Originally posted by @caesar-saladit's a little early in your role as a clan leader to turn so negative on a competent leader such as padger
Now I'm wondering why The Internationals have any active challenges at all, considering the clan leader objects so strongly to the current scoring system. Wouldn't offering or accepting a challenge in these circumstances imply agreement with the scoring system in effect at the time?
he is putting forth a valid argument which he believes in
his clan has recently recruited two new members and is in positive territory
let's see where your clan is in a few months
gertrude
Originally posted by @caesar-saladIf they just got say 3 points for the win I wouldn't mind
Why should the losing clan in a challenge get any points at all? Other sports don't have proportional wins.
I kind of like the fact that there's a penalty for losing a clan challenge -- that raises the stakes.
It's the negative points I have most disagreement with
Originally posted by @padgerOK, I understand.
If they just got say 3 points for the win I wouldn't mind
It's the negative points I have most disagreement with
Originally posted by @padgerAs has been said before, that scoring system was already in place before.
If they just got say 3 points for the win I wouldn't mind
It's the negative points I have most disagreement with
It was called the Gross Point scoring system.
It was replaced because it simply became a contest to see which clan can set the most challenges.
The current system represents a balance.
Imperfect, yes, but a balance.
And much better than the proposed and failed Elo system.
Originally posted by @mghrn55And yet the top three Clans gave the most challenges last year
As has been said before, that scoring system was already in place before.
It was called the Gross Point scoring system.
It was replaced because it simply became a contest to see which clan can set the most challenges.
The current system represents a balance.
Imperfect, yes, but a balance.
And much better than the proposed and failed Elo system.
So no change there then
Originally posted by @padgerBut had to win the most as well
And yet the top three Clans gave the most challenges last year
So no change there then
You are again missing the point.
Last year the winning clan ended with 807net points if there was no negative loss any one could in theory get 5000 challenges and only have to win 808 to be champions
Would that be fair?
The old gross system was a disaster only big clans who played lots of games had a chance.
Look at charming Billy one man clan third last year
Hats off to lemon he plays a lot and also wins a lot of games.
The clan feature has a net points default setting you can simply change it to gross points or even alphabetically if you want
If you think that's fairer
Originally posted by @roma45Rubbish
But had to win the most as well
You are again missing the point.
Last year the winning clan ended with 807net points if there was no negative loss any one could in theory get 5000 challenges and only have to win 808 to be champions
Would that be fair?
The old gross system was a disaster only big clans who played lots of games had a chance.
Look at ch ...[text shortened]... simply change it to gross points or even alphabetically if you want
If you think that's fairer
Any system that doesn't limit the number of challenges will end up with who plays most will win
Originally posted by @padgerLike I said, it's a balance.
And yet the top three Clans gave the most challenges last year
So no change there then
The top clans still have to win much more than they lose.
And they have to play a significant volume of challenges.
Better than gross points where a clan can lose more challenges than they win and still be at top of clan table.
And better than ELO proposal where the clan that was at top of table had completed less than 15 challenges.
As we saw in the ELO beta pilot.
Current system is a balance between the 2 alternatives.
A balanced approach !!
This has been discussed to death.
Time to play chess.
Originally posted by @padgerSaying rubbish over and over does not make it true.
Rubbish
Any system that doesn't limit the number of challenges will end up with who plays most will win
A clan could play twice as much challenges as another clan but would get no where if they LOST THEM
I am struggling to see how you can't understand that
A clan challenge is a team versus a team again can you understand that?
If you want every clan to play the same number of challenges join the clan league.
Waiting on your usual *rubbish" reply
You don't really have anything else
Originally posted by @mghrn55There has to be a better option than ELO or what we have now
Like I said, it's a balance.
The top clans still have to win much more than they lose.
And they have to play a significant volume of challenges.
Better than gross points where a clan can lose more challenges than they win and still be at top of clan table.
And better than ELO proposal where the clan that was at top of table had completed less than 1 ...[text shortened]... alternatives.
A balanced approach !!
This has been discussed to death.
Time to play chess.
I thought that chess players were intelligent ( I do not count myself as a chess player )
Perhaps they are but have no commonsense
There must be a better way
Originally posted by @roma45If "RUBBISH " is a fair description then that is what it is
Saying rubbish over and over does not make it true.
A clan could play twice as much challenges as another clan but would get no where if they LOST THEM
I am struggling to see how you can't understand that
A clan challenge is a team versus a team again can you understand that?
If you want every clan to play the same number of challenges join the clan league.
Waiting on your usual *rubbish" reply
You don't really have anything else
Originally posted by @padgerThen why do you bother playing?
If "RUBBISH " is a fair description then that is what it is
I hate monopoly think it's totally daft game spending hours passing back a few pounds.
I don't whine about it I just don't bother playing.
There is not a system that could be good enough for you in clan games.
So why do you play? Your clan will never win unless you play much more games with more challenges that is a fact
Only ten challenges with 14 net points for your clan this year would any system put you top?
Originally posted by @roma45I am not bothered about where I finish in the set up
Then why do you bother playing?
I hate monopoly think it's totally daft game spending hours passing back a few pounds.
I don't whine about it I just don't bother playing.
There is not a system that could be good enough for you in clan games.
So why do you play? Your clan will never win unless you play much more games with more challenges that is a fact
Only ten challenges with 14 net points for your clan this year would any system put you top?
I just want a fair system to play in
I do not know of any game or sport where you lose points that you have already won
If you know of one PLEASE TELL ME
Not counting darts of course
Originally posted by @padgerYou don't know a sport but then give darts as an example?
I am not bothered about where I finish in the set up
I just want a fair system to play in
I do not know of any game or sport where you lose points that you have already won
If you know of one PLEASE TELL ME
Not counting darts of course
Chess is not a sport
Only RHP Has the clan feature I can't see any other scoring system that could be fairer
The old gross system only helped the large clans playing lots of games.
Now it's net points wins are rewarded loses are punished. That's the way every game in the world is played.
I struggle to see what your problem is
Any ideas for improvement are welcome but not seen any put forward that will help.
Originally posted by @padgerBlackjack
I am not bothered about where I finish in the set up
I just want a fair system to play in
I do not know of any game or sport where you lose points that you have already won
If you know of one PLEASE TELL ME
Not counting darts of course
Roulette
Poker
A small selection of games where you lose what you already have won.