Originally posted by BedlamPlease elaborate on what you mean by a "prove everything wrong attitude" versus a "prove everything right" attitude.
The way iv adopted tends to look at the position in general terms and finding a general idea before finding the moves to suit that idea. Example if im given a position where a knight is being attacked by a pawn and has to move, I wont look at the first knight move but first look for the best square for the knight on the board and plot the path back from that to my knight to see where the knight move move.....It tends to help.
I'm presuming you mean by a prove everything wrong attitude is an attitude in which one may critically analyze a position and leave as little to chance as possible - i.e. less speculating, more concrete analysis. Whereas, in a prove everything right attitude, I'm guessing you mean an attitude in which one doesn't analyze the lines very thoroughly, and leaves one's opponent prove that what you are doing isn't accurate.
I guess basically what you are saying is that you look for the optimal square for each of your pieces, and then find a plan to make it happen. That is very much the same way I look at the position. I have encountered a few problems with that strategy; sometimes, I tend to focus too much on executing a specific plan, and will make an oversight that may render my plan ineffective or suboptimal.
Let me clarify:
Looking at the position in general terms or objectively is excellent. Finding a general idea for what I want to do in a position...doing that objectively and accurately is critical. I believe that this presents the greatest challenge in chess.
A stone cold line-by-line analysis has worked very effectively for me in a few games for sharper lines CC, but this is really impossible OTB for some positions, although working backwards through the lines greatly helps me.
I totally agree that attitude plays a crucial role in chess (not only in chess...). Many times, players have mentally broken down after a bad game, etc.
I think masscat's post was pretty much spot on; an interesting point was regarding the difference in the analysis between GM's and weaker players- that the "difference is often in their evaluation of the end position." Notably, the difference is not in the quantity of the analysis, not in the ability to see the imbalances, and following lines, but the accuracy of the analysis.
Hmm...it seems like that chess strength is largely based on one's ability to understand a resulting position, i.e. one's ability to fully understand the imbalances of a position.
The value of every piece, pawn, square changes differs on a position to position, move by move basis. So, looking at a board, we see the imbalances, the candidate moves, the lines that follow, and the resultant positions. This is tedious, but easy enough to do CC.
How do we determine what resultant position is optimal based on the imbalances and our calculations? Playing down a few lines, and seeing a few of the resultant positions - how do we determine which resultant position is best? π
In answering this question, put yourself in the hypothetical situation that you were able to calcuate all the lines and see all the resultant positions (like a machine). Knowing what imbalances to consider, to what extent do we value an imbalance?
Re the last poster what you are asking I believe is the same as my own belief that the difference between strong and weak players is the
undersanding of the nature of the chess advantage and what constitutes it.How many times have I read through GM analysis and seen adv to white or 'white is better' and you look at the board and say
how's that-material is even,looks OK for both sides until you realise that the position is better because of say there's a threat of a gain of tempo or a threat to take over a file (two moves away) or there's a doubled pawn that's hard to defend etc etc
Originally posted by yelobThat was very well written. π
the difference between strong and weak players is the
undersanding of the nature of the chess advantage and what constitutes it.How many times have I read through GM analysis and seen adv to white or 'white is better' and you look at the board and say how's that
Yes, it bothers me greatly when I've looked in an openings book, and it says something like Nxd3, cxd3, Ne5! with equality in Petrosian-Tal USSR 1952; Schiller's terrible openings book did this to a horrific extent.
Or a book may say that white has reached a typical isolated d pwn position in (some opening, Tarrasch, possibly), which may not hold any significance to many players. (I suppose the main importance is that the d pwn may become passed, or it could be a target.)
White is better, but then the reader has to figure it out why. Of course, it's easy to find (in hindsight) why white is better when the reader is told that white is better before analyzing a position. Any positive attribute in white's position would help confirm the belief that white is better.
The nature of the chess advantage is indeed very interesting. That was precisely what I was asking about (although you worded it much better), but there is not really a way to directly answer this question as we would have to look at positions on a position to position basis. General principles of the chess advantage maybe?!...although I suppose that we all know these principles to varying extents.
(Answering the question thoroughly would encompass knowledge of every chess concept. π )
#1. I mostly analyze post-game OTB games, not regular internet games. Communication is much better and only hearing the way a stronger player explains something teaches you a lot. If I use an engine, I only use it to verify something.. I always look to understand something first before I consult an engine. I might use an engine to discover reasonable moves in a position I was unsure of, during the game.
#2. In OTB play, mis-calculation/tactical errors usually comes from lack of concentration. Other errors come from my lack of understanding of the game. It might not even be errors, but moves I didn't find that the position called for. I also do not believe in "blunders" - it's not an acceptable excuse IMHO. If I blunder, there is something wrong with my vision.
