@lemondrop saidLol... weird indeed. I just checkmated him in one of our games and it was unavoidable checkmate, but it took like 2 weeks. He plays like 3 hrs before timeout.
I timed him out awhile back and he sent me a nasty pm
a players profile can reveal a lot
he's weird
@venda saiddoes anyone know what is the average game load of players here (RHP) is ? Maybe the administrators?
Where do you draw the line though?
At least 2"prolific" players spring to mind who have a lot of games on the go and play the game properly.
A cap on the number ofyou can be involved in concurrently may be a better way.
@ogb said"Average game Load" is a difficult parameter. How do you count active players? And how about players who keep skulls? So about 10 of my games are not really active. I take skulls after one year of inactivity.
does anyone know what is the average game load of players here (RHP) is ? Maybe the administrators?
@ogb saidI don't think it's possible to calculate an average game load because of the number of variables,some of which have been identified by Ponderable.
does anyone know what is the average game load of players here (RHP) is ? Maybe the administrators?
For example,I only take skulls in clan games but in tournaments it's automatic after so long.If I am going on holiday or going to be busy I reduce my games so they may vary between 20 and 60.
So I could set parameters and calculate my personal average game load but it would only be a rough estimate.To do that for every player would be impractical
@venda saidIt might not be so difficult to get a meaningful estimate by taking a statistically significant sample size of 1000.
I don't think it's possible to calculate an average game load because of the number of variables,some of which have been identified by Ponderable.
For example,I only take skulls in clan games but in tournaments it's automatic after so long.If I am going on holiday or going to be busy I reduce my games so they may vary between 20 and 60.
So I could set parameters and calculate ...[text shortened]... age game load but it would only be a rough estimate.To do that for every player would be impractical
25 volunters look at their last 40 opponents' profiles and note the number of games they have on the go.
@ponderable saidTotal number of games in progress / number of players with at least 1 game in progress.
"Average game Load" is a difficult parameter. How do you count active players? And how about players who keep skulls? So about 10 of my games are not really active. I take skulls after one year of inactivity.
19 Aug 21
@lemondrop saidHe sent me a pm after timing him out saying I should check if a player had been online within 24 hours.
I timed him out awhile back and he sent me a nasty pm
a players profile can reveal a lot
he's weird
So he wants timeout plus timebank plus 24 hours.
He should use his time to make moves instead of throwing explosives about when someone times him out.
I avoid tournaments he's entered.
I'd set the alarm clock for the middle of the night if there was a chance to time him out.
He's clogging the system with his antics and his rating will obviously be significantly lower than his real ability as a consequence.
I've been here 13 years but won't be renewing in September because there is nothing being done about disruptive players.
20 Aug 21
@jb70 saidHe's only #12 in the Most Active Player of the month table. One of the ones above him has lost 3147 games by timeout, another has lost 21. Doesn't seem to be a direct correlation.
He sent me a pm after timing him out saying I should check if a player had been online within 24 hours.
So he wants timeout plus timebank plus 24 hours.
He should use his time to make moves instead of throwing explosives about when someone times him out.
I avoid tournaments he's entered.
I'd set the alarm clock for the middle of the night if there was a chance to time him ou ...[text shortened]... ars but won't be renewing in September because there is nothing being done about disruptive players.
20 Aug 21
@kewpie saidThe problem is he's taking a wrecking ball to every tournament he enters because would be participants avoid him.
He's only #12 in the Most Active Player of the month table. One of the ones above him has lost 3147 games by timeout, another has lost 21. Doesn't seem to be a direct correlation.
He's taking a wrecking ball to the rating system.
He's taking a wrecking ball to the tournaments he plays in.
He sent me now 3 messages to inform me I must be desperate to win for claiming 2 timeouts against him.
This highlights the timeouts should be automatic to stop Timeout Rage pms.
@jb70 saidAbsolutely correct. I timed him out in 2 of the 12 games we have going and I got no PM ... Im disappointed. I want him to tell me something .... 😀 And yeah .. I will never ever enter another tournament in which he plays. If he enters after me Im withdrawing.
The problem is he's taking a wrecking ball to every tournament he enters because would be participants avoid him.
He's taking a wrecking ball to the rating system.
He's taking a wrecking ball to the tournaments he plays in.
He sent me now 3 messages to inform me I must be desperate to win for claiming 2 timeouts against him.
This highlights the timeouts should be automatic to stop Timeout Rage pms.
@jb70 saidI thought timeouts in tournaments already were?
He's taking a wrecking ball to the tournaments he plays in.
He sent me now 3 messages to inform me I must be desperate to win for claiming 2 timeouts against him.
This highlights the timeouts should be automatic to stop Timeout Rage pms.
As for the other points, care less about on-line chess ratings, and blocklist.