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Medieval Diplomacy

Medieval Diplomacy

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Up to seven:

Rwingett
Starrman
Darvlay
Eagles54
XanthosNZ
No1marauder
Nemesio

Still need 16 more.

Does anyone have any specific questions about the game?

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Originally posted by rwingett
Up to seven:

Rwingett
Starrman
Darvlay
Eagles54
XanthosNZ
No1marauder
Nemesio

Still need 16 more.

Does anyone have any specific questions about the game?
Combat resolution is the same as the original with cutting support and moving and displacement?

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Originally posted by rwingett
Does anyone have any specific questions about the game?
Kingdoms divvied randomly?

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Originally posted by XanthosNZ
Combat resolution is the same as the original with cutting support and moving and displacement?
Actually, I have never played the original Diplomacy, although I have some familiarity with it. So I cannot answer any questions which reference that game. The combat system is exactly the same as in the game Axis and Allies if you're familiar with that one.

1 edit
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Originally posted by rwingett
Actually, I have never played the original Diplomacy, although I have some familiarity with it. So I cannot answer any questions which reference that game. The combat system is exactly the same as in the game [b]Axis and Allies if you're familiar with that one.[/b]
Not in the slightest.

EDIT: Original Dip had all players determining their intended moves (valid were moves to/attacks with a destination, supports a move or a position and convoys). Then resolution. Any units that were supporting a move could be stopped by attacking them (cutting support). If a unit has more support than the place had defenders (attacker plus supporters vs. defender and supporters) then it succeeds. The displaced unit must move away or be disbanded.

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Originally posted by eagles54
Kingdoms divvied randomly?
For commoners, yes. If you want to pay to be a royal player, then I think you can request a certain realm.

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Originally posted by XanthosNZ
Not in the slightest.

EDIT: Original Dip had all players determining their intended moves (valid were moves to/attacks with a destination, supports a move or a position and convoys). Then resolution. Any units that were supporting a move could be stopped by attacking them (cutting support). If a unit has more support than the place had defenders (attack ...[text shortened]... s. defender and supporters) then it succeeds. The displaced unit must move away or be disbanded.
No, this is much more detailed than that. All players submit their orders for their intended moves as in Diplomacy, but the battle resolution is different. All military units you build have a certain number of hit points and a certain percentage to cause damage.

Heavy Infantry, for example, have 3 HP each and a 34% chance of inflcting 1 HP of damage on the enemy each round. Crossbowmen have 1 HP each and a 48% chance of causing damage. A typical battle between 10 Heavy Infantrymen on one side and 10 Crossbowmen on the other would look something like the following:

Side 1 (10 Heavy Infantry)
30 total hit points. 340 total attack power.

Side 2 (10 Crossbowmen)
10 total hit points. 480 total attack power.

round 1: Side 1 inflicts 3 hits (3.4 on average). Side 2 inflicts 5 hits (4.8 on average)
round 2: The same as above, on average.
damage resolution: Side 1 suffers 10 points of damage. 3 Heavy Infantry are killed, one is wounded. Side 2 suffers 6 points of damage. 6 Crossbowmen are killed.

Forces are now adjusted for losses.

Side 1 (7 Heavy Infantry)
20 total hit points. 238 attack power.

Side 2 (4 Crossbowmen)
4 total hit points. 192 attack power.

Round 3...etc.

I don't know if that's clear or not. But it should be clear that the Crossbowmen are going to lose the battle.

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Originally posted by rwingett
No, this is much more detailed than that. All players submit their orders for their intended moves as in Diplomacy, but the battle resolution is different. All military units you build have a certain number of hit points and a certain percentage to cause damage.

Heavy Infantry, for example, have 3 HP each and a 34% chance of inflcting 1 HP of damage on ...[text shortened]... that's clear or not. But it should be clear that the Crossbowmen are going to lose the battle.
Chance? Ugh. The thing I loved most about Diplomacy was there was no chance. Just like chess if you could calculate correctly you could know what the outcome will be. There was also the art of bluffing the opponent but the key bit was the calculation.

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Originally posted by XanthosNZ
Chance? Ugh. The thing I loved most about Diplomacy was there was no chance. Just like chess if you could calculate correctly you could know what the outcome will be. There was also the art of bluffing the opponent but the key bit was the calculation.
I'll try it out, post the link.

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Originally posted by XanthosNZ
Chance? Ugh. The thing I loved most about Diplomacy was there was no chance. Just like chess if you could calculate correctly you could know what the outcome will be.
In the art of war, chance is always a factor to be considered. No outcome is ever predetermined.

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I would like to be in.

I have just visited the site, got the software.

Loved to play the original Diplomacy game and all other kinds of computer strategy games like the Total War series.

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Originally posted by XanthosNZ
Chance? Ugh. The thing I loved most about Diplomacy was there was no chance. Just like chess if you could calculate correctly you could know what the outcome will be. There was also the art of bluffing the opponent but the key bit was the calculation.
Chance doesn't really appear to be that big of a factor, actually. The outcome is almost always as predicted. The large number of "chance" factors invariably even out over the course of a battle. Of course, you usually won't know exactly what forces the enemy (or your allies) will have present. Will he have moved his units as you expected him to, or not?

So as I've said, this is not Diplomacy, but it has many features in common with that game.

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Originally posted by Silver Slayer
I'll try it out, post the link.
It's on the first post in this thread.

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Up to 9:

Rwingett
Starrman
Darvlay
Eagles54
XanthosNZ
No1marauder
Nemesio
Silver Slayer
NicolaiS

14 more to go.

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im a newbie to these kind of games but ill play if its only 1 turn a week. sign me up

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