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s

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Game 4431548

[Event "Open invite"]
[Site "http://www.timeforchess.com"]
[Date "2007.12.30"]
[EndDate "2008.01.01"]
[Round "?"]
[White "scandium"]
[Black "thesag2"]
[WhiteRating "1711"]
[BlackRating "1677"]
[Result "1-0"]
[GameId "4431548"]

Unknown/Irregular Opening

1. e4 e5 2. Nc3 b6

I've seen b6 played before, but usually on move 1 and I don't think I've ever seen it on move 2 after 1... e5. Suffice it to say, this was unchartered waters for me.

3. Bc4 Bb7

I develop my B to what I felt the most logical square here while black completes the fianchetto. My plan is already shaping up in a fairly logical fashion: develop naturally with an eye on f7 and the consistent move f2-f4 in mind while contesting black's influence on the light squares d5 and e4.

4. d3 Bb4

White reinforces e4, black responds by pinning one of its defenders and threatening to double my c pawns.

5. Bd2 Bc5?!

An odd series of moves. Bd2 was played because I judged a half open b file as not being worth the doubled c pawns in this position while the Nc3 exerts no influence on d5 if its pinned and Bd2 is a quiet but solid development move with a point. 5... Bc5 seems a little dubious, as its natural to ask why not either wait for white to expend a tempo with a3 first before going to c5? This is almost an admission that his 4th move was an error. Perhaps he didn't like to wait for a3 when I could follow it up with b4 and then Bc5 is out for the moment; by going there first I can't play those moves with tempo, yet I wouldn't have played them anyway since I prefer active piece play to weakening pawn moves.

One significant point is that after his 5th move f2-f4 no longer makes sense since he then has the combination Bxg1 Rxg1 Qh5+ followed by Qxh2.

6. Nf3 Qe7?! 7. Nd5!?

Not to attack, but toe entice Bxd5 which would give me the B pair. The alternative involves not only another retreat, but also leaves black with some problems to solve before he can complete his development. For one, the Nd5 stands very strong there since kicking it with c6 just blocks his own B, which is made worse with his other B on c5. If an attempt to exchange it off with 7... Nf6 then 8. Bg5 forces concessions: either he accepts doubled f pawns, unpins by moving his B a 3rd time (in which case I take it off with Nxe7 which keeps the pin in place and gives me the B pair I want) or he finally plays Bxd5 but then I still have the pin in place. Note that 7... Ne7 allows the response 8... f6 to Bg5 but at the cost of creating a weakness.

Only 7 moves have been played thus far but I already feel white is beginning to accumulate some very small advantages both in position and in development.

Bxd5 8. Bxd5 c6 9. Bb3 h6

9... h6 is to prevent Ng5 but he could have neutralized it with the developing move 9... Nf6 since if then 10. Ng5 O-O and white lacks sufficient concentration of force for the N to do anything so soon on g5. I'd expected 9... d5 instead, which is the standard freeing move for black in 1.e4 e5 games and it would have also been inline with the Qside expansion he had in place. Now if he O-Os I have a target for potential sacrifice on h6 later.

10. O-O Nf6 11. Qe2

Getting the Q off the back rank but also intending to support a N dance to f5 via h4. The immediate 11. Nh5 fails to the discovery with Nxe4. White could then try regaining the pawn with 12. Nf5 Qf6 13. Nxg7+ Qxg7 14. dxe5 but as black hasn't yet castled, and white has, then all this succeeds in doing is giving black a ready made attack down the half open g file. I didn't like the look of that all, so 11. Qe2 first.

11... d5!

The thematic move in 1.e4 e5 games and the one that, again, neutralizes my planned Nh5.

12. Bc3? d4!

I still wanted to play Nh5 and so I thought I'd entice d4, go back to d2 with my B, and could then carry on as planned. The problem with such a plan, when you have the B pair, is that Bs need open lines if their influence is to be felt. The closed center has rendered them impotent and it also cuts the board in two, giving black a space advantage and making the co-ordination of white's pieces more difficult. Of course the game is by no means over now, but this shows its not always so good to get what you wish for. Aside from needing a new plan, white's position in the span of only a couple moves has gone from slightly better to somewhat worse.

