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Creating a chess engine, a blog

Creating a chess engine, a blog

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Joined
30 Jun 06
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6775
Clock
07 Jan 07
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Originally posted by Zlaire
Yeah I know bitboards has its advantages, but not only is the basic implementation quite complicated, they are also a whole other way of thinking in terms of move generation etc.

Most programmers starting a chess engine would first think of a basic array to represent the board, and the 0x88 scheme is an extension to that. Bitboards are a whole other deal. ...[text shortened]... 88-representation is more suited.

Perhaps I'll move on to a bitboard engine after this... 🙂
I'm also working on a chess engine, in SAS actually LOL. I am just intrigued by the possibility of SAS playing chess and nobody has done it before.

I'm using a 120 element array, not as efficient as the 0x88 but I don't understand them anyway.

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