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a

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If you put a player in check and mate is one move away AND you queue the final move as a conditional move, it would be nice to have the system recognize the win as a checkmate right away.

Maybe this is dumb, but it just seems slightly cooler to win by checkmate vs. winning by resignation.

S
Caninus Interruptus

2014.05.01

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Originally posted by alohatiger
If you put a player in check and mate is one move away AND you queue the final move as a conditional move, it would be nice to have the system recognize the win as a checkmate right away.

Maybe this is dumb, but it just seems slightly cooler to win by checkmate vs. winning by resignation.
What if there are 5 branches that all lead to mate in 1? How much server resources do we want to spend on verifying analysis?

a

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Well, if there are 5 branches the automate fails. The logic doesn't seem so hard:

Player sets conditional move. Evaluate:
1. Is other player is in check?
2. Is there only one move for other player to get out of check?
3. Does conditional move match opponent's only move?
4. Does conditional move result in checkmate?

S
Caninus Interruptus

2014.05.01

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Originally posted by alohatiger
Well, if there are 5 branches the automate fails. The logic doesn't seem so hard:

Player sets conditional move. Evaluate:
1. Is other player is in check?
2. Is there only one move for other player to get out of check?
3. Does conditional move match opponent's only move?
4. Does conditional move result in checkmate?
Or, we could just accept that resignation is a fully legitimate way of winning the game. 😵

P
Mystic Meg

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Originally posted by alohatiger
If you put a player in check and mate is one move away AND you queue the final move as a conditional move, it would be nice to have the system recognize the win as a checkmate right away.

Maybe this is dumb, but it just seems slightly cooler to win by checkmate vs. winning by resignation.
No.

I resign when I'm going to be mated (if I see it, missed it 3 or so times here at RHP)

I don't want RHP deciding I'm going to move a piece and you're going to mate me. I pride myself on knowing what's going on (most often) and resigning when it's time.

P-

Kewpie
Felis Australis

Australia

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Originally posted by alohatiger
If you put a player in check and mate is one move away AND you queue the final move as a conditional move, it would be nice to have the system recognize the win as a checkmate right away.

Maybe this is dumb, but it just seems slightly cooler to win by checkmate vs. winning by resignation.
"cooler" is important in chess?

a

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Originally posted by alohatiger
Maybe this is dumb
Looks like I was right...

B
commente moi donc ça

Montreal

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I tought this thread was about masturbation... oh well..

P

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Originally posted by Kewpie
"cooler" is important in chess?
You get 0.00000000000000000000000000000001 more rating points for a "cooler" win.

gezza

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Originally posted by Phlabibit
No.

I resign when I'm going to be mated (if I see it, missed it 3 or so times here at RHP)

I don't want RHP deciding I'm going to move a piece and you're going to mate me. I pride myself on knowing what's going on (most often) and resigning when it's time.

P-
I like this idea. I've had at least one game where I had to wait for the timeout for a mate in one.

F

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Originally posted by alohatiger
If you put a player in check and mate is one move away AND you queue the final move as a conditional move, it would be nice to have the system recognize the win as a checkmate right away.

Maybe this is dumb, but it just seems slightly cooler to win by checkmate vs. winning by resignation.
No, it's always the opponent's decision to resign or play to the mate.
If you think it's cooler to mate, perhaps your opponent thinks it's cooler to resign, or let it go to time out. It's his right.
No auto mate, thank you.

P
Mystic Meg

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Originally posted by gezza
I like this idea. I've had at least one game where I had to wait for the timeout for a mate in one.
It wasn't me, now was it? RHP should NEVER force any user to make a move they don't want.

As for any clown prolonging a game, they would be well advised to know that taking the lost game ASAP is actually better for their precious rating than hording them and letting clocks run.

Don't punish everyone at RHP because of a handful of clowns without the guts to either make the losing move or click resign, and certainly don't play this player again if they're not mature enough to know when they've been beat.

P-

c
Grammar Nazi

Auschwitz

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gezza

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Originally posted by Phlabibit
It wasn't me, now was it? RHP should NEVER force any user to make a move they don't want.

As for any clown prolonging a game, they would be well advised to know that taking the lost game ASAP is actually better for their precious rating than hording them and letting clocks run.

Don't punish everyone at RHP because of a handful of clowns without the play this player again if they're not mature enough to know when they've been beat.

P-
You are probably right, and it was certainly not you.

I was pretty chuffed with myself for having found the mate in 7 from here (black to play):

So I was a little disappointed when my opponent played everything but the last move (and slowly, IIRC), and then let the game time out.

I'm always amazed that people don't get the rating issue ;-)

Edit: mate in seven, not six.

S
Caninus Interruptus

2014.05.01

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Originally posted by gezza
You are probably right, and it was certainly not you.

I was pretty chuffed with myself for having found the mate in 7 from here (black to play):
[fen]4r1k1/1b5p/p2p2p1/2pP4/2Bn4/1P2r1qP/R2Qp1P1/B3R2K b[/fen]
So I was a little disappointed when my opponent played everything but the last move (and slowly, IIRC), and then let the game time out.

I'm always amazed that people don't get the rating issue ;-)

Edit: mate in seven, not six.
1...Nf3 2.gf Qf3 3.Kg1 Qg3 4.Kh1 Qh3 5.Kg1 Rg3 6.Kf2 Qg2#

Six.

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