Originally posted by greenpawn34You left one thing out -- the funny counting.
An Exuma Problem is any set mate and anything the composer does not
mention you are allowed to use. (it must be legal.)
White to play and mate in 3 you must sac the Rook.
[fen]r5k1/2p2pp1/3p1Pb1/1p1P4/pP3PRQ/P5B1/2P2P2/1K6 w - - 0 1[/fen]
Originally posted by RJHinds(I'm too dumb to get the pgn to work)
[b]Anyone solved this White to mate in 2 yet? If so, post the pgn. I give up.
[fen]8/4KQ2/8/8/4k3/4P3/1B6/2N5 w - - 0 1[/fen]
The trick is to "pass" and force the king to move to where he has no escape squares from a check after it moves. The king is lured into a mate, not forced into one.
Think about where the black king can move now, and then think about where you can shepherd it so that the second move is a mate.
The correct move is to offer the bishop with 1. Be5. That leaves the black king with only two choices- to capture the bishop on e5 or the pawn on e3.
If 1. ... Kxe5 then 2. Qe6 mates. If instead the black king takes the e3 pawn, then 2. Qf4 mates.
or
Originally posted by Paul Leggett
(I'm too dumb to get the pgn to work)
The trick is to "pass" and force the king to move to where he has no escape squares from a check after it moves. The king is lured into a mate, not forced into one.
Think about where the black king can move now, and then think about where you can shepherd it so that the second move is a mate.
The correct m ...[text shortened]... ]
or
[fen]8/4KQ2/8/8/4k3/4P3/1B6/2N5 w - - 0 1[/fen]
[pgn]1. ... Be5 2. Kxe3 Qf4[/pgn]
or
Simple now.
Originally posted by greenpawn34In my first solution, I just sacrified the white rook. Then I thought from your previous solution to the Exuma problem, you must have something tricky in mind, so I edited my solution to sac both rooks. Of course, you know I believe the defender doesn't have to take the rook, since that is not specified. 😏
No funny counting this time.
"White to play and mate in 3 you must sac the Rook. "
But I did not say which one.
[pgn]
[FEN "r5k1/2p2pp1/3p1Pb1/1p1P4/pP3PRQ/P5B1/2P2P2/1K6 w - - 0 1"]
1. fxg7 Bh7 2. Qe7 Re8 3. Qxe8[/pgn]
P.S. However, 3-movers are much easier than 6-movers and there is not enough moves to allow for that funny arithmetic.