Go back
One move a day (2)

One move a day (2)

Only Chess

n

Joined
09 Nov 07
Moves
2002
Clock
26 Jan 08
Vote Up
Vote Down

4. Bc4

AD

Joined
16 Oct 06
Moves
5720
Clock
26 Jan 08
Vote Up
Vote Down

My initial thoughts were 4.h3, tie his pawns down and keep the knight stationed where it is, but then I found this idea, I like!

4.Bc4 g4 5.Bxf7+ Kxf7 6.Ne5+ Ke8 7.Qxg4 Nf6 8.Qxf4

Leaving white down a p&B for 3p, but black can no longer castle and is behind in development.

Personally, I think white is losing from 2.f4?


Alice's Dad

M

Joined
12 Mar 03
Moves
44411
Clock
26 Jan 08
Vote Up
Vote Down

4.h4 Kieseritzky.

DF
Lord of all beasts

searching for truth

Joined
06 Jun 06
Moves
30390
Clock
26 Jan 08
Vote Up
Vote Down

Originally posted by FabianFnas
1. e4 e5 2. f4 exf4 3. Nf3 g5
All correct so far. Spooky! Could almost be one of my games.

Perhaps we can jump ahead 6 moves.

Anyway 4. h4 as, in my opinion, there is nothing better here.

DF
Lord of all beasts

searching for truth

Joined
06 Jun 06
Moves
30390
Clock
26 Jan 08
3 edits
Vote Up
Vote Down

Originally posted by Alices Dad
My initial thoughts were 4.h3, tie his pawns down and keep the knight stationed where it is, but then I found this idea, I like!

4.Bc4 g4 5.Bxf7+ Kxf7 6.Ne5+ Ke8 7.Qxg4 Nf6 8.Qxf4

Leaving white down a p&B for 3p, but black can no longer castle and is behind in development.

Personally, I think white is losing from 2.f4?


Alice's Dad
I disagree. I have completed 141 KG games here overwhelmingly won for white, including Game 2439096 which was against a very useful player who almost won the 2007 Championship and follows the very line being played here.

(and please don't tell me I was worse and only won because black made an error (I leave you to find that) as all games are won as a result of one side making an error)

k

Sigulda, Latvia

Joined
30 Aug 06
Moves
4048
Clock
26 Jan 08
Vote Up
Vote Down

I'd like to see the Muzio gambit. 4. Bc4

M

Joined
12 Mar 03
Moves
44411
Clock
26 Jan 08
Vote Up
Vote Down

Originally posted by Alices Dad
My initial thoughts were 4.h3, tie his pawns down and keep the knight stationed where it is, but then I found this idea, I like!

4.Bc4 g4 5.Bxf7+ Kxf7 6.Ne5+ Ke8 7.Qxg4 Nf6 8.Qxf4

Leaving white down a p&B for 3p, but black can no longer castle and is behind in development.

Personally, I think white is losing from 2.f4?


Alice's Dad
4.h3 looks passive. May work if black tries too hard to get an extra advantage (playing d5 and/or h5), but if black plays calmly (d6 and Bg7) white's development advantage will fade out and so will the compensation for the pawn.

Your other idea is quite the opposite. It looks like an 'alternative' Muzio (or fit in a double Muzio with sacs on f3 AND f7). It is not forcing, though, because black doesn't have to play g4. And even if he does, I am not convinced that black cannot hold against the attack (which would give him a won endgame).

a

Joined
13 Jan 08
Moves
550
Clock
26 Jan 08
Vote Up
Vote Down

I always like to shake up a fun game up with Nc3?! after g5, but if we really are serious, then I generally play h3. Passive, but means Black has opened up his castling KS option for comparitively naught. It's a great psychological weapon too, the idea that a simple pawn move can just stop him in his tracks.

b
perpetualEditMonkey

Nova Scotia

Joined
14 Jan 06
Moves
10177
Clock
26 Jan 08
3 edits
Vote Up
Vote Down

My thoughts on h3: By playing this, white's forgetting why it played the gambit to begin with.

In the KG, white offers a pawn for the initiative, a quicker lead in development and a pawn centre. By playing 2..exf4 and 3...g4, black takes white on and accepts this challenge. So we have a battle between White's initiative (a temporary advantage) versus Black's extra pawn (a permanent advantage).

If white plays the passive h3, it has abandoned this battle and has started defending itself from a threat that it didn't need to create to begin with, the extra pawn. Black could then play natural developing moves, catch up in development, and leave white with no compensation.

h
Endgamer

Wisconsin

Joined
21 Nov 06
Moves
10689
Clock
26 Jan 08
Vote Up
Vote Down

Originally posted by bosintang
My thoughts on h3: By playing this, white's forgetting why it played the gambit to begin with.
h3 doesn't mean white isn't planning to attack, it just means white is planning to attack a little later. I've gotten many quick KG wins, but many slow ones as well. h3 is move that (IMO) tries to restrict blacks movement. Blacks pawn on g5 is weak, If he defends it with h6, then black is almost assured to castle queenside. Castling Q-side takes more time, and gives white more time to rip the middle open or to try to keep blacks king in the middle. It's a battle of philosophy. White thinks black will have to spend too much time defending his weak pawns and keeping his king safe, while white will try to attack both of them, maybe at the same time.

b
perpetualEditMonkey

Nova Scotia

Joined
14 Jan 06
Moves
10177
Clock
26 Jan 08
2 edits
Vote Up
Vote Down

Originally posted by hammster21
h3 doesn't mean white isn't planning to attack, it just means white is planning to attack a little later. I've gotten many quick KG wins, but many slow ones as well. h3 is move that (IMO) tries to restrict blacks movement. Blacks pawn on g5 is weak, If he defends it with h6, then black is almost assured to castle queenside. Castling Q-side takes more time keeping his king safe, while white will try to attack both of them, maybe at the same time.
I'm not suggesting white should start attacking. But the point is that white's lead in development is it's advantage at the moment, and if it doesn't use it, it will lose it. It's not about going for checkmate. It could be about grabbing space, dominating the centre, and maintaing the initiative. As far black having to castle Q-side, I don't see that as a problem unless black is behind in development.


I'm also not so sure I see how black's g-pawn is weak after h3 is played. Black doesn't have to play h6 to defend it. 4.h4 is a much greater threat to the g-pawn by forcing 4..g4. Playing 4.h3 is like you're trying to prevent 4...g4, but I don't see why. If black has it's way, wouldn't it just want to leave the g-pawn where it is?

RN
RHP Prophet

pursuing happiness

Joined
22 Feb 06
Moves
13669
Clock
26 Jan 08
Vote Up
Vote Down

Originally posted by kbaumen
I'd like to see the Muzio gambit. 4. Bc4
I would also love to see aa Muzio

F

Joined
11 Nov 05
Moves
43938
Clock
27 Jan 08
Vote Up
Vote Down


1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4

c

Joined
27 Oct 06
Moves
147263
Clock
27 Jan 08
Vote Up
Vote Down

d6🙂

b
perpetualEditMonkey

Nova Scotia

Joined
14 Jan 06
Moves
10177
Clock
27 Jan 08
Vote Up
Vote Down

I would play Bg7, but I also like Nc6; developing moves that also keep the white knight off of e5.

Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies. Learn More.