Originally posted by greenpawn34Chernev writes:
".... and you won't have to remember games of morphy anymore."
This of course is joke, but I'll have little nibble.
How do you expect the lads to get into a position to play their
tactcis and combinations if they don't study the preeceding play.
What is it you want us to do?
Go to one website to study openings.
Go to another website to lear ...[text shortened]... get it all from one well annotated game.
(Morphy games included). 😉
PS: What is a GUI?
"Long considered a Morphy gem, this game (the opera game) has far more value than as a mere brilliancy. In all the vast literature of chess, there is NO GAME (!) which equals this one in clear, simple instruction in the basic principles. In seventeen wonderful moves we see such tactical themes as double attack, the pin, sacrifice of a Knight, Castling with a gain of tempo, adding pressure to a pin, sacrifice of the exchange, and (fortissimo) sacrifice of the Queen to force checkmate. Sprinkled throughout are moves that smite - captures or checks which greatly cut down on the choices of reply. There are strategical concepts, such as rapid development of the pieces, interference with the opposition's development, centralization, occupation of the open files, and the control of the long diagonals are all graphically demonstrated."
nuff said!
Originally posted by EladarWhen planning a combination train yourself to look deeper.
Greenpawn,
I have no idea why e6 is so important. It is true that I have alot of pieces attacking that square, but that was just a result of where the pieces are, not because I was trying to overload the square.
I did, force of habit.
After the combination and you took back the Queen on g5 this happens.
You have lured the King to g2 the Bishop on h3 takes the Bishop
on c8, the Rook captures back.
We now have this position.
Do you see now the importance of e6?
If White now plays 1.h4 It's the Knights only free square.
Try to go deeper a few moves.
There may be a counter combination or trick in the position.
Here there is not, but it was what I looked for.
The combination is not over until the dust has settled.
The most beautiful example I know of looking deeper is this one.
I've lifted it from another thread.
Move 17, White to play.
The Sacrifice 17.Rxd6 looks obvious but Black has an amazing resource
with 18....Rd1. Capa must have have seen it and yet looked deeper.
and deeper and deeper and deeper.
Most players would have stopped when they saw 18....Rd1. (I would).
You can see what is going on in both players minds.
Black encourages the combinantion because he has a counter-combination.
Capa see this counter and has a counter-counter combination.
We are treated to a beautiful and classic finish.
Beautiful game Greenpawn. Chess is played on a razor's edge.
I think I forgot to reply to people who posted on the first page:
Dyskamyl,
My slow dial up connection doesn't like chesstempo. So I'm afraid I can't use it until I bite the bullet and upgrade.
Squelch,
CT-art 3.0 will be my next computer program. At the moment I'm working through Advanced Chess School.
moteutsch,
I'll make Understanding Chess Tactics my next book. I read a few reviews and it looks like a great book, but it will take some work to understand it. It might be over my head at the moment (perhaps not) but I'm sure eventually I'll get to the point that I'll get it.
Black beetle,
When I have some tactical positions memorized, then I can use tactics to guide my strategy when I don't see a tactical position.😉
Heinzcat,
Thanks for the advice. I already knew about replacing the defender, but I often forget about it. I think I need to make a list of things to check for before I make a move.
Swiss Gambit,
But this rule is all about material. As long as I'm attacking the knight with a piece that is of equal or less value to the one defending the kigght, I will always come out a piece ahead. My thoughts are purely material. I'll get better when I can get beyond that.
i thought that tactics could be defined by motif? i watched a dude, rated 2000+ describing what he was doing on chesstempo, he seemed to know by motif what was going on, for example if the problem was solve for mate, a trapped piece, a geometric motif e.g. pin, skewer, fork, an overloaded piece, removal of a defender, a clearance sacrifice etc etc. thus i think what may happen is that the more one learns to recognize these patterns the more effective one shall be, the problem is of course many times we must break the illusion, for their are some barriers to the realization of a tactical combination making it hard to 'see', for example , i cannot take his piece because of this, or i must try to regain the material etc etc etc.
Originally posted by EladarI think that you may already realize the rule need not always be about material. It can be about any square where some very bad thing [like mate] would happen to your opponent if the square became undefended.
Swiss Gambit,
But this rule is all about material. As long as I'm attacking the knight with a piece that is of equal or less value to the one defending the kigght, I will always come out a piece ahead. My thoughts are purely material. I'll get better when I can get beyond that.
Originally posted by greenpawn34why doesn't that logic also work for books? that would make any book other than game collections obsolete.
".... and you won't have to remember games of morphy anymore."
This of course is joke, but I'll have little nibble.
How do you expect the lads to get into a position to play their
tactcis and combinations if they don't study the preeceding play.
What is it you want us to do?
Go to one website to study openings.
Go to another website to lear ...[text shortened]... get it all from one well annotated game.
(Morphy games included). 😉
PS: What is a GUI?
my answers to your questions would be yes. they don't have to be websites of course, but I think learning has to be partitioned. trying to improve at every aspect of the game by only going through games is like just staring at nature and taking notes, instead of having different classes for different topics like math, chemistry etc.
"another tool (websites, books or software) for going through games" should be added to that list too. and for the sake of completeness, www.chess.com is excellent for that, they have hired several GMs and everyday there's a column by one. I agree that it's very important to go over master games.
GUI is a platform for chess engines to run on. Arena, Fritz, Winboard are all GUIs. I think it's abbreviation for "general user interface", but not sure. (edit: I was wrong, see Heinzkat's post below)
P.S: I don't know what makes chesstempo so different from ct-art or other position collections, maybe it's just being part of a community with a real rating and ranking etc, but it helped me a lot more than ct-art and the Reinfeld book in a much shorter period.
Originally posted by diskamylHi
why doesn't that logic also work for books? that would make any book other than game collections obsolete.
my answers to your questions would be yes. they don't have to be websites of course, but I think learning has to be partitioned. trying to improve at every aspect of the game by only going through games is like just staring at nature and taking not ...[text shortened]... it helped me a lot more than ct-art and the Reinfeld book in a much shorter period.
Here was me thinking that GIU stood for;
Greenpawn Is Unique.
Your quote:
"why doesn't that logic also work for books? that would make any
book other than game collections obsolete."
90% of chess books are obsolete - games collections never date.
But I agree with everything else you say.
'cept all that gooky stuff about CT-ARt and a computer being part
of a community with a real grade...think that was meant for one of
your chums who also has an interest in electronic cans.
Originally posted by greenpawn34hi.
'cept all that gooky stuff about CT-ARt and a computer being part
of a community with a real grade...think that was meant for one of
your chums who also has an interest in electronic cans.
I'm not sure what you meant, but it is not my computer who has the grade and ranking there and make comments and share analysis of positions. it's all me, I just happen to use a computer while I do that. 🙂
and every rating/ranking based on a pool of human players could be considered real I think. CT-Art has a rating too, but it's solely a function of your accuracy, so that doesn't qualify for being "real".