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IronMan31 V Rest of RHP

IronMan31 V Rest of RHP

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V

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31 Mar 05
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We talk about moving and then put up a poll for what move to make. I'm not sure if Ironman is a GM in real life, but he's one of the highest rated people on our board.

f
Quack Quack Quack !

Chesstralia

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Originally posted by jebrydzagin
Do you plan to move sometime or talk about moving indefinitely? Is Iron man a GM or a computer? I am relatively new to RHP.
there is a rule at rhp not to use computers ... a little while back there was some fuss because some people thought ironman was using computers ... people investigated and found that a very very good human player was behind the moves of ironman.

s

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thanks siskin

my sentiments entirely
gxf

buffalobill
Major Bone

On yer tail ...

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I still prefer Nxf6. I've got a bad feeling about White playing Pd5 at the opportune moment. His rooks and Queen would then be ideally situated to quickly shift the attack to either of the flanks. I could be wrong but I think that Pawn on d4 may be the ace up his sleeve. It might also mean nothing, but notice that every one of White's pieces are focused on that little pawn.

S

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Originally posted by Vengoropatubus
Samdogg: It doesn't mess with castling. I believe I've already outlined why the kingside castle is impossible. If we do take with the pawn, we will have doubled pawns but we can also take the newly opened g-file. Hopefully at least.
Vengoropatubus: I don't see your point. After Nxf6 the rook can't immidiatly take over the g file. If you take with the g pawn then yes you can take over the file for the moment. But what if he decides he wants it more. Here's how I see the main line going

...... Pxf6
Rg1 Rg8
Qe3 You can't protect pawn on h6 and keep the g file at the same time without hurting your position.

V

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my point was that Ne5 is just the beginning of a lot of potential pressure.

B
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RHP IQ

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Prawn takes Horsey is best. The doubled-Prawns on the f-file will prove very strong indeed and White's pieces won't know where to go.

i

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04 Apr 05
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I guess it is time for a vote. The cautious players would go for the 15...Nxf6 and the risklovers for 15...gxf6 🙂 It is more a matter of style and preference than objective strengths of the next move.

Ragnorak
For RHP addons...

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Game 868388



Move 16 vote open here...
http://www.timeforchess.com/board/showthread.php?threadid=22081

Candidates are
16 ...Nxf6
16 ...gxf6
16 ...Qxf6

D

s

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Kf8 for me!!!!!11one+shift



seriously, as was said it is a matter of personal preference...
my personal preference would be gxf6
normally i would say Nxf6 but im sure ironman has us beat if we play normally. gxf6 gives a strong pawn duo, a strong g file, and discoordinates whites pieces.

so my vote is gxf6

B
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RHP IQ

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Originally posted by shinobi777
Kf8 for me!!!!!11one+shift



seriously, as was said it is a matter of personal preference...
my personal preference would be gxf6
normally i would say Nxf6 but im sure ironman has us beat if we play normally. gxf6 gives a strong pawn duo, a strong g file, and discoordinates whites pieces.

so my vote is gxf6
You need to cast your vote in the other thread...

D

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I see that there are 12 votes for Nxf6 already! Morozevich would be disappointed...Leko would be glad!

f
Quack Quack Quack !

Chesstralia

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we played 16 ... Nxf6, ironman has played 17 Ne5

Game 868388



please discuss your reasons when suggesting a move for us to consider 🙂

s

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Originally posted by flexmore
we played 16 ... Nxf6, ironman has played 17 Ne5

Game 868388

[fen]r3k2r/pp2qpp1/2p1pn1p/4N2P/3P3R/3Q4/PPP2PP1/2KR4 b qk - 1 17[/fen]

please discuss your reasons when suggesting a move for us to consider 🙂
castling seems the best now, bringing our king into safety. I'd say 17. ...O-O-O , because white can't easily start an attack on the queenside.

f
Quack Quack Quack !

Chesstralia

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17 ... 0-0-0 looks best to me, it starts to power up our half open d file, it gets our king away from that knight and onto the same side as ironman's king ... our e, f and g pawns are going to be awkward ... our rooks are trapped by them.

i see 17 ... 0-0 as a much more agressive option, also worth discussing ... our king gives our weakest pawns strength ... i would play it against an opponent 400 rating points below me ... but much like a drunk at midnight outside the pub swinging blindly.

i feel our e, f and g pawns are the key ... we need to work out how to either hold them tight - or better: set them free.

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