13. Bd2 Na6?! 14. c3 O-O-O!

The N can only come out to either a6 or d7, and even though it doesn't have immediate prospects on d7 it doesn't look to do much more on a6, where its also a little loose. From d7, however, it can hop to the strong square f5, at the appropriate moment, via d7 to f8 to e6. Though that may seem slow, black has some time because the center is locked and a Qside pawn storm is hampered by the location of white's light square B.

15. cxd4 Bxd4 16. Nxd4 exd4 17. Rc1 Kb7 18. Qf3?! Nc5

I decided to take the Q off the e file from where black could exploit the fact that she's undefended with the move Nd5 at a time of his choosing. Even though it looks counter-intuitive to retreat her to d1, I think it was a better choice since on f3 she can't participate in a Qside attack and can herself only become a target of attack on f3. At best Qf3 is a weak threat to play e5 later and potentially exploit a discovery along the same light diagonal as black's K, but its a weak threat that's very distant and easily parried. Qf3 only highlights how cut off white's pieces are from one another and the difficulty of trying to mobilize his uncoordinated army.

After Nc5 the earlier Na6 doesn't seem so questionable now as it leaps into the game with tempo.

19. Bc2 a5?!

Bold. Generally one doesn't try and attack with the pawns in front of his K when they are on opposite sides of the board and its so early in the middle game. Black has the idea, though, of preventing white's natural a3 and b4 to kick the N and start the pawns rolling by himself getting in a5 first. If now 20. a3? a4! and his Nc5 is cemented while the nail on a4, supported by the N, further hampers white's play on that wing.

20. b4! axb4 21. Bxb4 Nd7 22. a4

What else can white do but commit the last remaining grunt from the Q's Royal Detachment to storm the enemy gates? Okay it doesn't look like much, but I was genuinely lost for a better idea and thought this little desperado, perhaps in conjunction with the pin, supposing he continued to allow it, might give me some activity if black really was as set on trying to Q a passed pawn on the same wing as his K and right in the middle of the middle game, and in defiance of all of the heavy artillery I had stationed there. Really, what gall does this character have?! Plus, I was secretly terrified black would finally mobilize his Kside and realize that the key to the throne lay on that wing, and not on d3, so my lowly a pawn might buy me time if nothing else.

22... Ne5?

Is black really this entranced by my backward d pawn, despite it being on a closed file and much easier to defend than attack, or is my Q on f3 so ugly he simply can't resist a swipe at her? Now was the time to begin taking the pin on his N seriously with 22... Qe5 followed up with ideas such as Rdf8 and f5, and then with g5 coming and the pawns on march with the artillery behind them and the calvary centralized and ready for action, he would have given me some serious problems. Perhaps more than I could handle as my Bs were not so well suited from their posts for that type of attack on the Qside, as well as being very immobile and impeding my Rs.

23. Qd1 Ned7 24. a5 b5

Now the N is truly pinned, both to the Q and to the pawn behind it, despite black's prior retreat to d7 to support the ensnared mare with its twin, and its time now to play my trump card.

25. Bc1! Qg5!

Clever. If white now mindlessly carries out his planned 26. Qc2 black wins immediately with Nxd3!!

26. h4!

Deflection. The Q can no longer eye the Rc1, thus black no longer has Nxd3, hence he cannot stop Qc2. He needs an extra tempo somewhere and he just doesn't have it.

26...Qe5 27. Qc2 Na6

Faced with a difficult choice black elects save the piece and give up the pawn that allows white to break through, betting the farm, so to speak, that he has sufficient resources to either repel or neutralize the attack. Had he elected earlier to launch a Kside attack via a pawn storm backed up by heavy pieces, as is logical in positions such as this, he'd have a 3rd option: counter attack and see who's attack is stronger, but with no attack of his own he can only passively defend.


28. Qxc6 Ka7 29. Bd6 Qe8

Probably as good a square to place the Q as any. If Qe6 Ba2 and another piece enters the fray with tempo. If Qh5 to eye the loose pawn then she absents herself entirely from the fray and the defence of her besieged mate while white wins it anyway with 30. e5. If 30.. Nxe5? 31. Qb6+ Kh8 32. Qxh6#.

