Originally posted by greenpawn34Excellent!Tell us what was wrong with my notes.
Precisely.
Why??
[b]Sophy you posted this:
"First of all, Qxd5 in the counter gambit falkeer is not a good move."
Why?
If you have an opinion about a move in an opening then explain your reasoning.
I know the reason why but the person who played it obviously does not.
When should he not play Qxd5.
On the 3rd move, the 10th move, ...[text shortened]... ponse.
I'm fairly frothing at the mouth.
These two are going to get it in the neck.[/b]
You rant about people not explaining themselves.So....explain!
And yes,you do sound angry.
Originally posted by greenpawn34The person I was posting it too understood.
Precisely.
Why??
[b]Sophy you posted this:
"First of all, Qxd5 in the counter gambit falkeer is not a good move."
Why?
If you have an opinion about a move in an opening then explain your reasoning.
I know the reason why but the person who played it obviously does not.
When should he not play Qxd5.
On the 3rd move, the 10th move, ...[text shortened]... ponse.
I'm fairly frothing at the mouth.
These two are going to get it in the neck.[/b]
That's good enough for me.😵
Hint: The game I'm talking about is just above my post.
By the way Rxb7+ at the start of the sequence is clearly black as neither white rook can legally reach that square.
With due respect. I think your opening is quite slow. You move your pawns a lot without any strategic plan. We may think that it is OK to weakened our pawn formation as long as we can defend it. No. It is not true. Prevention is better than cure. If your pawn structure is weak, your minor and major pieces are overloaded. You can lose the game just because of this.
Why don't you try these rules?
1. Do not develop your pawn more than necessary during the opening. Moving your rook pawn to prevent bishop pinning is just an "acceptable "waiting move. If you think there is more active way to overcome the pin, then spare your pawn movement.
2. Develop you minor pieces before you decide how your pawn structure is going to look like. You may want to know how your opponent's game plan before deciding how your are going structure your own pawns. The simple logic is once you move your pawns, you can't withdraw them back.
3. Try "one touch opening". It means give priority to move your minor pieces that have yet being moved over the first 10-15 moves. When you want to violate this rule, be sure you get almost immediate and clear advantage.
I hope these will help you. Thanks.
Anyone care to rip me apart? I have the white pieces. Here's my commentary:
1. Nf3 Nc6
2. c4 e5
3. Nc3 Bc5
4. g3 Nf6
Tricky situation after Nf6, I can no longer prevent the e4 push. I need to support the e4 square.
5. d3 h6
6. Bg2 Ng4
7. d4 exd4
I don't think the d4 idea was very good. I'm thinking e3 would have been the better decision. Any ideas here would be appreciated.
8.Na4 d6
I had to something here. at least I was going to get that bishop off the diagonal.
9. Nxc5 dxc5
I was surprised to be given the bishop. It wasn't a tempo thing because he gave up two pawn moves in this exachange.
10. O-O O-O
11. h3 Nf6
12. e3 dxe3
13. Bxe3 b6
I'm down a pawn, but his pawn is doubled. I didn't like the first onslaught. I'm feeling pretty good at this point. I can breathe.
14. Qc2 Nb4
I figured this might be coming. I thought about a3 instead
15. Qc3 Rb8
16. a3 Ne4
17. Qc1 Nd3
Trying to find a safe place for my queen
18. Qc2 Bb7
19. Rad1 Qf6
20. Qxd3 Rbd8
I felt pretty good about that move. The knight is mine. Neither knight is much of a threat to my kingside as far as I can tell. I'm feeling pretty good.
21. Qc2 Ng5
22. Bxg5 hxg5
23. Rxd8 Rxd8
24. Qc1 Bxf3
My first big blunder. At this point I should have supported the f3 square with Qc3 as I'm about to find out.
25. Bxf3 Qxf3
26.Qxg5 Rd1
27. Rxd1 Qxd1+
28. Kg2 Qc2
29. Qd8+ Kh7
30. Qxc7 Qxb2
31. Qxa7 Qb3
32. Qxf7 Qxa3
33. Qf5+ Kg8
34. Qd5+ Kh7
This is the move that I believe cost me the game. Qe6+ and his b6 pawn is mine.
