Posers and Puzzles
06 Oct 06
Originally posted by BigDoggProblemThat's fair enough. No problems. So then 2. 0-0-0 is perfectly allowed.
In response to point 2:
Castling is always assumed legal in all chess problems conforming to the FIDE Codex. There are no conditions which need to be met.
But isn't there a difference between legality and obligation?
Just because 2. 0-0-0 is legal, why does that mean you have to do it?
If this were my position in a game (as you have said, it's a legal position), my logic would be: "I can castle here, I'm allowed to. Or I can move to d7 and checkmate. I think I'll go with the latter."
Just because I chose not to castle, why does that reverse its legality in the first place? I can't see why it would, hence it doesn't reverse the legality of the en-passant in move 1?
Originally posted by Ian68Not so. I don't have to mention the 'unless provable otherwise' exception every single time that I mention the correct starting assumption about castling. It's been mentioned over and over in this thread already - if it has not sunk in by now, then I can't help you. Sorry!
Now you are contradicting yourself.
Originally posted by ZeddicusYou are not obliged to prove castling by playing 0-0-0. You play 0-0-0 to prove that the en passant capture on the previous move was legal. You are obligated to prove the ep capture.
That's fair enough. No problems. So then 2. 0-0-0 is perfectly allowed.
But isn't there a difference between legality and obligation?
Just because 2. 0-0-0 is legal, why does that mean you have to do it?
If this were my position in a game (as you have said, it's a legal position), my logic would be: "I can castle here, I'm allowed to. Or I can mov ...[text shortened]... 't see why it would, hence it doesn't reverse the legality of the en-passant in move 1?
The convention of requiring proof in order to play en passant legally is the most natural convention to have. En Passant opportunities in a real chess game are few and far between - in most positions, you do not have any ep rights, and when you do, they only last for a single move. Castling, on the other hand, can easily remain legal for many moves in a row, sometimes the whole game. The conventions fit the natural availability of these two rights in a game.
You are correct that 2.0-0-0 is not a practical move in a real chess game. However, in a real game, I have the scoresheet and my memory and witnesses as proof of ep and castling rights. In a problem, we do not always know what the preceeding moves were. We have to rely on retro-analysis and/or conventions to guide us.