your post has self-contradictory and misinformed.
I really don´t think this will make the slightest difference to engine cheats. I don´t think it will aid them any more than it does real players.

From my point of view I´m rubbish at keeping game notes, I either in game message my opponent with the move sequence 😞, or just plain forget to read them. So for me conditional moves are a definite help, as even if the exact condition isn´t reached I´ve got a reminder of the motif.

One potential problem is that they will not allow you to make illegal condtional moves. This isn´t a problem for the quick conditional moves, but for the deep ones I feel that you shouldn´t be told by the system of problems in your analysis (see Thread 104192).

Seeing what conditional moves people program in might help the games mods as extra evidence, but I doubt they´ll make that much difference either way.

greenpawn34

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Ah....

You send him a series of 'blind' moves and he is unaware that conditional
moves are present -until he makes a move then your reply is instantly played.

It that how it works?

D
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Quarantined World

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Originally posted by SwissGambit
I've played around with the feature and I think this is how it works:
5. If in deep mode, enter a move for your opponent, click "record conditional move", enter your reply, hit "submit conditional move". Repeat this process to add more moves to the variation.
6. If in deep mode, to enter another variation, click "reset to board at play" and repeat step 5 for the new variation.
Sorry misread your post you had it right.

l

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Originally posted by greenpawn34
Ah....

You send him a series of 'blind' moves and he is unaware that conditional
moves are present -until he makes a move then your reply is instantly played.

It that how it works?
Yep I think that's the score.

I mated someone with a conditional move the other day and it was forced but it seems to work OK.

L
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Yep, that's it. Your opponent cannot see what you've programmed in so you could offer say, a poisoned pawn and preset the chain of events should he capture it and whether he took it or not he'd never know conditionals were ever involved.

H

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conditional move oddity.

I had made a capture and programmed in a conditional move for after the recapture completely missing the fact that this left my opponents rook en prise.

My opponent obviously noted the effect of his recapture (forced because of a check) made the recapture and sportingly resigned at the same time therefore not revealing my terrible conditional move and initially causing me to wonder why he had resigned.

P
Upward Spiral

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Originally posted by Habeascorp
conditional move oddity.

I had made a capture and programmed in a conditional move for after the recapture completely missing the fact that this left my opponents rook en prise.

My opponent obviously noted the effect of his recapture (forced because of a check) made the recapture and sportingly resigned at the same time therefore not revealing my terrible conditional move and initially causing me to wonder why he had resigned.
Well, without conditional moves the same would have happened, right?

Ragnorak
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Originally posted by Habeascorp
conditional move oddity.

I had made a capture and programmed in a conditional move for after the recapture completely missing the fact that this left my opponents rook en prise.

My opponent obviously noted the effect of his recapture (forced because of a check) made the recapture and sportingly resigned at the same time therefore not revealing my terrible conditional move and initially causing me to wonder why he had resigned.
There is a delay between your opponent moving and the recorded conditional move taking place.

D

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