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100 move rule?

100 move rule?

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S
Caninus Interruptus

2014.05.01

Joined
11 Apr 07
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92274
Clock
22 Jul 07
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Originally posted by d36366
I must say I thought it was a better system when you had the exceptions. The point of the 50 move rule is to call a halt when it is clear that neither side is making any progress. In these exceptional positions, that won't be true. It seems wrong to me that you can get to a position with a forced mate, play perfectly, and still draw because the forced mate ta ...[text shortened]... ers have a computer switched on for the pairings, and the tablebases are all on the internet.
Have you ever played through a tablebase solution of 100+ moves? Do you think it likely that a human player could reproduce a forced win like that over the board? I don't.

d

Joined
24 Jan 07
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7582
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22 Jul 07
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Originally posted by SwissGambit
Have you ever played through a tablebase solution of 100+ moves? Do you think it likely that a human player could reproduce a forced win like that over the board? I don't.
Yes and no. I don't think a human could ever play with the accuracy to force the win in minimum moves against perfect defence. But I do think he could get a win in practical play against another human, in some cases. This is proved by practical experience - people did occasionally get the win in the extra 25 moves they used to be allowed, e.g. in R+B v R.

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