Originally posted by AThousandYounghttp://i5.photobucket.com/albums/y170/rwingett/dipmap.jpg
Actually it will be more like the 1320's. See the MD2 map.
I don't think it will be anything like the MD2 scenario. Here, with fewer landlocked nations, I think seapower in combination with landpower will rule. In MD2, nations like Bavaria, Hungary, Lithuania and Poland don't really need seapower to dominate on land.
Originally posted by buffalobillYeah, I see your point. The NE starting map looks like what the MD2 one might look like when only 12 people were left. That late in an MD game means navies become more important.
http://i5.photobucket.com/albums/y170/rwingett/dipmap.jpg
I don't think it will be anything like the MD2 scenario. Here, with fewer landlocked nations, I think seapower in combination with landpower will rule. In MD2, nations like Bavaria, Hungary, Lithuania and Poland don't really need seapower to dominate on land.
Originally posted by AThousandYoungHave you seen the flagship England's just built? I don't think it was there before. Bet you Nelson's on board. This is going to be a lot more naval game. Pass the rum.
Yeah, I see your point. The NE starting map looks like what the MD2 one might look like when only 12 people were left. That late in an MD game means navies become more important.
Originally posted by HalitoseIt's in the Rulebook at the end of Chapter 7. Basically, you gain a certain extra percentage combat strength and a fixed number of additional hit points. The additions are more for infantry and artillery than for cavalry and increase for each level of fortifications with 1 being the lowest addition and 12 being the most. Also, the higher the fortification level the more troops can use it. They're a chart in the rules; learn it, live it.
How do fortifications affect a fight?
Originally posted by no1marauderThanks.
It's in the Rulebook at the end of Chapter 7. Basically, you gain a certain extra percentage combat strength and a fixed number of additional hit points. The additions are more for infantry and artillery than for cavalry and increase for each level of fortifications with 1 being the lowest addition and 12 being the most. Also, the higher the fortification level the more troops can use it. They're a chart in the rules; learn it, live it.
Originally posted by buffalobillAre you the Ottomans? The map has BuffaloBull as the Ottoman leader.
http://i5.photobucket.com/albums/y170/rwingett/dipmap.jpg
I don't think it will be anything like the MD2 scenario. Here, with fewer landlocked nations, I think seapower in combination with landpower will rule. In MD2, nations like Bavaria, Hungary, Lithuania and Poland don't really need seapower to dominate on land.
Originally posted by buffalobillActually, now that I think about it, any nation could have gone for hardcore land power just like I did in Hungary. My troops are all second rate; I don't have any kind of unit advantage. Unless I started out with more maybe. I don't see any reason for any nation other than England, which cannot be attacked by land, to invest in naval forces early on in either game.
http://i5.photobucket.com/albums/y170/rwingett/dipmap.jpg
I don't think it will be anything like the MD2 scenario. Here, with fewer landlocked nations, I think seapower in combination with landpower will rule. In MD2, nations like Bavaria, Hungary, Lithuania and Poland don't really need seapower to dominate on land.
Originally posted by AThousandYoungThe amphibious attack modifier reduces the combat strength by the applicable percentage of the attacking combat strength, it is not a straight subtraction as your example postulates. A Peasant Rabble in an amphibious attack would attack at 9.1% combat strength (30% of 13 = 3.9; 13 -3.9 = 9.1).
What if someone were to perform an amphibious assault with, say, Peasant Rabble and Marines. Would the Peasant Rabble cause the Marines to do less damage than otherwise due to the amphibious attack modifier? (13% - 30% = -17% )
Oops, wrong game. Still, the basic idea is the same.