Currently distracted by an ongoing rewrite of core RHP code, which supports variants. This will not be released for quite sometime - and even tested in isolation away from RHP initially.
Any favorite you would specifically want added?
@russ saidRuss, here's a 'blast from the past' forum thread.
Currently distracted by an ongoing rewrite of core RHP code, which supports variants. This will not be released for quite sometime - and even tested in isolation away from RHP initially.
Any favorite you would specifically want added?
[hidden]And yes, it does pain me to write favorite rather than favourite 😉 [/hidden]
I still think it would be a good variant to have in the mix.
https://www.redhotpawn.com/forum/site-ideas/transcendental-chess.157658
@russ saidBughouse! Not really suitable for this site, maybe.
Any favorite you would specifically want added?
And yes, it does pain me to write favorite rather than favourite 😉
Well, then don't!
@shallow-blue saidBughouse - I have that covered already. 👍
Bughouse! Not really suitable for this site, maybe.And yes, it does pain me to write favorite rather than favourite 😉
Well, then don't!
@mwmiller
Great find! That work I did then - that is the origin of this current project. (But I started again)
This is being built for supporting as many variants as possible - and I can add support for "Transcendental" chess easily. Only this rules complicates things :
On the first turn a player, instead of making a move, can transpose any of two pieces on the back row.
Losing Chess is good fun. The rules from the Wiki page.
The rules are the same as those for standard chess, except for the following special rules:
Capturing is compulsory.
When more than one capture is available, the player may choose.
The king has no royal power and accordingly:
it may be captured as any other piece;
There is no check or checkmate;
there is no castling;
a pawn may also promote to a king.
Stalemate is a win for the stalemated player (the player with no legal moves).
A player wins by losing all their pieces, or being stalemated. Apart from move repetition,
draw by agreement, and the fifty-move rule, the game is also drawn
when a win is impossible (for example, when the only pieces remaining
are bishops of opposite colors - they cannot take each other).
https://en.wikipedia.org/wiki/Losing_Chess
At the Edinburgh club we ran an annual competition of Losing Chess for the
'Kamikaze Shield.' (a wooded plinth with a chessboard in the centre with a model
of an aeroplane smashing into. ) I made it. They had no Zero at the model shop so
I used a Hurricane and painted the Rising Sun symbols on it. You will surprised
to know I never won the trophy. Came second and third a few times
@greenpawn34
I'm just working through AntiChess (Losing Chess) right now. Other than the forced capture, this one is nearly done.
Any photos of that trophy? Sounds great.
@russ saidCHESS 960
Currently distracted by an ongoing rewrite of core RHP code, which supports variants. This will not be released for quite sometime - and even tested in isolation away from RHP initially.
Any favorite you would specifically want added?
[hidden]And yes, it does pain me to write favorite rather than favourite 😉 [/hidden]
WITH THE FVCKING CASTLING INCLUDED THIS TIME, JESUS
@BigDoggProblem
That was tackled first. With s-fen support for correct castling. (The reason we don't have this already)
@russ saidShogi is the best variant I have played but probably too time consuming to programme for the number of people who would want to try it
Currently distracted by an ongoing rewrite of core RHP code, which supports variants. This will not be released for quite sometime - and even tested in isolation away from RHP initially.
Any favorite you would specifically want added?
[hidden]And yes, it does pain me to write favorite rather than favourite 😉 [/hidden]