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David Tebb

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Originally posted by Fat Lady
Who were the game mods, apart from Cludi?
Gatecrasher and Phlabibit.

i

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i am willing to be a game mod for this site if something comes back

N

The sky

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Originally posted by David Tebb
Although some of English Tal's posts seem to have been modded.
I think that was self-modding (biting his tongue, probably).

ET
Phoneless

Friendly Chess Club

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Originally posted by Nordlys
I think that was self-modding (biting his tongue, probably).
You know me too well.
Not for much longer though.....

N

The sky

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Originally posted by English Tal
You know me too well.
Not for much longer though.....
Good. It's not healthy for your tongue.

i

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Originally posted by English Tal
You know me too well.
Not for much longer though.....
..go on... 🙂

ET
Phoneless

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Originally posted by irontigran
..go on... 🙂
It doesn't come natural for me feel as though I am sneaking around.
But.... with quotes like...

'I can only answer for myself: I still do investigations and I report to the site admins when I think I've spotted an engine user.'

... it begs the question what to do next.

RN
RHP Prophet

pursuing happiness

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Other sites seem to operate without rampant cheating.

How do they do it?

FL

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Originally posted by Red Night
Other sites seem to operate without rampant cheating.

How do they do it?
Which sites do you mean?

RN
RHP Prophet

pursuing happiness

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Originally posted by Fat Lady
Which sites do you mean?
I was thinking about ICC and Playchess.

I've had some conversations with some of the players in this thread and it has been suggested that there might be less (no) cheating over there.

Is that correct?

gezza

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Originally posted by Ichibanov
My understanding is that it's trivial (and even recommended) for players to track their games using their own database system. I've been considering setting this up myself as I'm always forgetting what I meant to do next and could really use a better way to track possible variations than the RHP notes feature. If they use a system like that, you can't even make it inconvenient for an engine user.
I'm not sure I would go as far as recommending a system additional to RHP. I keep note of general ideas, and specific moves as far as I can see them. The notes system is adequate for that, for me - maybe because I have few enough games in progress.

I put the games in a database after they are done. It is easy to get them mailed to you, and that gives a PGN which works well. I prefer to analyse the game as one chunk, when it is over. I really don't think that it is advisable to analyse a game in progress. Even if you do not intend to cheat, your computer could tell you you missed a stunning tactic some moves back, which is still the best move. I see little benefit in adding partially complete games to a database. Perhaps someone can tell me why this is interesting.

w
If Theres Hell Below

We're All Gonna Go!

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Originally posted by Red Night
I was thinking about ICC and Playchess.

I've had some conversations with some of the players in this thread and it has been suggested that there might be less (no) cheating over there.

Is that correct?
it does happen occasionally, but at least I haven't heard of that many cases...

here's some info about what they do to catch cheaters:

http://www.chessclub.com/help/Speedtrap

FL

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Originally posted by Red Night
I was thinking about ICC and Playchess.

I've had some conversations with some of the players in this thread and it has been suggested that there might be less (no) cheating over there.

Is that correct?
I thought playchess.com might be cheat-free because of the messages which often crop up about such-and-such being banned for engine use. However David Tebb (I think) told me that the playchess.com standalone program merely detects when an engine is being used on the same machine and flags this as cheating. It doesn't check the games themselves, so someone with two PCs would be able to get away with anything. Also, the cheats aren't banned - their rating is simply reset!

P

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Originally posted by Fat Lady
I thought playchess.com might be cheat-free because of the messages which often crop up about such-and-such being banned for engine use. However David Tebb (I think) told me that the playchess.com standalone program merely detects when an engine is being used on the same machine and flags this as cheating. It doesn't check the games themselves, so someone w ...[text shortened]... able to get away with anything. Also, the cheats aren't banned - their rating is simply reset!
Maybe that could be implimented here, it would drastically reduce the chances of people cheating, even though you could work around it and just have one open at a time, many who did cheat might not want to bother with that

N

The sky

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Originally posted by Fat Lady
I thought playchess.com might be cheat-free because of the messages which often crop up about such-and-such being banned for engine use. However David Tebb (I think) told me that the playchess.com standalone program merely detects when an engine is being used on the same machine and flags this as cheating. It doesn't check the games themselves, so someone w ...[text shortened]... able to get away with anything. Also, the cheats aren't banned - their rating is simply reset!
It's probably also easier to detect cheating in real-time chess as opposed to correspondence chess. So what would be really interesting would be other CC sites that handle this problem better than RHP.

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