Originally posted by buffalobillGame 1071644
11. King marches and multiple checks. This was posted a while backGame 978393.
Mate is forced from 27. Qe8. At the time I didn't have a complete knowledge of how I would mate but I thought there must be one somewhere. There was. The game follows it until 32. ... Kf4?. If the longer line had been played 32. ... Kd2 33. Qd3+ 34. Ke1 Rc1#.
Mating the black king on e1 can't be something that happens often.
Game 1167241
Move 26 I made a four way fork (N on K, Q, R, R)
granted my opponent made some poor moves I think it was neat
Originally posted by BowmannI dunno. For me, the moves I try to make fall into one of three categories:
Dice.
I. The move most likely to irritate my opponent.
If I can't find a good, irritating move, then I fall back to:
II. The move that most improves my pieces' mobility. Without mobilities, there are no possibilities (I think some chess maven said that).
And if I can't find I or II, I fall back to III:
III. I make the move least likely to damage my own position.
And when I get down to III, I _have_ been tempted to break out the dice, on occasion! III occurs in the _really hard_ games where finding a good move is like pounding your head against the pavement.