Originally posted by marinakatombAs I take such pleasure in explaining the blatantly obvious...
SO you'll be accepting a 20 v 20 challenge then? Face it, we'd shit all over your sorry lot and you know it!
EDIT: I actually took the time to open all those games you linked. It's interesting, my guys were all out rated by quite a way. What you have done is highlight exactly what i was aluding to. We won't be submitting any more teams as we can't fi ...[text shortened]... ith some more useless stats, i can see you obviously don't have anything better to do...
You're under par with your challenges.
You're under par with your league team.
Pick one, specialise, and build on that, Mr. Clan Leader. You can't have everything. Look at cludi's Vikings, they're a great clan! They're very competitive in the leagues. They don't concentrate too heavily on the challenges, but so what? Challenges are secondary to them. They're a stellar league clan. On the other hand you have In Vino Veritas, their progress in challenge points (net and total) is intimidating to any clan leader, considering that they're not even one year old yet. Widget has coordinated his clan very well and is only now taking an interest in the leagues.
It's really not easy to have a strong league side AND a strong challenge side, but you funky movers have lot of potential... I could tell you exactly how to run your clan if you want.
Originally posted by hopscotchJesus, one last time.
As I take such pleasure in explaining the blatantly obvious...
You're under par with your challenges.
You're under par with your league team.
Pick one, specialise, and build on that, Mr. Clan Leader. You can't have everything. Look at cludi's Vikings, they're a great clan! They're very competitive in the leagues. They don't concentrate too heavily lot of potential... I could tell you exactly how to run your clan if you want.
I am looking at the Clan Leagues from the perspective of someone who plays for a Club, in an OTB LEAGUE. Each year, i participate in a team with my fellow Club players. We meet the same teams in our League each year (season). Over the years, rivalries have emerged, certain teams have gained reputations, etc, ther are grudge matches, it is exciting for all involved. RHP Clan Leagues don't have this, because there is a constant fluctuation of teams entered. A Clan can come bottom of a division (in the relegation spot) and end up getting promoted up a division because so many teams drop out.
What i am TRYING to suggest, is, rather than have the leagues full of of weak teams, thrown together by Clan leaders at the last minute (like mine!), why not allow Clans to recruit a League team full of willing participants who WANT to be there?
Say what you will about my Clan, I've heard it all before and others have done it better.
Two years ago now i came into this forum and asked for these leagues to be created in the first place, that's known as being constructive (in case you were wondering). You can give it a try if you like, it's not as hard as you might think. I am suggesting this to try and improve the Clan Leagues, so that they are competitive! Every division is already decided before the first game is finished in most divisions. The drop out rate makes the promotion/relegation of any clan almost irrelevant.
As for the Vikings, they are a case in point (Cludi is easily the best Clan Leader on the site IMO). They field a super strong team in whichever League they enter. There are only two or three clans with strong enough players to challenge them, crazy aquarists, Peace on Earth, Caro-Kann, that's about it! What is wrong with allowing Clans to recruit players to play in a League Team? Answer me that.
Originally posted by marinakatombAllowing people to recruit people outside of their clan for the leagues doesn't give any more team spirit or stops fluctuation of teams in the leagues. Since this is a global site, and not a community thing like yours, it's going to be an aweful lot harder to keep clans exactly as they were the previous season. That's not going to happen anyway if you recruit outside. At least when you field your own players, it is actually a team effort.
Jesus, one last time.
I am looking at the Clan Leagues from the perspective of someone who plays for a Club, in an OTB LEAGUE. Each year, i participate in a team with my fellow Club players. We meet the same teams in our League each year (season). Over the years, rivalries have emerged, certain teams have gained reputations, etc, ther are grudge mat ...[text shortened]... ]wrong[/i] with allowing Clans to recruit players to play in a League Team? Answer me that.
