Originally posted by SourJaxFor Example here is a game I'm in currently.
We should have the ability to input conditional moves. Or we should be able to input future moves regardless of opponents move as long as the moves are legal.
[Event "Challenge"]
[Site "http://www.redhotpawn.com"]
[Date "2007.10.03"]
[Round "?"]
[White "phuonglu"]
[Black "SourJax"]
[WhiteRating "1300"]
[BlackRating "1048"]
[Result "*"]
[GameId "4101426"]
1. Nb1c3 e5 2. a4 Bf8c5 3. Ng1f3 Ng8f6 4. Nf3xe5 d6 5. Ne5f3 Nb8c6
6. e4 b6 7. Nf3g5 Bc8b7 8. Bf1c4 O-O 9. f4 Qd8e7 10. d3 Ra8d8 11. Rh1f1 Bb7c8
12. Qd1f3 Bc8g4 13. Qf3g3 Nc6d4 14. Qg3h4 Nd4xc2 15. Ke1d2 Nc2xa1
16. Ng5xh7 Nf6xh7 17. Qh4xe7 d5 18. Qe7xc7 dxc4 19. Qc7xa7 Na1b3 20. Kd2c2 Nb3a5
21. Nc3d5 Na5c6 22. Qa7c7 Nc6d4 23. Kc2c3 Nd4e6 24. Qc7e5 f6 25. Nd5xf6 Nh7xf6
26. Kc3xc4 Rd8d4 27. Kc4c3 Rf8d8 28. h3 Nf6d5 29. exd5 Rd8xd5 30. Qe5b8 Rd5d8
31. Qb8b7 Bg4f5 32. g4 Bc5b4 *
My opponent only has two legal moves 33. Kb3... and 33. Kc2...
I want the ability to input a conditional response:
If 33. Kb3... then 33. ...Nc5+ 34. Ka2... then ...Nxb7
If 33. Kc2... then 33. ...Bxd3+ 34. Kd1... then Ba6+ (or 34. Kb3... then 34. ...Nc5+)
Well you get the picture.
Originally posted by coquetteI've played on Gameknot for almost a year now and can't help but compare the two. If RHP gets closer to Gameknot in quality and features I'll greatly consider subscribing. But for now I'll sit back and wait.
you are right. it's "being worked on" for the more than a year that i've been around. i think that it's more complicated that it seems, maybe.
Originally posted by coquetteI think the new "Conditional Moves" is being tested by a beta crew, and what I've heard it is a really nice feature!
you are right. it's "being worked on" for the more than a year that i've been around. i think that it's more complicated that it seems, maybe.
Any day, any week, any month it will be released.
Nah, ik will not be something for me, I reckon. I am part of the test group, but have looked away from it after a week. The beta version that was up back then (and still is, I believe) just snapped my interest and started forgetfullness due to the un-RHP-like form of interaction. I surely hope it will improve when released. It is for now the only negative part of this site as far as I know.
Originally posted by AikoNot bad considering you saw the alpha (not even beta) version.
It is for now the only negative part of this site as far as I know.
If Russ and Chris take heed of the feedback from the alpha testers, then the feature has every chance of becoming another great addition to this site.
D
Too bad we can't have unconditional forced mates end games. Here's the example.
Game 4189150
My opponent must Kh8 and then I Qg7#. The game is over but I HAVE to wait for him/her to make a move he/she has no choice about. Not that my opponent would but if he/she wanted he/she could wait until the game ends by timeout taking a game slot of which I could be playing a very interesting game against someone else.