Originally posted by no1marauderi'm quite familiar with the samisch with queenside castling.
Well attacking and tactical grandmasters (like I said Fischer) love it, but an intermediate player might not find the cramped early position to his liking. Plus the Samisch plays almost automatically into a strong attack with queen side castling and a pawn storm. I think it is a rather difficult opening for Black unless the player is experienced, but hey, I don't like to be cramped and some players don't mind it.
Black must immediately counterattack on the opposite wing.
it's a fun game
Originally posted by hypermo2001Of course, the Samisch is not a definite win and of course Black has counterplay on the Queenside. My point was only that the King's Indian is somewhat difficult to play and beginners or even intermediates might be better off using a defense that won't expose them to an immediate attack that you must know how to play against. I just don't think the average player is going to be very comfortable when pawns start storming in on his castled position with two rooks set up behind them!
i'm quite familiar with the samisch with queenside castling.
Black must immediately counterattack on the opposite wing.
it's a fun game
I think the Slav is very logical and avoids the deployment of the Queen Bishop problem that most of the "normal" defenses to the Queen's Gambit have or something like the Nimzo-Indian if White plays Nc3 or the the Queen's Indian if Nf3 which are immediately active in challenging the center, are better for the average player. But, hey what do I know, I hardly ever play 1d4 as White and I'm still not comfortable with any defense to d4! So you King's Indian guys might be right; but that's my 2 cents!
Originally posted by hypermo2001Almost too much fun, sometimes 🙂
i'm quite familiar with the samisch with queenside castling.
Black must immediately counterattack on the opposite wing.
it's a fun game
Game 570829
Originally posted by lucifershammerWhoaaaaa!Awesome game.From both sides!
Almost too much fun, sometimes 🙂
Game 570829
Against e4 there are many ideas...
1) Caro Kann - This is my opening that I play myself, because its solid and leads to structures im familiar with. Since I also play d4 as white, I am very familiar with defences like the Slav, Queens Gambit, Colle System, etc... This is basically... 1. e4 c6 2. d4 d5, which takes control of the centre on the second move. The first simple prepares for it. From here, white has three main choices, each of which leads to different lines of play. a) Nd2/Nc3 - The Main Line b) e5 - The advanced variation c) exd5 - The exchange variation
2) Sicillian - Played alot at grandmaster level, and there is alot of theory to it but its very strong and can lead to a good game for black. There are two types, the closed and open sicillian. The open sicillian is typically 1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 and from here there are many different lines to continue.
3) Kings Pawn Game - This is the symetrical, 1. e4 e5, and of course, there are many replies. The bishops opening 2. Bc4, as well as the centre game 2. d4 but the strongest is considered to be Nf3 which immediately pressures e5. From here, one can play the mainline, Nc6 or the petroff defense Nf6 which is very double edged. The Nc6 mainline typically leads into the italian, guico piano, ruy lopez, or two knights defense. Transpositions to the four knights is also possible. This is thought to be more classical, but there is alot to learn to play it well. Although, the same could be said of the sicillian.
4) French defense - Is solid and played often at grandmaster level. Typically, its an offensive opening leading to good attacking chances. It goes 1. e4 e6 2. d4 d5 and from here one can play a) Nc3/Nd2 b) exd5 or c) e5 or even something like Qg5.
5) Others: Centre Counter Game, Pirc, Alekhines - These are all valid, and most of them played by grandmasters. The Alekhines defense, a hypermodern opening goes: 1. e4 Nf6 2. e5 Nd5 although I have never really studied this opening in depth. The Pirc goes: 1. e4 d6 2. Nf6 Nc3 3. g6 d4 4. Bg7 f4 5. O-O Nf3 with white having space, but black having a solid fianchetto system on the kingside. He may also fianchetto queenside, and eventually he will have to play for the centre. He may also have to be prepared to move his knight to e8, and may want to move his king to h8. This defense has alot to it and its played by strong grandmasters. The centre counter game, thought to be off-beat and interesting, goes: 1. e4 d5 2. exd5 and from here one can play the mainline 2. ..., Qxd5 Nc6 Qa5 or even 2. ..., e6 which sacrafices a pawn for development if white takes.
Keep it easy to learn and simple. The Benko gambit is what I used to play. Lots of attacking stuff. I battered in quite ugly ways, many a better player. with little effort from me. I would read up a little but just on the ideas, not much need to do to much theory if you know the ideas behind it.
When you are giving advice please dont just say Dutch and give the first 2 moves, that doesnt help, at least give him the general purpose of that line, which is why its a line, as there are usually 3-5 steady moves that apply, then it goes off onto variations, and explain to the guy that each line leads to a diff type of game.ie open, closed, line game etc.. study up and them and see what you like best
Against 1.d4 play the BENONI !! (if your cardiologist says it's ok) Although I am new here, I have studied and played USCF postal chess for 8 of the last 12 years. The Benoni was the first "book" opening i learned and it is awesome. Even when black is down two whole pawns or the position looks hopeless, you still have a shot to win.
Originally posted by dasterDutch is 1.d4 f5, if your opponent doesn't play 2.e4?! (oops...: Game 427202, altough it wasn't completely due to the opening), there is no way you can lose! Especially when playing the Modern Stonewall (with e6, d5 and - if White goes for Kingside fianchetto or Bg5 (and not 2..Bg5 which gives a totally different game, take a look: Game 247521) - c6; a Bishop on d6 and a Knight on f6) with a good Kingside attack. Qe8, Qg6, maybe trying for a late e5, Ne4 for a benoni-like position, open up the f-line and the fun can begin. 😏
When you are giving advice please dont just say Dutch and give the first 2 moves, that doesnt help, at least give him the general purpose of that line, which is why its a line, as there are usually 3-5 steady moves that apply, then it goes o ...[text shortened]... osed, line game etc.. study up and them and see what you like best
O.
Another example: Game 502067
I would go for the nimzo / queens indian. 1.d4 kf6 2.c4 e6 3.kc3 bb4 ( or 3 kf3 and b6 followed by bb7) and you will always end up controling e4! the nice thing about it is that ist easy to play so beginners would de well with it the only drawback is that you won't get any tactics for a long time. But if white really wants to avoid this he can always do so.):
It sort of depends on your style. Do you like a bloody fight in the center early on? Dutch leningrad or benoni might be your thing. Do you like a rock-hard position? Some stonewall thing or maybe QGD (or slav?). Do you like semi-sound attempts to grab the initiative? Go with the albin 🙂
Actually, go with the albin anyway. Everyone should have the albin experience. 1. d4 d5 2. c4 e5?! 3. dxe5 d4 -- the point being to drive that d pawn through white's center, castle queenside and stick all the heavy wood behind it. And the natural 4. e3 falls into a brutal trap which you can look up because I don't remember the exact moves off the top of my head. It involves grabbing the check and promoting to a knight, that much I remember.
Here's some incentive to try my beloved albin: Game 506910
Originally posted by kr1dudeActually the Catalan is d4 Nf6 c4 e6 g3. While g3 can be played in response to g6 it leads to either a Slav Grunfeld (if d5 is the response) or a Neo-Grunfeld (if Bg7 is the response).
when you play kings indian defense be careful about the catalan opening
The Catalan can be something to watch out for when playing the Nimzo-Indian as it can lead to positions where one move order mix up loses.