Originally posted by Squelchbelchlol cool thanks.
Bottom of this page:
http://tinyurl.com/ytnfmb
It's in the post to me.
🙂
One thing I will say about this game is that I had two forced draws and missed them both. It appears that this line, therefore, is drawing with perfect play. Although it does not refute the gambit, it does give white a little bit more hope. I still welcome all challenges (rated and unrated) in this line. The more experience I get in this opening the better.
edit - a little clarification when I say 'all challenges'
- If you're a provisional player I insist the game is unrated.
- 3/7 is as fast as I get.
- I will only play the black side rated, white side unrated only.
Other than that send me a PM and I'll send you a game.
edit 2 - I put several open invites up for a set piece game in this line...
Originally posted by ih8sensQb6+ instead of Qf6+ doesn't solve the problem for black. White plays d4! and blocks the queen. If black plays Qxd4, then Kg3 wins, because black doesn't have a one-move path to g6 for the draw.
It was actually a mental block. I had the drawing line all written out and then I clicked submit a little too fast.
I haven't annotated this game due to several other novelties in the Traxler that I'm working on. I'm trying to find the best line (which I think I now have) for white... something that saves the day 😛.
Originally posted by Mephisto2you may be right...
Qb6+ instead of Qf6+ doesn't solve the problem for black. White plays d4! and blocks the queen. If black plays Qxd4, then Kg3 wins, because black doesn't have a one-move path to g6 for the draw.
I'm gonna have to analyze this more thoroughly. Few days and I'll be back 🙂.
edit - 17. ... Ne2+ might draw... still workin on it.
Originally posted by tomtom232Nxd5 Qf3 would hang the g5 knight, which is safe for black to take. after ...Qxg5 Bxd5, black can ignore the possible check by the queen and plays ...Nd4, threatening the rook by Nxc2, things get complicated but black has threats of his own, and my engine finds it better for black here.
what about exd5 ...Nxd5 Qf3
EDIT: I am not saying that d5 is refuted here I am just saying that the Attack on f7 is still there.
and on another line, if white decides to take on f7 with the knight before moving the queen, that is:
1 e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.Nxf7 Kxf7 7.Qf3+,
the black king moves on to 7.Ke6, holding things together. actually this was exactly the line that came up in a game I played on FICS a couple of days ago, so I'm fresh on this.
if white wants to take advantage of the pin by 8.Nc3, there are two ways to defend for black, one wins and one loses (apparently).
in the game I had played 8...Nce7, after which my opponent blundered by just exchanging pieces and left himself a piece down with no attack left.
but after some analysis with the computer, I found out that I should have played 8...Ncb4 instead. because after 8...Nce7, white plays 9.d4! and the black king will be shelterless and a very unpleasant run begins.
the reason 8...Nb4 is better is again, the threat of the c2 fork. white's attack continues for a while, but he'll be down a lot of material.
Originally posted by diskamylokay thanks I did not even think about play Nxf7 first even though it still looks better for black.
Nxd5 Qf3 would hang the g5 knight, which is safe for black to take. after ...Qxg5 Bxd5, black can ignore the possible check by the queen and plays ...Nd4, threatening the rook by Nxc2, things get complicated but black has threats of his own, and my engine finds it better for black here.
and on another line, if white decides to take on f7 with the knight ...[text shortened]... at of the c2 fork. white's attack continues for a while, but he'll be down a lot of material.