30. Qxb5 Rc8 31. Ba2 Rc3

Black continues to try and win d3. Actually, he is simply making room for the Q to come to c8 where she can better participate in the defence of her mate.

32. Bd5 Qc8 33. Rb1

By this point, with the black monarch already in chains it was only a matter of awaiting black's next move to decide how to carry out his sentence.

33... Rc7

Interesting. Black offers an exchange in hopes of getting his sentence commuted.

34. Qb6+!! Nxb6 35. axb6 Kb8 36. bxc7 Ka7 37. Bc5 1-0

t

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Originally posted by scandium
Game 4431548

[Event "Open invite"]
[Site "http://www.timeforchess.com"]
[Date "2007.12.30"]
[EndDate "2008.01.01"]
[Round "?"]
[White "scandium"]
[Black "thesag2"]
[WhiteRating "1711"]
[BlackRating "1677"]
[Result "1-0"]
[GameId "4431548"]

Unknown/Irregular Opening

[b]1. e4 e5 2. Nc3 b6


I've seen b6 played before, but ...[text shortened]... 35. axb6 Kb8 36. bxc7 Ka7 37. Bc5 1-0[/b][/b]
Nice game and annotation..I am working on mine and it turns out that I won't have it today...but hopefully before the weekend is over.

s

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Originally posted by tomtom232
Nice game and annotation..I am working on mine and it turns out that I won't have it today...but hopefully before the weekend is over.
Thanks, looking forward to seeing to seeing your submission!

Edit: I'll probably submit another one of mine in a few days. The one I have in mind is noteworthy, I think, mainly because it contains so many lessons: the dangers of pawn grabbing in the opening and of neglecting development; how to maintain and nurse along big positional advantage (my opponents), and how to hang in there and fight on even when your position is totally destroyed, your K naked, and your small material advantage so offset by all of the above that that your almost certain you'll have to give it back, with interest, just to survive a little longer. Its a bit of a lengthy game (I think 40-50 moves) but entertaining all the same just because my position was so horrible and my moves so desperate looking. 🙂

w
Chocolate Expert

Cocoa Mountains

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Originally posted by scandium
Game 4431548
Nice game; I particularly enjoyed the mating combination.

Also, I think the improvement to the ratings restriction is more reasonable; thanks for the ammendment.

I look forward to the future of this thread and will keep an eye out for games that might be interesting to annotate.

Mahout

London

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Annotated game:

Game 4489619

I took on this game against a lower rated player to have something easy and quick to play while I was working and got caught out...not the first time this has happened but I made a promise to play the board not the rating for all games in future. The game may fall fowl of rule d) in that it's a blunderfest in places...but I found the game exciting to play:


[Event "Open invite"]
[Site "http://www.playtheimmortalgame.com"]
[Date "2008.01.13"]
[EndDate "2008.01.20"]
[Round "?"]
[White "Mahout"]
[Black "GazZaMoO"]
[WhiteRating "1575"]
[BlackRating "1382"]
[Result "1-0"]
[GameId "4489619"]

1. d4 ...d5

I've been playing 1.d4 for a year now. I don't subscribe to the idea that it is dull.

2. c4 ...e6

My opponent is going down the Queens Gambit Declined route. I use Chris Wards excellent book "Play the Queens Gambit" as my primary referance for all these games.

3. Nb1c3 ... Bf8b4

Blacks last is considered but not highly regarded in the book.

4. cxd5 ...Bb4xc3

This exchange seems good for white to me. The theory behind when it's advantageus to do this exchange (Bishop for Knight) (e.g. in the Nimzo Indian) is complex and beyond anything more than my vague realisation that this exchange benfits white as the board opens up and I have the two bishops. We leave the book line.)

5. bxc3 ...Qd8xd5

Bringing the queen up to the centre so early looks good for white also as I may get a chance to chase it around while I develop my pieces. The game appears to be what I was after...quick easy play...a few points of sage advice to pass on to my opponent after the games conclusion start to ferment in my mind. A false sense of security.