35. Qc6 Qc3 36. Qe4+ Kg8 37. Qe6+
Kh7 38. Qe4+ Kg8 39. Qc6 Qxc4 40. Qxb6 Qe4+ 41. Kg1 c4 42. Qb8+ Kh7 43. Qc8 Qe1+ 44. Kg2 c3 45. Qf5+ Kg8 46. Qc2 Qd2 47. Qb3+ Kh7 48. g4 c2
{Eladar resigns} 0-1
Here's the game:
Originally posted by EladarMy thoughts:
Anyone care to rip me apart? I have the white pieces. Here's my commentary:
1. Nf3 Nc6
2. c4 e5
3. Nc3 Bc5
4. g3 Nf6
Tricky situation after Nf6, I can no longer prevent the e4 push. I need to support the e4 square.
5. d3 h6
6. Bg2 Ng4
7. d4 exd4
I don't think the d4 idea was very good. I'm thinking e3 would have been the better decision. ...[text shortened]... Qc2 Qd2 47. Qb3+ Kh7 48. g4 c2
{Eladar resigns} 0-1
[/pgn]
22.Nxg5! (threatening mate on h7),hxg5 23.Bxb7 picking up a 2nd piece.And a diagram especially for the green one.
24.Qc1? Puzzling move which drops a piece as seen in the game.Instead Nxg5 was still on the tables 24.Nxg5,Bxg2? 25.Qh7+,Kf8 26.Re1!(matethreat again),g6 27.Kxg2 when the knight is still save from capture.
Or else just 24.Nd2 or 24.Rd1 but not 24.Qc3,Qxc3 25.bxc3,Bxf3 26.Bxf3,Rd3 making the win more difficult to achieve.Although it's still winning,of course.
34.Qd5+,Kh7 is no problem,just continue 35.Qe4+,Kg8 (35...,Kh8 36.Qh4+,Kg8 37.Qd8+ followed by Qxb6) 36.Qe6+,Kh8 37.Qxb6
36.Qe6 I would've made a draw here by 36.Qe8+,Kh7 37.Qh5+,Kg8 38.Qe8+ etc...Black cannot escape this.
It's possible this is a win for white but too difficult for me.If you want to go for it you'll have to start pushing your kingside pawns and I would start doing that from this position.
48.g4?? I do believe the draw was still there.For instance: 48.Qe6,Qd3 49.Qe5,Kh6 50.g4,Kh7 51.Qh5+,Kg8 52.Qe8+ etc...
Originally posted by RomanticusHi guys...another idea you may wish to consider is to write a personal message to some of the stronger players and ask them if they would be willing to anaylize your games, rather than posting them in the forums section. This is the method I use, and it cuts down on some of the debate and confusion. 😏
My thoughts:
22.Nxg5! (threatening mate on h7),hxg5 23.Bxb7 picking up a 2nd piece.And a diagram especially for the green one.
[fen]3r1rk1/pbp2pp1/1p3q1p/2p3N1/2P5/P3B1PP/1PQ2PB1/3R1RK1 b - - 0 22[/fen]
24.Qc1? Puzzling move which drops a piece as seen in the game.Instead Nxg5 was still on the tables 24.Nxg5,Bxg2? 25.Qh7+,Kf8 26.Re1!(matethreat ag ...[text shortened]... raw was still there.For instance: 48.Qe6,Qd3 49.Qe5,Kh6 50.g4,Kh7 51.Qh5+,Kg8 52.Qe8+ etc...
Originally posted by bill718I think the idea of doing it public is that person A can learn from person B's game.And the ones providing notes learn too because they're open to scrutiny from all the readers.
Hi guys...another idea you may wish to consider is to write a personal message to some of the stronger players and ask them if they would be willing to anaylize your games, rather than posting them in the forums section. This is the method I use, and it cuts down on some of the debate and confusion. 😏
Originally posted by EladarWhy don't you try, after 47. .. Kh7, 48.Qf7.... threatening to draw by perpetual check via e8..h5. Can the black queen defence against this perpetual check and the "later" threat against the passed pawn? I don't know. Just an idea.
Anyone care to rip me apart? I have the white pieces. Here's my commentary:
1. Nf3 Nc6
2. c4 e5
3. Nc3 Bc5
4. g3 Nf6
Tricky situation after Nf6, I can no longer prevent the e4 push. I need to support the e4 square.
5. d3 h6
6. Bg2 Ng4
7. d4 exd4
I don't think the d4 idea was very good. I'm thinking e3 would have been the better decision. ...[text shortened]... Qc2 Qd2 47. Qb3+ Kh7 48. g4 c2
{Eladar resigns} 0-1
[/pgn]
Game 5661334
Pls give me some feedback on this.
