Two Relevant Questions
1) To what extent has the advent of social media displaced interest in online correspondence chess sites with public forums since the inception of Red Hot Pawn on February 21, 2001? 2) What marketing strategies and implementation tactics would you recommend for Russ to consider? Thanks.
Originally posted by Grampy Bobby1) Yes.
[b]Two Relevant Questions
1) To what extent has the advent of social media displaced interest in online correspondence chess sites with public forums since the inception of Red Hot Pawn on February 21, 2001? 2) What marketing strategies and implementation tactics would you recommend for Russ to consider? Thanks.[/b]
2) Ban lists
Originally posted by Grampy BobbyI'd watch out Grampy Bobby. Suzianne might come and say something like this to you: "You're like the little kid with a Napoleon complex and a crush on the teacher jumping up volunteering to clean erasers after school, before she even asks." 😀
What marketing strategies and implementation tactics would you recommend for Russ to consider?.
Originally posted by FMFYou know, there's no real reason to say that to anyone except you, since you're the one I was talking about when I said that, and you're the only user here that it actually fits.
I'd watch out Grampy Bobby. Suzianne might come and say something like this to you: "You're like the little kid with a Napoleon complex and a crush on the teacher jumping up volunteering to clean erasers after school, before she even asks." 😀
Originally posted by Grampy Bobby (OP)29 social networks that have at least one million visitors per day March 25, 2011
Two Relevant Questions
1) To what extent has the advent of social media displaced interest in online correspondence chess sites with public forums since the inception of Red Hot Pawn on February 21, 2001? 2) What marketing strategies and implementation tactics would you recommend for Russ to consider? Thanks.
"Although Facebook is by far the largest social network out there, the social network sphere is large and has a ton of players. We were curious about which of them are the most active. To find these sites, we decided to focus on the number of daily visitors to each site.
The number of (unique) daily visitors is an interesting metric since it doesn’t rely on registered users (who may or may not be active) or monthly visitors, where some may visit the site as seldom as once per month. In short, you get a good idea of the day-to-day activity on a site.
Number of visitors per day
We found 29 social networks that currently have one million or more unique visitors per day. For traffic data, we used Google Trends for Websites.
Note that these numbers are estimates made by Google from a variety of data sources, so they will not be 100% correct, but should still give us a good idea of how the sites compare...." http://royal.pingdom.com/2011/03/25/social-networks-one-million-visitors-per-day/
___________________________________
Third Relevant Question: How many visitors would you estimate play correspondence chess here and/or contribute to the public forums offered on Red Hot Pawn per day as of October, 2015 compared with March, 2011 [four years ago when this "traffic data" study was published]? My thanks to those of you who do in fact care about the long term online market viability of Red Hot Pawn.
Originally posted by Grampy Bobbynot at all...
Do you "care about the long term online market viability of Red Hot Pawn." ?
as a matter of fact, if you look at gaming websites in general, you find there is no long term viability...
much like a car, or a boat, they depreciate and decline, and, after their usefulness is over and gone, they are sold for scrap...
i have a relevant question for you,
do you ever do anything at all just for fun???
some days i get the impression that if you aren't finding a way to make a dollar appear out of the air yer gonna cry...
cut loose, dude...
the universe won't end today, or tomorrow, or, if it does, what the heck???
go get yer tux dirty...
at one of them fancy balls, corner the coatcheck girl in the broom closet and bang her silly...
relish the jizz stains on yer pants as you stroll around with another glass of champagne...
grin when yer eyeballed with disgust...
pick yer nose and fart,
those that mind don't count, and those that count don't mind...
to find success in the correspondence chess world and to try to compete with social forums requires one to put aside ego.
ego is the concept that russ sees when he looks at "his site".
instead, look at the competitors.
who domintates the correspondence chess market and why ?
the why is obvious to one who has no agenda,
chesscube has a dynamic interface. while it is not correspondence chess it has a strong visual face.
gameknot is wealthy. it is correspondence only, unlike chesscube.
two diametric opposites, yet the two strongest sites. what do they have in common ?
blackness.
then there are the weaker sites, because they are free. queenalice and their sisters. they compete for they are free.
you cannot compete with "free" unless you offer something they do not offer. first, the "free sites" are artistically weak, thus i return to