6. Bc1f4

aiming for simple devlopment. Gets the dark sq bishop outside of the pawn chain and attacks the undefended c pawn.

6.....Qd5a5

defends the c pawn but I'm happy to see another queen move...losing a tempo for black.

7. Qd1d2

Although this does develop the queen and defends c3 I think Qc2 would be better and is something I've seen more of in this line (possibly a thematic move) Nb8c6 seems like a good devlpoing move.

8. e4

taking the centre although I now think Nf3 would have been better to further strengthen the d4 pawn.

8...Ng8f6

another good developing move from my opponent attacking the undefended e4 pawn - it is (unfortunately and foolishly) fixed in my mind that my opponent is a much weaker player so I pay little attention to the threats and just think about my own development.

9. Bf1d3

resolves the e4 question, develops the bishop and has me wishing I'd played Qc2 earlier

9...b6

preparing to fianchetto which seems a little slow to me and I wonder if I might be able to block the central white squares with my pawns. The c pawn is now en prise

10. Ng1f3

just developing and getting ready to castle ...bit of an auto pilot move. I now wonder if Ne2 would be better . I chose to ignore the unprotected c pawn possible capture just with a gut feeling that my development was more important business at this time.

10...h5

Seems unusual to me...I ignore it but I now wonder if 11. Nh4 to block it or 11.h3 to keep the knight of g4 would have been better.

11.O-O

still refusing to acknowledge any threat I castle into danger

11..h4

12. Rf1e1

a fairly standard developing move that completely ignores my opponents threats. The ghost of the "easy game" idea refuses to budge.

12...Qa5h5

I hadn't seen this and it wakes me up a bit but just casually think its and easy game and the attack is to early...and I go back to playing my own game. I don't know how many times this scenario will have to play out before I learn to play the position and not some unsubstantiated idea about my opponents play. It's happened before and I seem to be a slow learner on this one.

13. e5

here I think 13.Be2 or Ng5 look better...

13...h4

14. g3

a blunder leaving the knight on prise...although it does deal with the checkmate threat down the h file..Bf1 or Be2 look better. Qh5xf3 is a wake up call and I now realise I may well lose this game and finally start to give the moves some more thought.

14....Qxf3

15. Bd3f1

prevents mate next move.

15...Bc8a6 yikes -

16. Re1e3

threatening the queen and seeing of the attack

16...Qf3d5

17. f3

plugs the hole and allows the queen to defend the checkmate threat on g2

17....Ba6xf1

18. Kg1xf1

I think that trade works to my advantage even though I'm a piece down it seems to reduce the danger I'm in...I thought Bb7 presented a longer term threat...possibly maybe Bb7, then 0-0-0 then doubling the rooks on the kingside and throwing pawns at my king would have been stronger.

18...Nf6h5

I really don''t want to trade this Bishop and certainly don't want to open up the file by recapturing with the g pawn...I think sacing the KNight for the g3 pawn would also open me up too much...I spend a while on this move. I don't see agood move just a "least bad" move

19. Re3e4

I'm satisfied with this thinking I'd recapture with the queen if he take the bishop.

19...O-O-O he should have taken the bishop...opening up his h file and leaving me with no minor pieces to play with

20. Kf1f2

defending the g pawn with my king seems more of a priority than preventing the knight bishop exchange.

20...Rd8g8 I notice the Black knight on h5 has no escape square...a very useful theme I picked up from a tactics book and I'm wondering if I can exploit this once the bishop is out of range.

21. Bf4e3 f6

22. g4

prodding the knight but also an error...beacuse I've continued with my idea without properly taking into account blacks last move...my rook is running out of flight squares

22...f5

23. gxf5 exf5
24. Re4h4
just about squeezing out of this

24...Qd5f7

25. f4 preventing the f pawn from pushing forward and preventing ...g5 and creating an impressively bad bishop blocked in by it's own pawns.