#3. I play at least 5-6 hours every week. The time controls vary, I suppose a better mix could help me. I do believe long games helps most. I also believe playing games helps more than analysing games, because when you play you have the "knife on your throat" and you must demonstrate what you really understood. In post-analysis it's easy to be clever.. I am not sure where my improvement comes from, but I did read a lot of books and I do play quite often.
#4. I read about all phases of the game and I always play out the board. I don't think we can learn quicker, there are no shortcuts. On the contrary, a huge time investment is required. I personally find dissecting positions for a long period of time to be quite rewarding. To analyse one position for maybe two hours is of course tough, but it gives a lot back. After giving a position my assessment, I try playing out some lines and then I usually have to correct my assessment. Eventually, I get a full understanding of a very concrete position. The whole point is not to learn positions by heart - it is about learning about how the different properties affect the position. It is one thing to read about it, and another to see it in practice.. So my recommendation is to do just that, analysing for long.. and pick many diverse kind of situations.
EDIT: Just a comment.. I also believe evaluation is cruical. Since it is impossible to calculate the game to the end positions, one must at some point stop calculating and "assign a score" - evaluating positions. This evaluation dictates if you even got the right plan/ideas. Another part of it, is to come up with moves - "fantasy", based on intuition and evaluation. The third part is actually calculating the variations. Of course, there are positions where evaluation plays no part because there are only forced variations or so, but those moments are just "work" anyway. I would say you need four things: tactical vision, knowledge/evaluation ability, memory&calculation, mentals (concentration/attitude). The first and second are "easiest" to improve..
Thanks Yuga,pity you weren't my English teacher when I needed good marksπ
The other thing which I'm beginning to see is that the advantage to white as having the first move is TINY BUT strong players go to a lot of trouble to hang onto it and will constantly reevaluate and try different moves from well known positions in an effort to hang on to that tiny plus but one weak move (even at GM level) and that edge is gone like the morning mist.And Yuga you are very right the concepts behind the chess advantage are known in a universal sense probably by even weak players but its actual manifestation and more importantly transformation into winning a game is position specific
and requires apart from chess intuition (an underrated concept imo) the ability to analyse and evaluate the entire position,which is the skill I'm working most on at the moment as its almost entirely lacking in my play!
btw a thing I'm asking myself when I look at openings (I'm going through some of the Khalifman books at the moment) is a concept I once heard from the acting/screenwriting profession and its this-'What do I want to do in this opening and why can't I' if the answer to that is well I can actually do what I want then you have an advantage,if the answer is well I can't really do what I really want then your opponent is playing well!-as a concrete example in the Petroff which I'm studying at the moment the question of what whote wants to do is to get rid of that pesky knight on e4-if you can do that without any detriment to yourself then you have an edge,but then of course the real mastery is transforming the edge into a win isn't it and that may in fact be almost the definition of the chess struggle.Fascinating stuff.........
Just an anecdote regarding GM’s and their ability to evaluate a position. Once at an Int’l tmt (back in the old days..not a Swiss…but a 16 player RR), I was in the analysis room listening to a local master explaining why black was busted in a given position if White played a certain move. One of the participating GM’s, on the way to the coffee machine, casually glanced at the position for a few seconds. On his way back with his coffee, the master was sitting there saying, “What can black do? He’s lost!” Now, this GM, who most would label as a “weak” GM (with a 2550 rating), said, “Your move loses.” He then pointed out the refutation and walked away. I watched a master and two experts sit there scratching their heads trying to figure out how they missed it. When GM’s visualize a position, they seem not to “see” pieces and Pawns, but something more abstract like geometric lines of force and “auras” of the pieces.
Originally posted by YugaWeaker players tend to ask themselves what is right about this move and what they like about playing it...almost talking themselves into the moves at times...this move does that and this and that etc. Stronger players tend to look at the negitive side of moves a more scientific approach...trying to prove the move wrong, ie if I cant find anything wrong with this then it must be playable.
Please elaborate on what you mean by a "prove everything wrong attitude" versus a "prove everything right" attitude.
One suspects that if someone blunders often then they cant really be looking for the bad points of EVERY move......and maybe if they changed the way they think about chess the blunders would disappear quite quickly.
Originally posted by BedlamWow, that's an extremely interesting point. I've never even thought about that. Your GM teacher tell you that? I'm going to have to test out that thought process and see if it affects my game.
Weaker players tend to ask themselves what is right about this move and what they like about playing it...almost talking themselves into the moves at times...this move does that and this and that etc. Stronger players tend to look at the negitive side of moves a more scientific approach...trying to prove the move wrong, ie if I cant find anything wrong with ...[text shortened]... maybe if they changed the way they think about chess the blunders would disappear quite quickly.
Originally posted by cmsMasterNo, iv read it a couple of times though, both Rowson and Tisdall say pretty much the same thing on this subject.
Wow, that's an extremely interesting point. I've never even thought about that. Your GM teacher tell you that? I'm going to have to test out that thought process and see if it affects my game.