Originally posted by marinakatombYou're sidestepping the point. I'm not saying that it is wrong for a team to recruit players for a league team. I'm saying that it is wrong to recruit additional players for a league team. What is the point of having a league if the members are "additional" members of the clans they represent?
Jesus, one last time.
I am looking at the Clan Leagues from the perspective of someone who plays for a Club, in an OTB LEAGUE. Each year, i participate in a team with my fellow Club players. We meet the same teams in our League each year (season). Over the years, rivalries have emerged, certain teams have gained reputations, etc, ther are grudge mat ]wrong[/i] with allowing Clans to recruit players to play in a League Team? Answer me that.
You can't compare your OTB league to the clan league here on RHP because your league has been going for years, as you say. Rivalries will develop here too, and clans will gain reputations for their league play. The point that you still seem to overlook is that no one is forcing you to submit a league team, and if you decide to sumbit a substandard team then you cannot blame the whole system when that team loses. Right now ANYONE who is a subscriber on RHP can start up a clan that specialises in playing the leagues. No one is forcing you either way. If your players are complaining because they are getting their asses kicked then perhaps your clan is simply not able to field a team at the moment. Accept it. Tell your players to look elsewhere if they want to play in the leagues. Don't try and change the whole system for everyone else because you're not winning.
And yes, many clans are dropping out, as you say, but there are many more clans that are not. Some leagues are more competitive than others. I believe that any clan who holds on to their place in division one in any of the leagues except the 1/7 is deserving of some serious kudos. How is it fair to them if we introduce your idea of a clan being allowed to recruit any willing participants for the league, in addition to their current members? The players on page one of the player tables will be cursing you for the rest of their time here on RHP as they are plagued with messages requesting their temporary membership of some wannabe clan.
Your idea would kill the clan leagues.
Originally posted by hopscotchSo do you want a 20vs20 or not?!
You're sidestepping the point. I'm not saying that it is wrong for a team to recruit players for a league team. I'm saying that it is wrong to recruit additional players for a league team. What is the point of having a league if the members are "additional" members of the clans they represent?
You can't compare your OTB league to the clan league here o ...[text shortened]... ir temporary membership of some wannabe clan.
Your idea would kill the clan leagues.
Originally posted by hopscotchOk, i can accept that. You've addressed my post, thank you! Perhaps you're right in a way. The major difference between my Club and my Clan is that my Club can have as many members as it likes. If the Clan system worked the same way, then i'm sure that quite quickly you'd have a similar system appearing in the Clan Leagues as you have in standard Club chess all around the World. Big Teams fill the top Leagues with well paired teams. The Leagues are competitive and each year you see the same teams. I don't see why RHP has to be different. I guess what i'm basically saying is that there doesn't seem to be any reason to limit the size of the Clans to 20. I don't really see a reason to limit them at all in fact.
You're sidestepping the point. I'm not saying that it is wrong for a team to recruit players for a league team. I'm saying that it is wrong to recruit additional players for a league team. What is the point of having a league if the members are "additional" members of the clans they represent?
You can't compare your OTB league to the clan league here o ...[text shortened]... ir temporary membership of some wannabe clan.
Your idea would kill the clan leagues.
Originally posted by marinakatombThen you're in the wrong thread, go here: Thread 40433
Ok, i can accept that. You've addressed my post, thank you! Perhaps you're right in a way. The major difference between my Club and my Clan is that my Club can have as many members as it likes. If the Clan system worked the same way, then i'm sure that quite quickly you'd have a similar system appearing in the Clan Leagues as you have in standard Club c ...[text shortened]... t the size of the Clans to 20. I don't really see a reason to limit them at all in fact.
Originally posted by hopscotchThat's kinda what I figure Hopalong... getting squirmy yet, my little toad buggerer? 😛
As I take such pleasure in explaining the blatantly obvious... you have In Vino Veritas, their progress in challenge points (net and total) is intimidating to any clan leader, considering that they're not even one year old yet. Widget has coordinated his clan very well and is only now taking an interest in the leagues.