Originally posted by cabandmushI feel the same way about the Winnawer! I never have any idea who has the
I hate playing white against the French Defence, because the Winawer just leads to such chaotic positions and I end up with no idea what is going on. I've got a couple of games going right now with the Winawer and in not one of them have I got the faintest clue whether I'm better or worse.
Any tips for playing White against the Winawer would be appreciated. Such as - what the hell is going on!
advantage, and any plan I manage to conjure up seems to fall to pieces immediately.
People go on and on about how the Sicilian is the sharpest of all openings, but I feel
more lost against the Winnawer. Often times I don't even know the right place to
put/leave my king. I like playing against it though, anything that puts me out of
my comfort zone has got to be a good thing.
Haven't played the French much as black, sticking with the open games for now...
Originally posted by moon1969I also like this idea, after 3.Nc3 black gets a good game with the Winnawer, this line
Some say that 3.Nc3 is the ultimate refutation of the French, but as white I now like playing against the French with 3.Nd2.
can be a little more 'tricky', if black doesn't know what he's about, although, saying
that, with the best moves, black can give up the exchange for control of the centre,
reaching this position.
Originally posted by robbie carrobieNice comments. I agree. 3.Nd2 avoids the Winnawer and the pin, and black is less likely familiar with 3.Nd2. In regard to the game you posted, I generally do 9.exf6.
I also like this idea, after 3.Nc3 black gets a good game with the Winnawer, this line
can be a little more 'tricky', if black doesn't know what he's about, although, saying
that, with the best moves, black can give up the exchange for control of the centre,
reaching this position.
[pgn] [Event "?"] [Site "?"] [Date "????.??.??"] [Round "?"] suggests 0-0. The rhp game continued 0-0. I dont know who i prefer.}[/pgn]
I haven't necessarily given up on 3.Nc3 but still going with 3.Nd2 for now.
Originally posted by moon1969mmm, although i am a simple peasant farmer, does not 9.exf6 help black to develop? do you like the ultra aggressive Nf4?
Nice comments. I agree. 3.Nd2 avoids the Winnawer and the pin, and black is less likely familiar with 3.Nd2. In regard to the game you posted, I generally do 9.exf6.
I haven't necessarily given up on 3.Nc3 but still going with 3.Nd2 for now.
I have 21 games with this line on RHP.
White wins = 9 Draws = 4 Black wins = 8
As is often the case on here the the opening stats hide
the fact that a fair number of the games are decided by
a tactical blunder in levelish positions.
Gatecrasher - Quirine RHP 2006
Tactical blunder by White leading to on the spot resignation.
Intermezzo - daromott RHP 2008
Tactical blunder by Black leading to on the spot resignation.
Sicilian Smaug - Quirine RHP 2009
This entertaining game features a common theme in this variation.
The exchange v the Black central pawn mass.
Here the Rooks get active and rule though it comes down to a pawn race.
White has all the chances due to the exposed Black King.
Black places the King and Queen on the same rank, White spotted the shot.
Originally posted by greenpawn34yes its very interesting GP, i had seen the Quirine games, but these were the only ones i could find. What can we say? if its difficult for black to play then, its difficult for white also, Will whites rooks prevail or will blacks centre. Zeigler states that it was Bronstein who sad that he 'sacks the exchange for control of the centre', cant be bad!
I have 21 games with this line on RHP.
White wins = 9 Draws = 4 Black wins = 8
As is often the case on here the the opening stats hide
the fact that a fair number of the games are decided by
a tactical blunder in levelish positions.
[b]Gatecrasher - Quirine RHP 2006
Tactical blunder by White leading to on the spot resignation.
[pgn]
...[text shortened]... xf4 {Alert play. Also 42.Rxd4+ with the same skewer works.} 42..exf4 43.Rxd4+ Kb5 44.Rb8+ [/pgn][/b]