In tournaments and clan leagues, if any of the players are banned for cheating, their name is crossed out, and their scores zero'ed out.
However, there is no correction to the scores of their opposition. This means those who lose to cheats get zero, while those who still have games in progress with the cheat get wins by timeout.
Instead, all points scored against cheats should be taken away once they get banned, so that nobody profits by having a cheat beat their opposition while they get free points from the banning.
[Edit: "all points" means game points, not rating points. Re-rating tons of games is too much of a hassle.]
Examples:
Tournament 3116 - Alices Dad was robbed of many points by cheats
http://www.chessatwork.com/clanleague/viewgames.php?memberid=308457&leagueid=1&seasonid=11&cid=24568 - 6 lucky players got wins against banned cheat mgbal [at least one from a dead lost position] simply by continuing to play until the cheat got banned. The rest had to take losses/draws.
Originally posted by SwissGambitabsolutely
In tournaments and clan leagues, if any of the players are banned for cheating, their name is crossed out, and their scores zero'ed out.
However, there is no correction to the scores of their opposition. This means those who lose to cheats get zero, while those who still have games in progress with the cheat get wins by timeout.
Instead, all points ...[text shortened]... on] simply by continuing to play until the cheat got banned. The rest had to take losses/draws.
rec
Originally posted by SwissGambitRec'd
In tournaments and clan leagues, if any of the players are banned for cheating, their name is crossed out, and their scores zero'ed out.
However, there is no correction to the scores of their opposition. This means those who lose to cheats get zero, while those who still have games in progress with the cheat get wins by timeout.
Instead, all points ] simply by continuing to play until the cheat got banned. The rest had to take losses/draws.
Originally posted by SwissGambitDefinitely. A rec from me as well.
In tournaments and clan leagues, if any of the players are banned for cheating, their name is crossed out, and their scores zero'ed out.
However, there is no correction to the scores of their opposition. This means those who lose to cheats get zero, while those who still have games in progress with the cheat get wins by timeout.
Instead, all points ...[text shortened]... ] simply by continuing to play until the cheat got banned. The rest had to take losses/draws.
Originally posted by SwissGambitRec'd
In tournaments and clan leagues, if any of the players are banned for cheating, their name is crossed out, and their scores zero'ed out.
However, there is no correction to the scores of their opposition. This means those who lose to cheats get zero, while those who still have games in progress with the cheat get wins by timeout.
Instead, all points ...[text shortened]... ] simply by continuing to play until the cheat got banned. The rest had to take losses/draws.
I don't agree.
First, we are talking only about players banned for engine use.
(Once I had a game against a player getting banned for using some disrespectful words )
2nd, I don't think it would be a big deal to recalc the rating points.
Here are about 5 million games, that can be recalced very quickly.
How will you re-value a game against a banned player? The non banned wins? So the players, who lost against the engine are same rated as the good players, who achieved a draw or even won.
But perhaps the best is, to completely ignore those games.
Because if you recalc the rating ponts, the banned player will quickly fall down from 1200 to nearly zero. So an old game will value more than a new one.
And be aware, you will just increase justice, you will not get complete equity. For example, if an afterwards banned player progresses to the 2nd round of a tournament, the 2nd placed player of the first round is not redressed. Perhaps this 2nd placed player could have won the 2nd round!
Originally posted by SwissGambitAgreed! Rec'd
In tournaments and clan leagues, if any of the players are banned for cheating, their name is crossed out, and their scores zero'ed out.
However, there is no correction to the scores of their opposition. This means those who lose to cheats get zero, while those who still have games in progress with the cheat get wins by timeout.
Instead, all points ...[text shortened]... ] simply by continuing to play until the cheat got banned. The rest had to take losses/draws.
Originally posted by afxI'm not so sure we actually disagree on anything.
I don't agree.
First, we are talking only about players banned for engine use.
(Once I had a game against a player getting banned for using some disrespectful words )
2nd, I don't think it would be a big deal to recalc the rating points.
Here are about 5 million games, that can be recalced very quickly.
How will you re-value a game against a banned play ...[text shortened]... the first round is not redressed. Perhaps this 2nd placed player could have won the 2nd round!
The proposal should apply regardless of the reason for banning; it does not advocate changing the rating calculations in any way; it only applies to game-points scored in events [or the rounds of events] that are still active. There is no intent to re-write history, but only to fix things in the present.
Obviously, in an event that goes several rounds, it would be impractical to restore all the players vanquished by the cheat. But at least he can be stopped from further affecting the results of the tournament once he is banned.
Originally posted by SwissGambitWhat about those who managed to genuinely win against the "cheat"?
In tournaments and clan leagues, if any of the players are banned for cheating, their name is crossed out, and their scores zero'ed out.
However, there is no correction to the scores of their opposition. This means those who lose to cheats get zero, while those who still have games in progress with the cheat get wins by timeout.
Instead, all points ...[text shortened]... ] simply by continuing to play until the cheat got banned. The rest had to take losses/draws.
Do they keep the winning games in the league/tourney or lose them?
If they lose the already won games they could effectively lose out on progressing due to other match results.
Originally posted by adramforallYes, they could, but anybody that beats a cheat is likely to advance anyway. Yes, there are those occasional games that cheats throw to keep their stats inconspicuous by dropping a queen or such early on, but I think that those will not make much of a difference.
What about those who managed to genuinely win against the "cheat"?
Do they keep the winning games in the league/tourney or lose them?
If they lose the already won games they could effectively lose out on progressing due to other match results.