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help on getting to 1600

help on getting to 1600

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Bedlam

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Im not saying colour complex's are the be all and end all of chess, however it is a concept that people should learn if they want to improve. Iv just got back from a game tonight, colour complex's didnt really enter it at all, only a pawn exchanged until move 20, so having to rely on more normal concepts rather than the inbalances ones.

i
Deracinated

Sydney

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Originally posted by kmac27
im in the middle of 1500 and have gotten stuck. i've studied beginning and some end games although i am still reading it. and have read some strategy books how did you guys achieve 1600 reading books and what ones if so
1600 is not all it's cracked up to be. I tried it and didn't like it :-)

i

Karlstad

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Almost there =)

Bedlam

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*bump*

d

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Originally posted by DoctorScribbles
In a typical tournament match you have 120 minutes to make 40 moves, for an average of about 3 minutes per move.

Do you go through this process on each move, and do you find that 3 minutes is sufficient time to apply it thoroughly? Or do you tend to go through this only occasionally throughout the game, say after every mini-battle or major change triggers alert you to the fact that the position merits a thorough application of this process?
If you apply the previous plan it might take you a good 15 minutes; maybe a half an hour. However, having fully analysed the position, you will make your next few moves very quickly; quicker still if your opponent starts to think about the complexities of the position.

A thorough analysis is the way to go: don't listen to DoctorScribbles!

This thinking should be employed around move ten: assuming you know your openings.

Secondly, when you are at the board, during your opponent's thinking time, try to think generally about the position: that is, what strategic objectives would you like to achieve? Another way to think about it is to try and think of 'fantasy positions' you would like to reach. Work out whether these positions benefit you, then try to assess how your opponent can stop you reaching them. If your opponent can stop you then dream up a new fantasy position. When it is your time then calculate the variations and moves etc.

DoctorScribbles
BWA Soldier

Tha Brotha Hood

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Originally posted by demonseed

A thorough analysis is the way to go: don't listen to DoctorScribbles!
What do you mean? I only stated a fact and asked two questions.

d

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d

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Originally posted by DoctorScribbles
What do you mean? I only stated a fact and asked two questions.
You asked four questions.

You know nothing.

You should not be listened to.

DoctorScribbles
BWA Soldier

Tha Brotha Hood

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Originally posted by demonseed


You should not be listened to.
On what grounds ought my questions be dismissed? I think they are germane to the discussion at hand.

Bedlam

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Originally posted by demonseed
If you apply the previous plan it might take you a good 15 minutes; maybe a half an hour. However, having fully analysed the position, you will make your next few moves very quickly; quicker still if your opponent starts to think about the complexities of the position.

A thorough analysis is the way to go: don't listen to DoctorScribbles!

This thinki up a new fantasy position. When it is your time then calculate the variations and moves etc.
It doesnt take anything like half an hour, my average time for a move OTB is normally between 1 min to 5 mins. However its not uncommon that I will spend 20 mins on a move. On the long thinks most of the time is spent on caculation. Analysising a position and finding the key features becomes second nature and can be done quickly. I'll drop an example game in here that has a long think, it came from a playchess 90 min league. In this game im black.

[Event "Rated game, 90m + 0s"]
[Site "Tournaments"]
[Date "2006.06.04"]
[Round "?"]
[White "Ultimate Fighter"]
[Black "Caffeinated"]
[Result "0-1"]
[ECO "A57"]
[WhiteElo "1803"]
[BlackElo "1947"]
[PlyCount "46"]
[EventDate "2006.06.16"]
[TimeControl "5400"]

1. d4 {2} Nf6 {3}
2. c4 {16} c5 {2}
3. d5 {29} b5 {2}
4. cxb5 {46} a6 {3}
5. b6 {36} Qxb6 {4}
6. Nc3 {33} g6 {18}
7. Nf3 {52} d6 {38}
8. e4 {39} Nbd7 {54}
9. Be2 {45} Bg7 {6}
10. O-O {32} O-O {24}
11. Nd2 {56} Rb8 {57}
12. Kh1 {152} Qc7 {209} The first move of the game where im really thinking, up until now havent really been looking at key features but more just playing from theory and general knowledge base.
13. Nc4 {252} Nb6 {82}
14. Nxb6 {453} Rxb6 {135}
15. f4 {79} Qb8 {284}
16. Re1 {199} Ne8 {85}
17. Bf3 {73} Rxb2 {769} 12 mins 49 seconds spent on this move. I saw Rxb2 almost instantly from that point on a lot of time time was spent on seeing if I could win the endgame after (18. Bxb2 Qxb2 19.
Na4 Qxa1 20. Qxa1 Bxa1 21. Rxa1) blacks a pawn up but the pieces arent in great positions. I spent about 9 mins thinking about this position and the possible varitions from it. In the end he played something totally different 😛

18. e5 {122} Rb4 {245}
19. Qe2 {180} Nc7 {141}
20. Ba3 {410} Rb7 {159}
21. Bc1 {217} Nb5 {19}
22. Nd1 {56} Nd4 {6}
23. Qe4 {26} Bf5 {Ultimate Fighter resigns (Lag: Av=0.40s, max=2.1s) 9}
0-1

a

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120 min for 40 move PER PLAYER makes it 240 minutes to make 40 moves 6 min per player if he doesn't just daydream while his opponent is thinking. Usually if you can predict your opps move (its possile about 65% of the time ) you can use his thinking time to analyze the position for weaknesses just ruling out bad ideas then when its your turn you have fewer good ideas to consider.

Bedlam

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Originally posted by aginis
120 min for 40 move PER PLAYER makes it 240 minutes to make 40 moves 6 min per player if he doesn't just daydream while his opponent is thinking. Usually if you can predict your opps move (its possile about 65% of the time ) you can use his thinking time to analyze the position for weaknesses just ruling out bad ideas then when its your turn you have fewer good ideas to consider.
Usually if you can predict your opps move (its possile about 65% of the time ) you can use his thinking time to analyze the position for weaknesses just ruling out bad ideas then when its your turn you have fewer good ideas to consider.

I wish I could predict my opponents move 65% of the time, when theres a range of good moves I often find it quite hard to know which move they will play, i'll always know the 3-4 moves id consider but at the end of the day theres no way I could say for sure that this is the move they will play.

Outside of clearly forcing varitions I never spend my opponents time thinking about moves. Often im away from from the board or if I am sitting at it its just generally analyzing the key features of the position instead of thinking about moves.

MS

Under Cover

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Originally posted by Bedlam
Usually if you can predict your opps move (its possile about 65% of the time ) you can use his thinking time to analyze the position for weaknesses just ruling out bad ideas then when its your turn you have fewer good ideas to consider.

I wish I could predict my opponents move 65% of the time, when theres a range of good moves I often find it quite ...[text shortened]... its just generally analyzing the key features of the position instead of thinking about moves.
I can predict my opponent's move 100% of the time (with about 10% accuracy 😉 )

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