Originally posted by tmetzlerc3 is passive. f4 is tactical. These are both things we should avoid.
Ok, In that case.
I would suggest my pet opening f4, but the collective knowledge among RHP'ers on this system is probably quite a bit lower than the others, not to mention exposing our King so early, is probably just asking for Fritz ...[text shortened]... the thought process of some of the better players on the site.
I must admit that d4 seems like the wisest choice. I still vote for e4 because I like it better and know it better.
Originally posted by GrayeyesofsorrowI agree it shoud be c4 or d4 because otherwise the computer will out play us with tactics.
Osse posted a link a while back that showed a system for beating fritz using b4. Theres also a bit of theory about getting the engine to place its peices on the queenside and then going for a kingside attack. Its that sort of l ...[text shortened]... c4.
I think e4 is just begging for fritz to the game open.
I play e4 myself but that has notting to do with it, im sure we will lose if we play e4. Its to easy for the computer to create complications in that opening.
My vote goes for D4.
I vote d4.
Instead of getting people to rec posts, why don't we just use the voting facility. I'm guessing that Russ wouldn't mind setting up a vote for us every few days.
I'm trying to arrange a game like this at the moment as well. Ironman31 v Rest of RHP. Just waiting to hear back from the big man.
D
Originally posted by KWCoronaAs we are White, I think we should play OUR strongest opening, not try to figure out what will be most likely to be successful as we have no real way of knowing. This rules out unusual openings like f4 or Nf3 as I doubt very many players play them and that would also mean we'd be dependent on a few "experts" in those openings thus making it less of an enjoyable experience for most players.
What are the chances Fritz would pull some sort of Indian from d4?
Thus, only e4, d4 or c4 are reasonable choices. I vote e4 as that is the opening must familiar and forcing for White. I say we play to human strengths, not speculate on computer weaknesses. It is unlikely that Fritz will be able to out tactic a large group of players all studying a position. I think you're all being too pessimistic and underrating yourselves. I consider e4 the best opening for White as most Grandmasters have for many years, so I vote e4.
Originally posted by no1marauderHmmm, Marauder has a good point here that I hadn't considered.
As we are White, I think we should play OUR strongest opening, not try to figure out what will be most likely to be successful as we have no real way of knowing. This rules out unusual openings like f4 or Nf3 as I doubt very many players play them and that would also mean we'd be dependent on a few "experts" in those openings thus making it l ...[text shortened]... I consider e4 the best opening for White as most Grandmasters have for many years, so I vote e4.
"I say we play to human strengths, not speculate on computer weaknesses. It is unlikely that Fritz will be able to out tactic a large group of players all studying a position."
It really comes down to which opening we ALL think we can play the best. Personally I would play 1.d4, but since we have an enormous amount of talent and ideas to draw from perhaps we should play what most players on this site play. I assume that's 1.e4 by quite a large margin.
No Fried Liver though... 🙂
Originally posted by no1marauderYes we shoud play on human strength and that is our ability to play possitional not tactical, computers cant play possitional.
As we are White, I think we should play OUR strongest opening, not try to figure out what will be most likely to be successful as we have no real way of knowing. This rules out unusual openings like f4 or Nf3 as I doubt very many players play them and that would also mean we'd be dependent on a few "experts" in those openings thus making it l ...[text shortened]... I consider e4 the best opening for White as most Grandmasters have for many years, so I vote e4.
I also read somewhere that a good way of winning against a computer is to give it a variation that seems good tacticaly but is bad possitionaly.