Originally posted by SkorjInteresting....
I wouldn't suggest no databases for computer matches, but a limit to their size. Even human players have a certain amount of "database" memory they work from such as the openings they know or perhaps how to play K,B,B vs. K endings. Finding the optimal allocation of database knowledge would be an interesting challenge to the designers. I would suggest this siz ...[text shortened]... the typical GM possesses if someone could figure this out (or perhaps has figured it out).