What if every game counts...
- two points are awarded to the clan for every game won in a challenge
- a point is awarded to both clans in the event of a draw
- no points are removed for a loss
No need to consider Gross points vs. Net Points... points are just points, they only go up
There'd be no enticement to resign a game, the challenge isn't decided until the last game is complete
Points could be awarded either at the conclusion of a challenge, or at the conclusion of each game
This would help to eliminate the 'artificial player rating drop' we've been seeing
However, a player could still lower their rating via games outside the clan system
To counter this, I suggest that each player should have clan rating, uncoupled from their site rating, based on ELO
ELO is a good system, but it's being applied at the wrong level
It should be used for players, not clans
Applied at the clan level it causes stagnation, rather than fluidity in creating challenges
Russ hasn't yet told us how he plans to factor in the clan rating
But the way things stand, every clan would love to beat The Wood Pushers and there is little advantage in challenging a lower rated clan
If we knew how the clan rating might be used to determine the yearly outcome it would be very helpful
Originally posted by GiannottiI see 2 major weaknesses in the clan rating system.
What if every game counts...
- two points are awarded to the clan for every game won in a challenge
- a point is awarded to both clans in the event of a draw
- no points are removed for a loss
No need to consider Gross points vs. Net Points... points are just points, they only go up
There'd be no enticement to resign a game, the challen ...[text shortened]... knew how the clan rating might be used to determine the yearly outcome it would be very helpful
1 - clans get rewarded for playing very few challenges. Case in point, in current sample Woodpushers is at the top of the table for playing 12 challenges in 2017 at time data sample was pulled. I think that you have to play to win in this world.
2 - the idea of a fair challenge has been thrown out the window. My question to Russ about a challenge where the players are equally balanced but the clan ratings are vastly different. The whole risk/reward balance has been thrown out the window.
I submitted some questions to Russ.
I am still waiting for a response.
Originally posted by mghrn55I keeping an open mind about the clan rating
I see 2 major weaknesses in the clan rating system.
1 - clans get rewarded for playing very few challenges. Case in point, in current sample Woodpushers is at the top of the table for playing 12 challenges in 2017 at time data sample was pulled. I think that you have to play to win in this world.
2 - the idea of a fair challenge has been thrown out the ...[text shortened]... rown out the window.
I submitted some questions to Russ.
I am still waiting for a response.
It might work well, depending on how it's factored in to the yearly outcome
If we keep the clan rating, I think net points should also be part of the equation
Originally posted by GiannottiIf you want to see the greatest flaw in your suggestion simply cast your mind back to Aim High Clan which was able to exploit the point each for a draw and within 2 weeks of forming was storming up page one with ease
What if every game counts...
- two points are awarded to the clan for every game won in a challenge
- a point is awarded to both clans in the event of a draw
- no points are removed for a loss
No need to consider Gross points vs. Net Points... points are just points, they only go up
There'd be no enticement to resign a game, the challen ...[text shortened]... knew how the clan rating might be used to determine the yearly outcome it would be very helpful
Originally posted by Mctaytoa bit late for an April fool, but for the resident RHP idiot that's okay
If you want to see the greatest flaw in your suggestion simply cast your mind back to [b]Aim High Clan which was able to exploit the point each for a draw and within 2 weeks of forming was storming up page one with ease[/b]?
you were part of the AIM HIGH CLAN fiasco, what happened?, oh yes collusion points removed
the greatest flaw in the system? it's cheats like you, Robbie and a few sad little boys AKA the scum sisters got to be the saddest people on earth.
Strategic Ultimatum points have been removed from 2015, i hope thats just the start, easy riders should get the same treatment after you dropped your pants for them.
do you have any ideas that don't involve cheating?
Originally posted by MctaytoPlease bear in mind, I'm still new to clan leadership, and the history of debauchery is unknown to me
If you want to see the greatest flaw in your suggestion simply cast your mind back to [b]Aim High Clan which was able to exploit the point each for a draw and within 2 weeks of forming was storming up page one with ease[/b]
I'm seeing all of this for the first time, and my ideas may be a bit naive
I'm in favor of anything that will help to clean up the system, as long as it is playable
Originally posted by GiannottiWelcome to the world of clan leadership.
Please bear in mind, I'm still new to clan leadership, and the history of debauchery is unknown to me
I'm seeing all of this for the first time, and my ideas may be a bit naive
I'm in favor of anything that will help to clean up the system, as long as it is playable
The new system will be full of holes and subject to new fiascos.
And Metallica will still be near the top.
Not that it will mean anything.
No really knows what the new clan rating numbers will mean.
Or if they will have any significance !!
My take is that is will be a meaningless number.
Originally posted by mghrn55Metallica is a great clan, even if they are maligned by those jealous of their success
Welcome to the world of clan leadership.
The new system will be full of holes and subject to new fiascos.
And Metallica will still be near the top.
Not that it will mean anything.
No really knows what the new clan rating numbers will mean.
Or if they will have any significance !!
My take is that is will be a meaningless number.
Short Circuit was candid with me regarding how this was achieved
Being new to this, I considered following his model, but the potential backlash stopped me
My recent suggestions may take a lot of the spunk out of his tactics
But in all honesty, his clan will always be near the top, if not at the top
He puts that much work into clan leadership, and his players really are that good
The only remedy I found for sandbagging and collusion was to avoid the clans involved
That kinda sucked, I missed out on too many potential challenges
They say the definition of a pessimist is 'an optimist with experience'
I'm still holding out though, I think it's possible to turn this around
Originally posted by mghrn55You are not a clan leader and to my knowledge have never been a clan leader. How are you in a position to welcome anyone to clan leadership?
Welcome to the world of clan leadership.
The new system will be full of holes and subject to new fiascos.
And Metallica will still be near the top.
Not that it will mean anything.
No really knows what the new clan rating numbers will mean.
Or if they will have any significance !!
My take is that is will be a meaningless number.
Originally posted by robbie carrobieSimple.
You are not a clan leader and to my knowledge have never been a clan leader. How are you in a position to welcome anyone to clan leadership?
I just welcomed him to the world of clan leadership.
And he didn't seem to mind.
You're a clan leader, right ?
Then I assume you're going to vote.
And contribute something constructive to the improvement of the clan feature ?
Or will you just keep squawking ??
Originally posted by robbie carrobietell your lapdog, well one of many lapdogs you have. but tell mctayto
You are not a clan leader and to my knowledge have never been a clan leader. How are you in a position to welcome anyone to clan leadership?
ICT 0 st johnstone 3 hahahahahahahahahaha
relegation reward for karma.
you voted yet? i don't think cheats should get a vote
no amnesty