The good thing about stipulation problems is that computers are of no use.
You have to use the God given brain.
The first one is easy.
White to move and mate in 5.
White can only move his King.
The second is harder and brilliant.
(except for Green Paladin...he solved it when it appeared on here 4 years ago.)
White to play and mate.
White can only move his Bishops
The Black King and pawns can move, but White can only use his Bishops.
A clue: Just to whet your appetite and you pull you in.
You need to free the h3 Bishop so you have force Black to play e6.
and then force Black to capture on f5. (Let Zugzwang be your weapon.)
Originally posted by greenpawn34Something like this,I reckon.
The good thing about stipulation problems is that computers are of no use.
You have to use the God given brain.
The first one is easy.
[fen]B7/N7/P7/B7/N7/R7/Q7/RK1k4 w - - 0 1[/fen]
White to move and mate in 5.
[b]White can only move his King.
The second is harder and brilliant.
(except for Green Paladin...he solved it when it appeared ...[text shortened]... e force Black to play e6.
and then force Black to capture on f5. (Let Zugzwang be your weapon.)[/b]
Originally posted by greenpawn34
The good thing about stipulation problems is that computers are of no use.
You have to use the God given brain.
The first one is easy.
[fen]B7/N7/P7/B7/N7/R7/Q7/RK1k4 w - - 0 1[/fen]
White to move and mate in 5.
[b]White can only move his King.
The second is harder and brilliant.
(except for Green Paladin...he solved it when it appeared ...[text shortened]... e force Black to play e6.
and then force Black to capture on f5. (Let Zugzwang be your weapon.)[/b]
The second is harder and brilliant. (except for Green Paladin...he solved it when it appeared on here 4 years ago.)
"[T]he difficulties appeared to me in the nature of a challenge, which it would be pusillanimous not to meet and overcome. So I persisted, and in the end the work was finished, but my intellect never quite recovered from the strain."
Good puzzle, GP1!
Originally posted by Wilfriedva4...e6 instead of 4...Kb1.
Something like this,I reckon.
[pgn][Event "enkel lopers spelen"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[SetUp "1"]
[FEN "8/4p1B1/2P5/4pP1p/2P1P2P/P6B/2K2PP1/k7 w - - 0 1"]
[PlyCount "23"]
[SourceDate "2011.07.16"]
1. Bh6 Ka2 2. Bc1 Ka1 3. Bb2+ Ka2 4. Kc3 Kb1 5. Kb3 e6 6. Kc3 Ka2 7. Kc2 exf5
8. Kc3 Kb1 9. Kb3 fxe4 10. Be6 e3 11. Bf5+ e4 12. Bxe4#[/pgn]
Originally posted by WilfriedvaWilfried, you moved the White king... I think it starts with this sequence, after which the white bishop can be brought in the game to mate.
Something like this,I reckon.
[pgn][Event "enkel lopers spelen"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[SetUp "1"]
[FEN "8/4p1B1/2P5/4pP1p/2P1P2P/P6B/2K2PP1/k7 w - - 0 1"]
[PlyCount "23"]
[SourceDate "2011.07.16"]
1. Bh6 Ka2 2. Bc1 Ka1 3. Bb2+ Ka2 4. Kc3 Kb1 5. Kb3 e6 6. Kc3 Ka2 7. Kc2 exf5
8. Kc3 Kb1 9. Kb3 fxe4 10. Be6 e3 11. Bf5+ e4 12. Bxe4#[/pgn]
Originally posted by tvochess4...Kxa3! instead of 4...e6.
Wilfried, you moved the White king... I think it starts with this sequence, after which the white bishop can be brought in the game to mate.
[pgn][Event "enkel lopers spelen"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[SetUp "1"]
[FEN "8/4p1B1/2P5/4pP1p/2P1P2P/P6B/2K2PP1/k7 w - - 0 1"]
[PlyCount "23"]
[Sou ...[text shortened]... Bxe3 Ka1 9. Ba6 Ka2 10. Bb5 Ka1 11. Ba4 Ka2 12. Bb3+ Ka1 13. Bd4#
[/pgn]
Originally posted by greenpawn34Answer to the first puzzle:
The good thing about stipulation problems is that computers are of no use.
You have to use the God given brain.
The first one is easy.
[fen]B7/N7/P7/B7/N7/R7/Q7/RK1k4 w - - 0 1[/fen]
White to move and mate in 5.
[b]White can only move his King.
The second is harder and brilliant.
(except for Green Paladin...he solved it when it appeared ...[text shortened]... e force Black to play e6.
and then force Black to capture on f5. (Let Zugzwang be your weapon.)[/b]