25...Qf7e7

26. Rh4xh3 ...happiness is the capture of an advanced pawn.

26... Nc6a5
seems to take the knight away from the main battle but does create the threat of Nc4 attacking my bishop and possibly queen if I wasn't looking

27. Qd2e2

covers c4 and makes a double attack on the h5 knight

27....Nh5xf4

28. Qe2a6

I feel back in the game now...the idea behind the queen move was to play Rb1 and capture the a5 knight while the b pawn was pinned...a bit ambitious and i never got to play it.

28.... Kc8b8
29. Rh3xh8 Rg8xh8
30. Be3xf4 Qe7h4
31. Bf4g3 Qh4e4

my central pawns look strong and my pieces are co-ordinating reasonably well although the queen seems a bit off side it can fly back in down the f1-a6 diagonal

32. Ra1e1

and straight away I get careless again...still not having learned the lesson of earlier...I should have considered this move much more carefully

32...Qe4c2
33. Qa6e2 Qc2xc3
34. d5 Qc3d4
35. Qe2e3 Qd4xd5

I throw away my good pawns with careless moves and should lose

36. e6 Qd5xa2
37. Kf2f3 Qa2d5
38. Kf3f2 Qd5c5
39. Qe3xc5 bxc5

and I don't mind trading the queens if I get to open this file and double the pawns as the three pawns side by side were a big threat.

40. e7 Rh8e8
41. Bg3h4 Na5c6
42. Kf2f3

with the idea of putting the king to work

42...a5
43. Kf3f4 Kb8c8
44. Kf4xf5 a4
45. Kf5e6 a3
46. Re1a1

I spent a long time figuring this move out and I wonder if I might be coming back from the dead - again.They can't capture the e pawn without losing the rook and their a pawn is on prise.

46...Nc6d4

47. Ke6f7 Kc8d7
48. Ra1xa3 Nd4f5
49. Ra3d3 Nf5d6
50. Kf7xg7

and I see a window

50...Re8b8

I couldn't see the benefit to this move...not quite sure what they're up to

51. Kg7f6 Kd7e8
52. Rd3f3 Rb8b6

seems quite good with the uncovered check idea but is to slow I think
53. Kf6g7 c4
54. Rf3f8 ...now we're into a forced line and I like it because it looks like they are safe as they can give up the knight to stop the queen pawning then they just have to look after their advancing pawn. carefully to win...and ...now I see they the rook came here... to protect the advancing pawn....but there isn't time

54....Ke8d7
55. Rf8d8 Kd7e6
56. Rd8xd6
and now I can get the queen and it's Q,B and pawn v's R and 2 pawns...plus the opponents pawns are doubled and my bishop is the same colour as the queening square....not that I'm going to take anything for granted as I think I've finally finally learned my lesson about careless play verses a lower rated opponent...and to be honest I thought my opponent deserved to win more than I did

56.....Ke6xd6
57. e8=Q c3
58. Qe8g6 Kd6c5
59. Bh4f2 1-0

s

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Originally posted by Mahout
Annotated game:

Game 4489619

I took on this game against a lower rated player to have something easy and quick to play while I was working and got caught out...not the first time this has happened but I made a promise to play the board not the rating for all games in future. The game may fall fowl of rule d) in that it's a blunderfest in places.. c3
58. Qe8g6 Kd6c5
59. Bh4f2 1-0
Rule (d) isn't meant to discourage submission of games with blunders so much as to encourage players to choose from among their games the ones that weren't decided only by back and forth blunders.

I just took a quick look at this one (while I give my brain a rest from a position in one of my own games) and there's more than enough thematic and interesting ideas there to offset the few blunders and make it a nice addition to the thread.

z

127.0.0.1

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Originally posted by adam warlock
I just think that point f is one you should scrap. The capacity for doing some good annotations doesn't have to do that much with such a big rating difference. Two 1700 can have a monumental gap on annotation ability. So I think it is better to just say that the next annotator must try to point out something that the previous missed. Or something he thinks that the previous missed. But this is your thread so it's your call.
Not just annotation ability, but they might have different strengths or plans in the same position. Your rule calls for them to not help each other.

aw
Baby Gauss

Ceres

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Originally posted by zebano
Not just annotation ability, but they might have different strengths or plans in the same position. Your rule calls for them to not help each other.
True, and true. I just don't see why if having two different plans on a given position makes them not help each other. Certainly discussing ideas is always benefitial. Right?

