I like both ideas, having the ladder and one challenge per person at one time.
It would be slow and congested at first, but then, what isn't.
Oh, it shouldn't be automatic, like there'd be 1000 people at the bottom who have no interest in the ladder idea, everybody would just enter it if they want to, obviously.
Originally posted by iamatigerLadders work well on the site "itsyourturn".
The solution on chessladders.com is:
[i]1 A player may challenge any other player up to 2 places higher.
2 Once a challenge has been made, neither the challenger nor the player who has been challenged can make or receive other challenges until the match has been played.
3 If the challenger wins the match, he or she will move to the place previously oc ...[text shortened]... ing in a current challenge stops other challenges is wise to stop things getting too tangled up.
Each person can challenge 2 people and be challenged by 2 people.
There about 10 ladders in chess with times varying from 28 hours a move to 100 hours per move. With automatic lose on time.
You soon reach a stage where you are playing people of your own strength and you can assess your progress by another means other than your grade.
Please let's have LADDERS soon on this site.
Redhot pawn beats them all for variety of Tournaments, Clans, Seiges etc.
I like Seiges. And I am sure I would like ladders as well.
Originally posted by padgerOk, how many ladders and with what time constraints? For starters, I'll suggest we match the clan leagues :
Just keeping it in view
It might disappear
- 1 Day Timeout / 14 timebank
- 3 Day Timeout / 7 timebank
- 7 Day Timeout / 14 timebank
- 14 Day Timeout / 21 timebank
And an additional long haul :
- 21 Day Timeout / 21 timebank
I'll post about rules as I decide, but I'll probably go with the two game approach. Its all up for consultation anyway until this goes live, so feel free to post your suggestions.
Originally posted by Russi have only one question about this, especially in the longer time controls some games might move a lot faster than others... lets say 8 challenges 7 and 7 wins. in the time that 7 is waiting for 6 to finish his/her match with 5, 9 has challenged 8 and beaten him/her, now the newly crowned 8 wants to challenge 7. it isn't fair that 7 has been challenged from below twice before getting the opportunity to challenge above. are you going to put some sort of lock in place that prevents this?
Not forgotten, honest, although I'll hold off from making promises before someone reminds me about clan challenge open invites...
Originally posted by adramforallplayer 6
What happens when
player 8 challenges player 7
player 7 challenges player 6
and
Player 8 beats player 7 and the following day player 7 beats player 6.
You would then after the first win by player 8 the following positions
Player 6
Player 8
Player 7
After player 7 beats player 6 the positions become
Player 7
Player 6
Player ...[text shortened]... lace and then then beat player 1. Does player 1 then go into 5th place as they exchange places?
player 7
player 8
player 8 challenges player 7
player 7 challenges player 6
Player 8 beats player 7:
player 6
player 8
player 7
Now, the game (or two games) between player 7 and player 6 isn't a 'ladder game' anymore, since there is more than one place difference.
Other players shouldn't be able to see ladder games going on, so player 6 can't just move slow and hope player 8 wins faster than player 7.
Originally posted by padgerso 126 games each just to join a ladder?
I suggest the starting point should be an ordinary tournament
With say 64 players
the ladder would then be sorted by the amount of points scored in that tournament with ties being sorted by TER
we already have ratings to create the first order of the ladder why create more hassle?