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2006 December Grünfeld Defence

2006 December Grünfeld Defence

Tournament Round 1

Round 1

Group 1
All games complete0
Total score161044
Max. possible score161044
Group 2
All games complete0
Total score121860
Max. possible score121860
Group 3
All games complete0
Total score129015
Max. possible score129015
Group 4
All games complete0
Total score180612
Max. possible score180612
Group 5
All games complete0
Total score181260
Max. possible score181260
Group 6
All games complete0
Total score153315
Max. possible score153315
Group 7
All games complete0
Total score18990
Max. possible score18990
Group 8
All games complete0
Total score1031210
Max. possible score1031210
Group 9
All games complete0
Total score12060
Max. possible score12060
Group 10
All games complete0
Total score31896
Max. possible score31896
Group 11
All games complete0
Total score18909
Max. possible score18909
Group 12
All games complete0
Total score181260
Max. possible score181260
Group 13
All games complete0
Total score123156
Max. possible score123156
Group 14
All games complete0
Total score121806
Max. possible score121806
Group 15
All games complete0
Total score91809
Max. possible score91809
Group 16
All games complete0
Total score159012
Max. possible score159012
Group 17
All games complete0
Total score615015
Max. possible score615015
Group 18
All games complete0
Total score01233
Max. possible score01233
Group 19
All games complete0
Total score015156
Max. possible score015156
Group 20
All games complete0
Total score10070
Max. possible score10070
Group 21
All games complete0
Total score141460
Max. possible score141460
Group 22
All games complete0
Total score13697
Max. possible score13697
Group 23
All games complete0
Total score186120
Max. possible score186120
Group 24
All games complete0
Total score181043
Max. possible score181043
Comments (0)

White to move

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The opening relies on one of the main principles of the hypermodern school, which was coming to the fore in the 1920s - that a large pawn centre could be a liability rather than an asset.
1.d4 Nf6 2.c4 g6 3.Nc3 d5.
Timeout
3 days
Timebank
14 days
Started
31 Dec 06
Status
Tournament finished

3 points for a win, 1 for a draw. Leading player or players progress.

Winner of the final group wins the tournament.

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