Mahout

London

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I thought the intention of this was to reduce apparently good but incorrect analysis leading less experienced players down dark alleyways. But my experience of putting forward dodgy analysis (in a consultation game) was the higher rated players correcting my mistakes and I learnt a lot from this. You can learn from poor anaylsis...it's a technique Silman uses in his book - showing the lower rated players notes then explaining where they're going wrong.

But I hope this thread gains momentum because I've heard so often how analysing your own games is a key to improvement and I'm keen to take part. It's to easy to run a game through an engine...see the improvement...say oh yeah and move on. The game I posted earlier was analysed last night in one go and it's really not enough. What this resulted in was a few of my thoughts jotted down and some quick observations, but not much real analysis. I'm planning to commit more time to the next one.

s

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To Zebano and Adam:

The operative word when I laid out the purpose of this thread in my original post was mentoring. The goal of this thread is for these players to get some mentoring. As I thought it would be more beneficial to them, and more likely for a stronger player to take some of his time to take a critical look at their game, I made it a point that to get this mentoring they must first help themselves by analyzing their own games knowing that, under the guidelines I laid out, a stronger player will look over both their games and their analysis and correct and suggest improvements and oversights in both.

If you're under the impression that the thread is intended for weaker (i.e. similarly rated) players to help each other or to discuss ideas, then I'm afraid you're mistaken. They can achieve that by going over their game with their opponent after they've played it. Then if they want input from a stronger player they can post the result of the game and that analysis here where its my intention that they get that mentoring.

Wittywonka had a similar concern, which he brought up after he first expressed a genuine interest in this thread by posting an annotated game even though under the former wording of point F it meant he'd have to hope for a 2050+ rated player to take an interest in his game for any subsequent feedback to occur. This was a real concern to me as the whole point is to make it beneficial to as many player of as many ratings as possible. I proposed a compromise that addressed his concern and he expressed that it was satisfactory.

I feel that compromise still is within the spirit of the thread's purpose because, as Mahout aptly put it, a 1900+ player isn't likely to unwittingly lead a peer or anyone else down a dark alley. And I similarly relaxed the rating requirement for subsequent annotators rated between 1700-1900 for similar reasons and to expand the potential community of players who could become involved in a project such as this one.

Any further changes I feel will only turn this project into something that it was not intended to be, so it will remain as is, with no further modifications to the guidelines.

aw
Baby Gauss

Ceres

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Originally posted by scandium
If you're under the impression that the thread is intended for weaker (i.e. similarly rated) players to help each other or to discuss ideas, then I'm afraid you're mistaken. They can achieve that by going over their game with their opponent after they've played it. Then if they want input from a stronger player they can post the result of the game and that analysis here where its my intention that they get that mentoring.
Oh I see. In that case I agree with zebano and you that two lower level players discussing different plans between them can actually not be benefitial.

s

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Originally posted by adam warlock
Oh I see. In that case I agree with zebano and you that two lower level players discussing different plans between them can actually not be benefitial.
Its not that it cannot be beneficial; its that there exists already a perfectly good avenue for them to do that: the post-game discussion between them when their game is over. Getting constructive feedback of the type and at the level I'm hoping to generate here is harder to come by though. Which is part of what motivated me to create this thread.

By the way, a quick look at your profile shows you've completed 360+ games here. Why not give the process a try, as is, and submit one of them?

z

127.0.0.1

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Originally posted by tomtom232
Thats what I get for not reading 😛

Game 4223240

will submit annotation tomorrow 🙂
Most of the game looks very well played, but I have one idea for you.

42. h5? - locking your pawns on the light squares - same color as his bishop. I assume you were hoping for his king to run to the queenside when g4! is an excellent move.

Instead a good try would be 42. g5 hxg 43. hxg Kxf5 44. Kf3! when you king can make it to a1. Note that he will win the pawn but have a rook pawn and wrong color bishop giving you a draw.

Edit: this appears to just be a try as with 42 g5 h5! black secures the win.

t

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Originally posted by zebano
Most of the game looks very well played, but I have one idea for you.

