Originally posted by mosquitorespect2/9 not bad seeing that 3 people answered.
1469 and rising! That's good advice! The Jon Edwards site is very good, especially the five steps to victory. The only problem is that most of the tactical walk throughs are entered in wrongly and don't work. The grandmaster games, however, are really educational and inspiring. The shredder opening database is great too.
Haven't got too much ...[text shortened]... depending on getting my game load down and having a better balance of learning and playing.
The tactics, I haven't really looked at but at chess.about.com do those tactic puzzles. I posted the link on there also.
Originally posted by RahimKYes, I have done some of those and need to do more, I couldn't even get all of the easy ones, only managed a few of the intermediates and have yet to try the difficult!
2/9 not bad seeing that 3 people answered.
The tactics, I haven't really looked at but at chess.about.com do those tactic puzzles. I posted the link on there also.
Originally posted by mosquitorespectNo worries, as long as you attempted to do them. I had trouble also when I first started.
Yes, I have done some of those and need to do more, I couldn't even get all of the easy ones, only managed a few of the intermediates and have yet to try the difficult!
Look at the solution figure out what you missed and then do the next one. When you are done, go over them again till you get them all right. That way the pattern will stick in your head and you will be able to solve similar problems easily since you know what patterns to look for.
Thank you, all three of you.
As for the others:
razor2007 - appears to have left the site
Mctayto - 1408 (hooray!)
Aiko - 1307 (getting there)
Coconut - 1270 (could do better)
Loose Screw - 1323 (on the way)
Derfel Cadarn - 1413 (hooray!)
kaiza - p1317 (give him/her time)
big bar - *censored*
ichthus003 - p 1056
millerman - 1359 (pretty good)
JoniG - unrated
Wayne1324 - 1060 (beginner)
So three of us have made it already and another four aren't too far off. Magnifico!
Originally posted by mosquitorespectMine won't hold π
Thank you, all three of you.
As for the others:
razor2007 - appears to have left the site
Mctayto - 1408 (hooray!)
Aiko - 1307 (getting there)
Coconut - 1270 (could do better)
Loose Screw - 1323 (on the way)
Derfel Cadarn - 1413 (hooray!)
kaiza - p1317 (give him/her time)
big bar - *censored*
ichthus003 - p 1056
millerman - 1359 (prett ...[text shortened]... ginner)
So three of us have made it already and another four aren't too far off. Magnifico!
Been away for a few days, just made a load of moves as quickly as possible playing catch up on my games so expect I have made some errors π
However I will revert back to the plan π
Originally posted by MctaytoMine won't hold either. I'll get up there and then make a boneheaded move or play some sandbagging douchebag...
Mine won't hold π
Been away for a few days, just made a load of moves as quickly as possible playing catch up on my games so expect I have made some errors π
However I will revert back to the plan π
Originally posted by MctaytoAh, Rule 1 was Take your time I believe.
Mine won't hold π
Been away for a few days, just made a load of moves as quickly as possible playing catch up on my games so expect I have made some errors π
However I will revert back to the plan π
No hope chess students, it's not the right way to play chessπ
Hmm, the thing i have trouble with is coming up with a "plan". I've heard alot of people saying its good to have a plan, the only trouble with that is my plans involve early checkmates, which I know im not supposed to go for (unless my opponent blunders). So my question is:
When making a plan (in the middle game) what should i go for (assuming my opponent won't blunder)?
Originally posted by kaizaTry for active piece placement.
Hmm, the thing i have trouble with is coming up with a "plan". I've heard alot of people saying its good to have a plan, the only trouble with that is my plans involve early checkmates, which I know im not supposed to go for (unless my opponent blunders). So my question is:
When making a plan (in the middle game) what should i go for (assuming my opponent won't blunder)?