For me, the longest games tend to be the most boring. They're usually long because someone isn't willing to resign a hopelessly lost position. Granted, I know many top-level games can continue on well past 50 moves, but those that go into 80+ seem to often be because the opponent wants to see if they can squeeze out a stalemate.
My most exciting games tend to be around 30 moves or so.
Anyway, Game 2776746 is my longest game at 76 moves, but that's mostly because I botched much of the endgame.
Game 1626370 Here's one from a while ago (66 moves) that I'm not particularly proud of. I didn't see Bf1 and I thought I was going to take both rooks. Also on move 27 I missed a winning move. Can you spot it?
Game 2209116 Here is a more recent game (63 moves) and one of the best I've played on RHP. I remember being really proud of myself when I found 41. Rc1. Enjoy~
Originally posted by Diet CokeI don't think you can count that. That game was drawn at move 46.
Game 2751727😀
Game 2772865 67, won.
Game 2070995 72, won
Game 2071002 80, won.
Game 2287631 91, loss.
Game 1844055 95, won.
Game 2032049 96, won.
it should be noted however, most of these are only as long as they are because when winning I just usually simplify that look for technical mates, etc.
that said, a lack of good technique also adds more moves to the scoresheet.
Game 2032049 96, won.wow first time I've seen that sort of mate.
it should be noted however, most of these are only as long as they are because when winning I just usually simplify that look for technical mates, etc.
that said, a lack of good technique also adds more moves to the scoresheet.[/b]
99!!!
Game 457040
But again, should well have ended a lot earlier by resignation ( no offence intended to my opponent - I support the right to fight to the death ).
My longest game so far is Game 1078193 against Meman, which lasted 124 moves. In fact it would have probably gone on a lot longer had Meman not been kicked off the site for engine use. I was awarded the game, even though the final position is only a draw despite the material advantage (Q+2P v Q). I certainly intended playing on as long as I legally could if only to spite an opponent who was clearly using an engine.
The whole game was in fact quite weird. I managed to make a 'mouse slip' on move 5 (I meant to play 5.Nge2 not Qe2) and lost a pawn for nothing. Then I chucked in a second pawn in an attempt to get some play but really didn't have much compensation until Meman (rather typically for a computer) greedily forced me practically to sacrifice an exchange. Fortunately, this proved to be very strong and allowed me right back into the game, and after a forced sequence of moves, I emerged with Q, N + a+b Ps v Q + R. This should of course be drawn, but I intended to play on a while, since I could hardly lose and my knight stood quite actively. However, I was amazed that, on the first opportunity (move 63), Meman voluntarily gave up the exchange, leading to the endgame Q + 2P (a+b) v Q.
Then I vaguely remembered having shortly before read an article by John Nunn in which he presented various endgames whose assessments had been changed by the advent of the silicon monsters. One of these turned out to be exactly the endgame above (namely Q + NP + RP v Q), which was originally considered an easy win but now reassessed as a draw in most cases where the defending King is not cut off from the pawns' queening squares.
Clearly, Meman's engine was equipped with the latest endgame theory and preferred to defend an endgame it 'knew' to be a draw than play on in a position, which though drawn, might have been assessed by the engine as slightly better for white.
No human player would dream of playing like that, since the techical draw that computers have found in this endgame requires only moves at a number of critical stages. Incidentally, if anyone wishes to have a good look at this endgame themselves, one of the main reasons it is drawn is that the defending side always seems to have stalematting resources when the pawns (ot the attacking King) get too far advanced.