42. h5? - locking your pawns on the light squares - same color as his bishop. I assume you were hoping for his king to run to the queenside when g4! is an excellent move.

Instead a good try would be 42. g5 hxg 43. hxg Kxf5 44. Kf3! when you king can make it to a1. Note that he will wi ...[text shortened]... ving you a draw.

Edit: this appears to just be a try as with 42 g5 h5! black secures the win.
I am almost finished with my annotations on this game 🙂 I was pretty sure that he had a win there...The only reason I kept on(this is quite embarassing) is because I couldn't see how he would stop me from queening after I queened...but all he has to do is put his queen in front of my pawn...when I finally saw that I resigned 😞


thanx for the comments 🙂

t

Joined
15 Jun 06
Moves
16334
Clock
21 Jan 08
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[Event "Challenge"]
[Site "http://www.timeforchess.com"]
[Date "2007.11.04"]
[Round "?"]
[White "tomtom232"]
[Black "RECUVIC"]
[Result "0-1"]
[PlyCount "96"]
[EventDate "2007.??.??"]
Game 4223240

1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. d4 Nd6 6. Bxc6 dxc6 7. dxe5 Nf5
8. Qxd8+ Kxd8 9. Nc3 Bd7
{So far we have been following a Kasparov-Kramnik
game from their world championship match in 2000. 10.b3 was played and
resulted in a draw so I decided to deviate.} 10. Bg5+!? {The idea here is to
get the rook out first and put the bishop back on c1 and then eventually play
b3 and Bb2} Kc8 11. Rad1 h6 12. Bc1 {following the plan} Be6 13. b3 Be7 14. Ne2
{I was forming the plan of getting one of my knights to e6 here and as an
added bonus I would be rid of that well placed knight on f5.} Bd5 15. Ned4 Nxd4
16. Nxd4 Be4 17. e6
{This is how I had planned on getting the knight to e6. I
quite liked this plan because it gives me a lot of dynamic possibilities.} fxe6
18. Nxe6 Bxc2
{Here I was expecting Bf6 to protect the pawn and prevent white
from Bb2. Both are about equal and the game should end in a draw from here.}
19. Rd2 Bg6 20. Rfd1 Re8 21. Nxg7 Rg8 22. Ne6 {Here I should have followed my
earlier plan and played Bb2, but I still have great chances to win and I
believe that I can still fall back on a draw if the attack fails. I remember
thinking at the time that I didn't want my bishop on b2 anymore but rather on
f4 to put pressure on the king's position.} Bh5! {Countering and forcing
white to come up with a resource to keep the game intact.} 23. Rd7!? {
Resource found!} Bd6! {This is a nice move. It is an interference and a
double attack packaged into one. I had seen this but had seen good prospects
with my next move.} 24. R1xd6!{This forces a draw and is the only move here for white.} ...cxd6 25. Rc7+ Kb8
26. Bf4 Re8 27. Bxd6 a5
(27... Rxe6 28. Rxc6+ Rxd6 29. Rxd6 Kc7 30. Rxh6 =)
28. f4?! {I had sent him a pm here telling him that I know that Rxc6+! draws
by perpetual but that I had decided to go for the win since this game was
unrated} (28. Re7+ Ka7 29. Bc5+ Kb8 30. Rxe8+ Bxe8 31. Bd6+ Ka7 +/-) {
The rest of the game can go without annotations yet is very instructive on how
to win with a bishop v 3 pawns.} 28... Rxe6 29. Rxc6+ Rxd6 30. Rxd6 Ra6 31.
Rxa6 bxa6 32. f5 Kc7 33. h3 Kd6 34. g4 Be8 35. Kf2 Ke5 36. Kg3 a4 37. bxa4 Bxa4
38. Kh4 Be8 39. Kg3 Ke4 40. a3 a5 41. h4 a4 42. h5 Bxh5 43. gxh5 Kxf5 44. Kf3
Kg5 45. Ke4 Kxh5 46. Kd4 Kg4 47. Kc4 h5 48. Kb4 h4 0-1

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