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Tactics by Caro-Kann DL clan

Tactics by Caro-Kann DL clan

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Clock
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To fill in for you while you have a break, I found a nice one in the book I am reading well - now!


White to WIN!!

Clock
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Originally posted by Santa Drummer
To fill in for you while you have a break, I found a nice one in the book I am reading well - now!
[fen]8/7b/5p2/B1K5/5P1N/8/5k2/8[/fen]

White to WIN!!
1.Bc7 They key for White is to manuever the Bishop round to g5 to support the pawn, and bring the King to attack the Black pawn while keeping out the Black King using the King and Bishop. White will eventually play Nxf5 and win.

Clock
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Originally posted by lukemcmullan
1.Bc7 They key for White is to manuever the Bishop round to g5 to support the pawn, and bring the King to attack the Black pawn while keeping out the Black King using the King and Bishop. White will eventually play Nxf5 and win.
Correct 🙂

Clock
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Another one from clan's private forums.

It's taken from my game with clanmate and friend in real life - lacrimos.

Game 1388683

The game came to the endgame where I got 2 pawns majority but we had different-colored bishops.

Here is the position after 47 moves:



The game continued:
48. Kd6? h4 49. gh gh and white resigned cause they can't stop two black pawns.

But - analysis showed - that white did have a draw.
Can u show how?
Not just move, but please put a line (lines) and description why with the moves consequence that u suggest white succeeds to defend.

Remind: don't use engine, it destroys fun.

Clock
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On initial inspection, I would guess my plan would involve White to capture the pawn on d3 AND play Bf4 AFTER Black plays ...h4 followed by gxh4 and gxh4 to setup a blockade to secure a draw here.

Clock
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Originally posted by Vovochka
Another one from clan's private forums.

It's taken from my game with clanmate and friend in real life - lacrimos.

Game 1388683

The game came to the endgame where I got 2 pawns majority but we had different-colored bishops.

Here is the position after 47 moves:

[fen]2k5/8/2P2p2/2K3pp/8/3p2P1/3B2b1/8 w -- 0 47[/fen]

The game continued ...[text shortened]... sequence that u suggest white succeeds to defend.

Remind: don't use engine, it destroys fun.
48.Kd4 gxh4 49.gxh4 gxh4 50.Bf4 Bxc6 51.Kxd3 Kd7 52.Bd2 Ke6 53.Ba5 Kf5 54.Kd4 Bb7 55.Bc7. This is just one example line of I'm sure the many countless. The principle is to get rid of Black's And White's outside passed pawn and isolate the other two. It is then possible to use the Bishop and King (placed correctly) to stop the progress of Black's pawns. The fact that White can trap the pawns on squares of the opposite colour and the opposing Bishop is that colour is a very important point. If the situation was otherwise, then Black would be able to force a promotion.

I'm actually learning quite a bit from just one endgame problem!

Clock
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Originally posted by Vovochka
Another one from clan's private forums.

It's taken from my game with clanmate and friend in real life - lacrimos.

Game 1388683

The game came to the endgame where I got 2 pawns majority but we had different-colored bishops.

Here is the position after 47 moves:

[fen]2k5/8/2P2p2/2K3pp/8/3p2P1/3B2b1/8 w -- 0 47[/fen]

The game continued ...[text shortened]... sequence that u suggest white succeeds to defend.

Remind: don't use engine, it destroys fun.
I cant find it 🙁

Clock
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38. Kd4! is the right first move.

Lets proceed. There are indeed numerous lines.
I want to restrict you to only two of them:

1) 48. ... B:c6 Black destroys white's promoted pawn
2) 48. ... Bf1 Black defends his own pawn

Just an interesting remark - computer doesn't "see" the draw - that is it always shows that black is going to win - but if you let engine against itself it CANNOT win :-)

EDIT: You are right - thanks

Clock
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Originally posted by Vovochka
38. Kd4! is the right first move.

Lets proceed. There are indeed numerous lines.
I want to restrict you to only two of them:

1) 38. ... B:c3 Black destroys white's promoted pawn
2) 38. ... Bf1 Black defends his own pawn

Just an interesting remark - computer doesn't "see" the draw - that is it always shows that black is going to win - but if you let engine against itself it CANNOT win :-)
48, just to avoid confusion.

And I assume for the first option you mean 48...Bxc6.

If 48...Bxc6, 49.Kxd3 and the game proceeds with the same ideas as my previous reply.

If 48...Bf1, 49.Be3 Kc7 50.Kd5 followed by a Black Bishop move (or Black must give ground with his King or weaken his pawns) and 51.Kd4 returning to the previous situation.

Clock
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I must acknowledge that your description is pretty good: you solve all those problems very easily.
Good job!

Clock
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The one I analysed today.

Played in the frame of Caro-Kann thematical tournament
between LetzROQ (C-KDL member) & pkprasoon.

Game 1588498

In spite of being abt 200 points lower rated LetzROQ won!!!
The game itself developed into a strange hybride of Caro-Kann & French ( 2. ... Nf6 was really strange ) and white played something similar to Shatar's attack in French defence - though not sure he knew that, otherwise at his ninth move (eighth in annotation of the game) he would take the pawn with his pawn 9. hg and not 9. N:g5 as it is common in that line of French.

However - look at the position after 12 moves (11 in game's annotation).
What is White's best move in this position? It involves a little tactic - just show the move and possible lines depending on Black's answers

White to move

Clock
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Originally posted by Vovochka
The one I analysed today.

Played in the frame of Caro-Kann thematical tournament
between LetzROQ (C-KDL member) & pkprasoon.

Game 1588498

In spite of being abt 200 points lower rated LetzROQ won!!!
The game itself developed into a strange hybride of Caro-Kann & French ( 2. ... Nf6 was really strange ) and white played something similar to S ...[text shortened]... s

White to move

[fen]rnbq1r1k/ppn2ppB/2p1p2p/4P1NQ/2pP3P/2N5/PP3PP1/R3K2R w KQ- 1 12[/fen]
12. Qxf7

Clock
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Originally posted by Vovochka
The one I analysed today.

Played in the frame of Caro-Kann thematical tournament
between LetzROQ (C-KDL member) & pkprasoon.

Game 1588498

In spite of being abt 200 points lower rated LetzROQ won!!!
The game itself developed into a strange hybride of Caro-Kann & French ( 2. ... Nf6 was really strange ) and white played something similar to S ...[text shortened]... s

White to move

[fen]rnbq1r1k/ppn2ppB/2p1p2p/4P1NQ/2pP3P/2N5/PP3PP1/R3K2R w KQ- 1 12[/fen]
White seems to have two good moves in this position:


12.Bg6 [12...Nd5 (not 12...fxg6 or else mate in two) 13.Nxf7+ Rxf7 14.Bxf7 Nf4 15.Qf3 Qxd4] White gains a Rook and a Pawn for a Bishop and a Pawn.


12.Qxf7 [12...Nba6 13.Be4 Qe8 14.Qxe8 Nxe8] and White wins a Pawn.


I think the first option is slightly better as it exchanges more pieces off favourably for White.

Clock
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Right decision with a little correction:

After 12. Bg6 fg there isn't mate in two.

Clock
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Originally posted by Vovochka
Right decision with a little correction:

After 12. Bg6 fg there isn't mate in two.
Really? Surely 13.Qxg6 and Black can't avoid mate? Perhaps I'm missing something glaringly obvious.

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