Only Chess
07 Jan 07
Originally posted by JusuhNot really.
no, at slow game too.
the puzzles of CTS are generally obvoius....for example, if it looks like you can sac the knight, thats (9 out of 10 times) the solution.
in real games, that Knight sac maybe refutued 4-5 moves later.....CTS doesn't teach that, it favours intuition over calculation.
Originally posted by ShinidokiMy opinion also.
Not really.
the puzzles of CTS are generally obvoius....for example, if it looks like you can sac the knight, thats (9 out of 10 times) the solution.
in real games, that Knight sac maybe refutued 4-5 moves later.....CTS doesn't teach that, it favours intuition over calculation.
In correspondence chess you don't need to be sharp as a knife. At least not wihtin a few seconds. You can take your time and sharpen your knife slowly. As long as your knife is sharp at the time you move, you are doing ok. (this looks like complete nonsense, but I hope that you know what I mean 🙂)
Adje
Originally posted by ShinidokiNo way. CTS hones the tactical calculations of your mind and exposes you to new ideas. You need to know what you are doing and then the steps that are involved in the process. Its all calculation. And it teaches you a ton of tactical combos like sacrifices, forks, discovered checks, double attacks, back rank mates, sacrifices for mates and so on...
Not really.
the puzzles of CTS are generally obvoius....for example, if it looks like you can sac the knight, thats (9 out of 10 times) the solution.
in real games, that Knight sac maybe refutued 4-5 moves later.....CTS doesn't teach that, it favours intuition over calculation.
I agree that there is an unrealistic aspect to them, as in chess games these kinds of combos are not common, but when they are there then you will be less likely to miss them as you are already conditioned to look for them.
Also, the puzzles usually either balance out material, win material, or deliver mate, or in rare occurrences they teach how to avoid traps. Its hardly a situation where a refutation would be an issue
Originally posted by Shinidokiyes. really.
Not really.
the puzzles of CTS are generally obvoius....for example, if it looks like you can sac the knight, thats (9 out of 10 times) the solution.
in real games, that Knight sac maybe refutued 4-5 moves later.....CTS doesn't teach that, it favours intuition over calculation.
CTS teaches you to spot tactical opportunities faster. in blitz games that is naturally an huge advantage. but it definitely improves your slow games too; spotting tactical ideas faster can not be bad thing. after spotting an interesting idea quickly, you have much more time to calculate whether it works or not.
Originally posted by Shinidokiall the problems are computer checked, which means there are no refutable knight sacs in 4-5 moves. there are lots of decoys, you just have to calculate if they work or not.
Not really.
the puzzles of CTS are generally obvoius....for example, if it looks like you can sac the knight, thats (9 out of 10 times) the solution.
in real games, that Knight sac maybe refutued 4-5 moves later.....CTS doesn't teach that, it favours intuition over calculation.