Originally posted by XanthosNZI`m not pretending to find truth and I`m using my own brains too. Btw. how can you know have i found truth or not, if you have not found it?
You cannot find the truth of the position after 1. g4 d5 using an engine.
But here is some analyses:
1.g4 d5 2.Bg2 Bxg4 3.c4 (white else white can do?) c6!
Here white have 2 main possibilities
I)4.cxd5 cxd5 (black can play also 4...Nf6 and after 5.dxc6 Nxc6 they will have advantage due to their better development, but white can play 5.Qb3 Qd7 switches to II) line) 5.Qb3 Nf6 6.Qxb7 (what else) Nbd7 7.Nc3 (7.Bxd5?? Rb8!) e6 8.Nb5 Rb8 9.Nxc7+ Ke7 10.Qxa7 Qc8! (preparing d8 for black king and threating with Rb7) 11.Qa5 Nb6 (with idea of Nc4) and black has more active pieces and powerful inicative for pawn. Rybka rates this position about -.0,10 -0,30
II)4.Qb3 Qd7 5.cxd5 Nf6 6.Nc3 cxd5 7.Nxd5 Nc6 8.Ne3 (after 8.Nxf6+ exf6 black has serious lead in development) Rc8 with better play for black because white have problems with their king - they cant castle to queenside and if they castle to kingside black will have strong attack. Rybka rates this position about -0,25
Originally posted by KorchYeah but like in my game against Dragon Fire my plan was 1...e5 then 2...Nc6 (3.Bxc6 would be a mistake because the opening revolves around the importance of the light-square bishop compensating for weakened KS) & then attack g4 with a simple h5.
I think both of them (1...e5 and 1...d5) are equal.
I really think this is the way to go & I had a good game against a player 400 points higher than me with a lead in space & development, up until move 26 or so when I wasted time & DF just pushed-on in the center.
Game 3078056
Edit:
So what does Fritz say after 1.g4...e5 2.Bg2...Nc6?
Originally posted by SquelchbelchI dunno about Fritz because I`m using Rybka which is much better engine.
Yeah but like in my game against Dragon Fire my plan was 1...e5 then 2...Nc6 (3.Bxc6 would be a mistake because the opening revolves around the importance of the light-square bishop compensating for weakened KS) & then attack g4 with a simple h5.
I really think this is the way to go & I had a good game against a player 400 points higher than me with ...[text shortened]... he center.
Game 3078056
Edit:
So what does Fritz say after 1.g4...e5 2.Bg2...Nc6?
After 1.g4 e5 2.Bg2 Nc6 according torybka white shouls play 3.Nc3 with about equal position.
Here's what Graham Burgess says about the Grob in his excellent Mammoth book of Chess:
"I can't recommend this odd opening, but it is worth knowing it exists, so you can take it seriously enough if somone tries it against you. 1...d5 is a good sensible answer. If white then plays 2.Bg2, there is no point getting mixed up in 2...Bxg4 3.c4; just play 2...c6 and after white defends his g-pawn, play 3...e5 and develop normally."
Which suggests this position, which does look relatively harmless for black:
white to move
Originally posted by SquelchbelchIn such flank openings white dont feel obliged to get advantage in opening - they only trying get middlegame positions, which can be no more than equal, but which they like to play.
Here's what Graham Burgess says about the Grob in his excellent [b]Mammoth book of Chess:
[i]"I can't recommend this odd opening, but it is worth knowing it exists, so you can take it seriously enough if somone tries it against you. 1...d5 is a good sensible answer. If white then plays 2.Bg2, there is no point getting mixed up in 2...Bxg4 3.c4; k:
white to move
[fen]rnbqkbnr/pp3ppp/2p5/3pp3/6P1/7P/PPPPPPB1/RNBQK1NR w KQkq - 0 1[/fen][/b]
Originally posted by Squelchbelch[/i]I agree this is a good solid set up (for black). It is also the type of set up that has caused me the most problems in my games as white but of course I am a humble club player not an IM like Basman.
Here's what Graham Burgess says about the Grob in his excellent [b]Mammoth book of Chess:
[i]"I can't recommend this odd opening, but it is worth knowing it exists, so you can take it seriously enough if somone tries it against you. 1...d5 is a good sensible answer. If white then plays 2.Bg2, there is no point getting mixed up in 2...Bxg4 3.c4; k:
white to move
[fen]rnbqkbnr/pp3ppp/2p5/3pp3/6P1/7P/PPPPPPB1/RNBQK1NR w KQkq - 0 1[/fen][/b]