Originally posted by heinzkat
..... I have one Sam Loyd (who didn't play this in the game, but came up with the key move some 25 years later):
[fen]2b2r2/1pn3pk/r7/p3N3/2Q2p1N/7R/Pq4PP/4R2K[/fen]
Loyd - Moore, 1876. White to move, mate in three.
I had two reasons for reviving this thread:
1. Nobody had posted the answer (the first move is the beautiful Qe6!).
2. I'm hoping that people will post more problems (what can I say, I'm selfish that way). π
Originally posted by AlboMalapropFoozerCorrect.
[fen]2b2r2/1pn3pk/r7/p3N3/2Q2p1N/7R/Pq4PP/4R2K[/fen]
I had two reasons for reviving this thread:
1. Nobody had posted the answer (the first move is the beautiful Qe6!).
2. I'm hoping that people will post more problems (what can I say, I'm selfish that way). π
Not as beautiful as 1. Qe6!, but I had some trouble with this one anyway:
Black to move
Originally posted by heinzkat1. Qxa6!
The one that comes into mind is that Bc7 move in a ... - group of friends game, let me see (cannot immediately come up with the names, sorry, oh it is Tarrasch vs. friends, but that is a Plachutta). But for the rest... I have one Sam Loyd (who didn't play this in the game, but came up with the key move some 25 years later):
[fen]2b2r2/1pn3pk/r7/p3N3/2Q2p1N/7R/Pq4PP/4R2K[/fen]
Loyd - Moore, 1876. White to move, mate in three.
moteutsch: You are half right that 1. Qxa6 works against a recapture of the queen, because of 2. Nf5+ followed by 3. Ne7 ++
However, the mate in 3 after 1. Qxa6 is cooked by 1... Bxh3.
heinzkat: Thanks for putting up the two additional problems. I solved the "cute puzzle" in a relatively short amount of time, but the one you stated you had difficulty with, was just as troublesome for me and it took me a long time before I finally figured it out. I think it's because that problem has many more "tries" which almost work, whereas the other one has a very limited number of "tries". I've decided to wait another day before posting the answers so that anybody else who is interested can try their hand at them. Thanks again.
Answers to last two problems posted by heinzkat
Problem 1: 1...Qb6 (if 2. Bxb6 then 2...Ne2++) Racked my brain on this one for a long time trying to make all sorts of other moves work e.g. Qxa3, Rxb2 etc. until the solution just suddenly jumped out at me.
Problem 2: 1. Qe4 (if 1...dxe4 then 2. d5 ++)