1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4 g4 5. O-O gxf3
6. Qxf3 Qf6 7. e5 Qxe5 8. Bxf7+ Kxf7 9. d4 Qxd4+ 10. Be3 Qf6
11. Bxf4 Ne7 12. Nc3 Nf5 13. Be5 Qxe5 14. Qh5+ Kg8 15. Rxf5 Qe6
16. Qg5+ Qg6 17. Rxf8+ Kxf8 18. Rf1+ Kg8 19. Qe7 Resigned 1-0
Game over.
This game was played by Yoos and Kirton in Saskatoon, 1994.
Originally posted by FabianFnasHuh ? Maybe I missed something because I did not read the whole thread but I thought RHP members were the one making moves and playing game ?
[fen]rnb3kr/ppppQ2p/6q1/8/8/2N5/PPP3PP/5RK1[/fen]
1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4 g4 5. O-O gxf3
6. Qxf3 Qf6 7. e5 Qxe5 8. Bxf7+ Kxf7 9. d4 Qxd4+ 10. Be3 Qf6
11. Bxf4 Ne7 12. Nc3 Nf5 13. Be5 Qxe5 14. Qh5+ Kg8 15. Rxf5 Qe6
16. Qg5+ Qg6 17. Rxf8+ Kxf8 18. Rf1+ Kg8 19. Qe7 [b]Resigned 1-0
Game over.
This game was played by Yoos and Kirton in Saskatoon, 1994.[/b]
Originally posted by ivan2908"What I really want, is to have two of our top players to play a game in secret, and then present this game, one move a day, so the game can be commented upon as the game flows on. A proposal [was] made in Thread 85179 but such a game is not commentable during the game is in progress.
Huh ? Maybe I missed something because I did not read the whole thread but I thought RHP members were the one making moves and playing game ?
"But this game [posted in this forum] is! This game is not played at RHP nor by any of its members. It's certainly not in progress. No one of you knows for sure (but me) until the very end how it evolves."
Originally posted by FabianFnasWould you mind presenting another game? I really enjoyed keeping up with this one. Thanks for the work and the interesting game!
[fen]rnb3kr/ppppQ2p/6q1/8/8/2N5/PPP3PP/5RK1[/fen]
1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4 g4 5. O-O gxf3
6. Qxf3 Qf6 7. e5 Qxe5 8. Bxf7+ Kxf7 9. d4 Qxd4+ 10. Be3 Qf6
11. Bxf4 Ne7 12. Nc3 Nf5 13. Be5 Qxe5 14. Qh5+ Kg8 15. Rxf5 Qe6
16. Qg5+ Qg6 17. Rxf8+ Kxf8 18. Rf1+ Kg8 19. Qe7 [b]Resigned 1-0
Game over.
This game was played by Yoos and Kirton in Saskatoon, 1994.[/b]
Originally posted by wittywonkaOh, you are right. I thought the users were voting for the best move and than Fabian would count them and make the move which would get most votes. Eh, I should have red better start of the thread.
"What I really want, is to have two of our top players to play a game in secret, and then present this game, one move a day, so the game can be commented upon as the game flows on. A proposal [was] made in Thread 85179 but such a game is not commentable during the game is in progress.
"But this game [posted in this forum] is! [b]This game is not played y not in progress. No one of you knows for sure (but me) until the very end how it evolves."
This was a great exercise indeed and I would welcome more like these. I use(d) this technique a lot in one-on-one setup games using actually played mastergames. It is better for the trainee than puzzles because it is more realistic.
One question is wether the relatively higher rated players (including myself) should be involved as much a it was the case here, or should they rather be in the background?
I thank you all for the fine words! The only thing I did, though, was to select a game, prepare it with FENs and all, and deliver one move a day until the game was finished. You did the rest.
I thank you all for all the good comments about the game. Since I was the only one knowing what was to happen, I could not give any comments on the game, but I've read them all and I enjoyed it probably as much as you did.
One of the problems I had was to select a game. It has to have these properties to make success:
(1) It has to be short. An interesting game with 50 moves or more cannot attract many of us. Even if the moves are interesting in the end game, no one will hold out for 100 days till the end. So a miniature is to be favoured.
(2) It has to have a surprise somewhere. It has to be an interesting game. A sacrifice somewhere, a combination, a hidden trap, or anything that can be hidden in the game.
(3) The opening can't be obvious. What about Sicilian standard opening, ending the opening book at the 20th move, or is it better with some obscure opening like Saragossa opening with 1.c3?
(4) The players must be good enough to deliver a good game with interesting elements without any obvious blunders. But they can't be so good so the game is famous everywhere in books and databases. So if I find some good game not published anywhere no one will be able to seek the game and will have all the surprises as anyone else. As I myself is a patzer, I cannot give any of game of mine, albeit uncommon to everyone.
(5) And certainly some other properties that I haven't thought of.
We've had a discussion if I should skip the first (boring) moves. If I do that then I give away where I find the first interesting move. In this game I find the first interesting move as 2.f4. Should I start there? Well, the first move not in the opening was at the 15th move somewhere. Should I start there? Well, as I am a patzer myself, I'm not the man to decide when the game becomes interesting. The solution, and only solution, is to start at the very start, then I don't have to decide anything.
This concept is open to use by anyone wanting to do the same thing as I did: Presenting a game, one move a day, until the game is over. Feel free to start a new thread like this, I have no copyright of it.
I would like this to be one of the features among RHP's other great features of this site. Let two top player play a game, a secret game, which when finished will be presented, one move a day, to the audience, commented by anyone wanting to do so, giving the members a great opportunity to watch and learn on a high level.
I would like, again, to thank everyone who has made this thread so interesting!
/Fabian
Thanks for the game and all the analysis.
I have one question for the serious players here:
What big mistakes did black make in this game? To me (a casual player only), it seemed like once white sacced the knight and bishop, white pretty much forced the play. What did black do wrong? What could he have done differently AFTER Bxf7+.
It's interesting because black seems have have gotten crushed without seemingly making any major blunders.
Originally posted by sh76
I have one question for the serious players here:
What big mistakes did black make in this game?
....
It's interesting because black seems have have gotten crushed without seemingly making any major blunders.
9.- Qxd4???
Yoos,J (2365) - van de Velden,E (1854) [C37]
TGT 01.02, 12.07.1998
1.e4 e5 2.f4 exf4 3.Nf3 g5 4.Bc4 g4 5.0-0 gxf3 6.Q ...[text shortened]... d4 Qf5! 10.Bxf4 Nf6 11.Qe2 d6! 12.Nc3 Qg4 13.Qd2 Rg8 14.Rf2 Bf5 15.Raf1 Nbd7 16.Be3 Be4 0-1