Originally posted by Zander 88I agree. It is very tough, and I have currently set it down in favour of doing more tactics. I do reference various sections when I see clear simplifications in some of my more serious games however.
The book is insane (Dvoretsky's Manual). I have the first edition, and got through most of the section on pawn endings. It's challenging, but you can do it if you focus. Trust me, you will learn a lot.
Originally posted by RedmikeCD is exactly the same but you don't need a board. I recommend that you get the CD, it takes out the lazy factor of setting up the pieces...😉
Algebraic.
I cannot recomend this book strongly enough.
Excellent, with the key ideas put across thoroughly, with follow-up material to back it up.
Don't know about the accompanying CD, but the book is great.
Originally posted by bot 6You have to claim it. Normally this might be a disadvantage, but since this is a correspondence site, it's not that big of a deal. You have plenty of time to check for 3 position repetitions.
why dosent this site have the (3 move repeat= stale mate) option? isnt that an official rule?
Originally posted by Mad Rookin a tournament OTB, what happens if you claim a 3 move draw?
You have to claim it. Normally this might be a disadvantage, but since this is a correspondence site, it's not that big of a deal. You have plenty of time to check for 3 position repetitions.
does the time come off your clock while the TD verify's?
if time runs out while he's checking, and you were wrong, do you lose?
what are the exact rules for that scenario?
Originally posted by rubberjaw30Since you're in the U.S., the USCF rule book (5th edition) applies for OTB play. Rule 14C (Triple occurence of position) applies, which includes subrules 14C1 through 14C9.
in a tournament OTB, what happens if you claim a 3 move draw?
does the time come off your clock while the TD verify's?
if time runs out while he's checking, and you were wrong, do you lose?
what are the exact rules for that scenario?
But, in short, if the TD is not at your board, you're allowed to stop both clocks when making the claim.
Subrule 14C6 states, "If the claim is found to be incorrect, two minutes shall be added to the opponent's remaining unused time."