My opponent almost always defeats me, but I am slowly getting better.
On black's 47th move, IMHO, I think he should have moved to Kg7 - not Ke7.
Thanks for the feedback, in advance.
Originally posted by PureRWandBMy thoughts:
Game 5661334
Pls give me some feedback on this.
My opponent almost always defeats me, but I am slowly getting better.
On black's 47th move, IMHO, I think he should have moved to Kg7 - not Ke7.
Thanks for the feedback, in advance.
first of all you violated some opening principles:
-Control,or fight for,the center; you set out to do this with the idea 1.e4 2.c3 3.d4 but went astray with 3.Bd3
-Develop your pieces asap and to their optimal squares(mostly to help influence the center); your moves 3.Bd3(gives the bishop no scope and blocks your own d-pawn),5.Nh3(a knight on the rim is dim),6.Ba3(I suppose the idea is to play b5 with a discovery on the f8 rook but it really isn't worth it).
-Castle early; you castled at move 25!Granted,in this particular game it was no problem due to the blocked center.But beware,delaying castling is tricky and may cost you many games.
-Connect your rooks; well,you connected them when you castled.Note that for 25 moves your a1 rook did absolutely nothing.Don't discriminate,all the pieces want to play!
3.c3?! The MacLeod attack(or Lopez opening).A very rare bird indeed!The idea is to play d4 establishing a strong pawn center but it doesn't quite work,it's too slow.White can counter with 3....,d5 or 3....,Nf6.I did find a nice Steinitz miniature featuring a trap in this opening.
Steinitz - NN
4.Bd3? This is bad.Blocking the d-pawn like that prevents your own opening idea!!You had to play 4.d4 anyway or else 4.d3 supporting the e-pawn.
5.Nh3? Develop with a threat whenever possible!5.Nf3 attacks the black e-pawn and aids in the struggle for the center.
7.Ng5 More or less forced to move this piece a 2nd time it highlights the drawback to 5.Nh3
8.Qc2 Instead Be2 to free the d-pawn.Yes,it violates a principle but it is needed to correct your 3rd move.
11.h4? Drops a piece,11....,hxg5.It opens the file for the rook but White has no other pieces to attack with!
Let's take a second to look at your development after 13.Nc3.In 13 moves you've developed 4 pieces of which 2 are on bad squares(Bd3 and Ba3).Your position isn't even so bad,I think,looks pretty equal to me.But surely you could've done better.
20.Bd2 I'm in doubt about this invitation to a bishoptrade.You have a good bishop vs bad bishop situation with you having the good bishop.On the other hand his bishop is outside his pawnchain and does have some scope.Still,I don't think I'd allow the trade and rather lose my castling rights.
22.Nf5 Why not pick up the h-pawn by 22.Nxh5?After all,a pawn is a pawn and I don't see any lurking dangers.
33.Qh2+ Missing 33.Nf6+!,Qxf6(Kh8? 34.Qh2+,Qh6 35.Qxh6 mate) 34.gxf6 probably leads to mate as well but if not you won the queen and should win easily.
At move 47 it makes no difference where he goes.If 47...,Kg7 you abandon your g-pawn by 48.Ke6 liquidate a good deal of his pawns and queen one of yours.Simple chess 🙂
Originally posted by RomanticusNice piece of feedback that.
My thoughts:
first of all you violated some opening principles:
-Control,or fight for,the center; you set out to do this with the idea 1.e4 2.c3 3.d4 but went astray with 3.Bd3
-Develop your pieces asap and to their optimal squares(mostly to help influence the center); your moves 3.Bd3(gives the bishop no scope and blocks your own d-pawn),5.Nh3(a knigh by 48.Ke6 liquidate a good deal of his pawns and queen one of yours.Simple chess 🙂
(You asked for feedback on giving feedback.)
I've not checked all the tactical variations but you seem to have
it right. And you appear to have nailed the bad points.
Use the 'Preview Before you Post' option make sure what you write
looks like it wants to be read - loads of spaces - like this!
I like the short miniature - showed you did a bit of research.
Also a diagram is a great teaching tool.
White is going to play 1.e6.
show me the line that wins a the Black Queen.
Show me the line that checkmates Black.
After 1.e6 What is Black's best defence?
Don't be put off by the one FEN per post limitation...
(continued next post)